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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 12-03-2010, 02:26 PM
Dano Dano is offline
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Quote:
Originally Posted by Redwan View Post
I see that I have been waiting for 1 week just to see .... boring maps ...
After the last week's update session with BoB menus, I would have expected something more graphic/exiting.


I know, "I dont have the time, I'm tired", or what ever excuse we already heard here ... but is it so difficult to start the beta version and push on PRINT SCREEN on some ongoing air action ? I cant' believe that Oleg cannot delegate such an easy task to one of his guy's if he doesn't have the time himself.
Oh dear...
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  #42  
Old 12-03-2010, 02:31 PM
moilami moilami is offline
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Dear Oleg

I hope from the bottom of my heart that you make sure meaningful Online Campaign Wars between squadrons can be run in SoW.

I hope SoW doesn't end up to be a similar fiasco as NWN2 was, where realm build tools were so limited when compared that many just kept playing NWN.

You have a great concept in your hands. Please make sure we can dig deep on it and use it for our needs, whatever they are.
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  #43  
Old 12-03-2010, 02:32 PM
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322Sqn_Dusty 322Sqn_Dusty is offline
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Show weather front So it might be possible to built heavy clouds over the target area while sunbathing back home?
Do the layers contain objects or just infrastructure?

Very extended options for the FMB, nice touch on the aircraft tabs.
Nice to see the waypoints could be ' interactive 'on hight, course, manner etc.


Will there be a map available with the Dutch coast?

Last edited by 322Sqn_Dusty; 12-03-2010 at 02:35 PM. Reason: typo
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  #44  
Old 12-03-2010, 02:33 PM
kalimba
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Quote:
Originally Posted by Redwan View Post
I see that I have been waiting for 1 week just to see .... boring maps ...
After the last week's update session with BoB menus, I would have expected something more graphic/exiting.


I know, "I dont have the time, I'm tired", or what ever excuse we already heard here ... but is it so difficult to start the beta version and push on PRINT SCREEN on some ongoing air action ? I cant' believe that Oleg cannot delegate such an easy task to one of his guy's if he doesn't have the time himself.
Well, you could ask your mom to look at the update first on friday morning , and if there are "only" maps, then she could tell you : sorry sweety, not this week ! But I made some good pancakes for you...

So that way, you would'nt be too disappointed....

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  #45  
Old 12-03-2010, 02:33 PM
Splitter Splitter is offline
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Quote:
Originally Posted by Redwan View Post
I see that I have been waiting for 1 week just to see .... boring maps ...
After the last week's update session with BoB menus, I would have expected something more graphic/exiting.


I know, "I dont have the time, I'm tired", or what ever excuse we already heard here ... but is it so difficult to start the beta version and push on PRINT SCREEN on some ongoing air action ? I cant' believe that Oleg cannot delegate such an easy task to one of his guy's if he doesn't have the time himself.
Wow. You should understand that some of us (many?) are just as interested in the nuts and bolts of the game as we are about the graphics. We've seen a lot of graphics, even in game video. Those look good, but what will make this a great sim is the "guts" of the software. Oleg is showing us some of the inner workings and alluding to the expandability of the sim.

Your post is rude, sorry. Very ungrateful. And I don't care if saying so gets me a ban for being "off topic", it needs ot be said.

As for me, it looks like even I could build decent missions in SoW lol. I love all the options and it looks pretty straight forward (I am sure it won't be the first time through though, never is).

Thank you for the peek inside, Oleg.

Splitter
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  #46  
Old 12-03-2010, 02:39 PM
nearmiss nearmiss is offline
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This is a significant update for mission builders... Thank you.
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  #47  
Old 12-03-2010, 02:47 PM
C_G C_G is offline
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I refuse to take that bait, Redwan. Anyway...

OLEG,

I can't see much to constructively criticize as it seems to be a "newer, bigger and better" IL-2 FMB. I think the mission builders won't have any difficulty adapting which is great.

The term "in-betweening" is a little vague but my guess is that this refers to a modifier applied to the parameters (flight speed/altitude) BETWEEN way-points, but it might also refer to interpolating flight speeds and altitudes as between flights of different aircraft (bombers and their escorts). I'm sure the meaning will be clear once we get a chance to use it.

I like the fact that there seem to be more options for spawn states (scramble, idle etc...).
It also looks as though we'll be able to edit roads and road embankments... very nice.
I also like the fact that specific call signs ("pinetree") can be assigned- this will make comms more realistic (and can be used to recreate missions from books more realistic where the call sign is indicated).
The sliding scale of weathering is another nice feature, can it be applied to different aircraft within the same flight?
Finally, the Weather map doesn't seem to be indicating that any weather was selected... maybe I am missing something, but I was expecting some meteorological symbols indicating zones of high and low pressure, precipitation- that sort of thing.

All very minor points.
It's going to be a lot of fun playing with all the new parameters!
C_G

Last edited by C_G; 12-03-2010 at 02:59 PM.
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  #48  
Old 12-03-2010, 02:50 PM
Flanker35M Flanker35M is offline
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S!

Looks like the FMB got a LOT new options, which is good. The ReadMe must be pretty extensive on that new FMB Regarding airfield markers, they could be smaller, even use the tactical markings of that time perhaps?

A question regarding the roads and railways. Are they now properly interconnected everywhere? Can a mission builder now insert car convoys, trains etc. running at the map from one town to another realistically, making it a bit more "living" and give targets of opportunity? Do the cars follow roads now better than in IL-2 where they could try go through fields and whatever...and usually get stuck against a building for example.

Otherwise seems the FMB interface will be familiar to use
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  #49  
Old 12-03-2010, 02:53 PM
easytarget3 easytarget3 is offline
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Are all the plane there on the list flyable? I wish they are )

thanks Oleg, have a nice weekend!
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  #50  
Old 12-03-2010, 03:01 PM
brzina brzina is offline
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Will this be flyable?
You know, Il-2 was always a great game, but what it lacked, was flyable MBR-2. And also some other important planes, notably Letov-328. And Wildebeest, there was not even an AI one. Unimaginable!

Sorry, could not help myself. But to take thing serious, I dare to predict that people will soon begin to complain if ammo belts will be only in group settings and not also in the individual plane settings.
And yes, what are those detonators?
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