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IL-2 Sturmovik The famous combat flight simulator.

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  #101  
Old 11-19-2010, 05:53 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Originally Posted by Feuerfalke View Post
I like the new GUI - looks very decent and modern, without all the graphical nonsense.
It's all a matter of taste, and mostly irrellevant, but i disagree with you. Just for getting it out of my chest i have to say that i don't like the GUI, because it looks too modern for a ww2 sim.
I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that.
Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern.

Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me.

Last edited by ECV56_Lancelot; 11-19-2010 at 05:57 PM.
  #102  
Old 11-19-2010, 05:54 PM
Fuse Fuse is offline
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Default Pilots Prospective

Thanks Oleg for this update! I would only like to add my humble request since I haven't found it addressed anywhere on the forums...

I really hope that upon bailing out, that the view would change to first person, and controls might be provided to simulate the bailout procedure as well as providing the pilot the choice when to pop the chute, the direction, and landing animations etc. It would keep the heart thumping through all the phases of the escape from the aircraft ~ and if it's not too much trouble, I would also request a 45 Caliber Handgun to give me a chance to thwart Chute Shooters (=;
  #103  
Old 11-19-2010, 05:57 PM
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addman addman is offline
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Great update Oleg! Please tell me that there will be some kind of engine management training in the game for those of us who are not aeronautical engineers
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  #104  
Old 11-19-2010, 06:04 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by Bolelas View Post
Can anyone tell me if the game will have the possibillity of adding on/of switches instead of having only the momentary switches like the ones on the keyboard? Because i want to add a switch to control gear, UP and DOWN position, instead of only: press key... press same key again...

I loved today update, so many axis, so many functions, thank you Mr Oleg and team!
You mean like making your own gear lever? You are right, that's a good question and i totally missed this when i was asking about such things just one post above yours. Supposing a two-way switch gives a continuous signal, then it would need different interpretation or handling by the game engine.

An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time
Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way.

Still, very good observation there.



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  #105  
Old 11-19-2010, 06:18 PM
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Tte. Costa Tte. Costa is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
It's all a matter of taste, and mostly irrellevant, but i disagree with you. Just for getting it out of my chest i have to say that i don't like the GUI, because it looks too modern for a ww2 sim.
I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that.
Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern.

Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me.
I think exactly the same.
The atmosphere of WWII is a must, and it has to start from the GUI till the last shoot.
But as you commented "It´s a matter of taste" and maybe is done this way to cath attention as much people as posible.
  #106  
Old 11-19-2010, 06:23 PM
rakinroll rakinroll is offline
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Thanks Oleg.
  #107  
Old 11-19-2010, 06:26 PM
Aquarius Aquarius is offline
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Default cutting of wings

splended!...except of informations about keys I DO like the 2nd shot in 4th part...tracers everywhere and slightly cut left wing of defiant...real drama...

im very curious about how much points of "cutting" is actually there...

Thank you Oleg nad rest of the team!
  #108  
Old 11-19-2010, 06:28 PM
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Bolelas Bolelas is offline
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thank you mr Blackdog. And it is very very simple to create such switch, pic a button on your joystick, solder the 2 wires to a ON-OFF switch and there you go.I have a very simple radio control simulator that has that funtion. I asked this question here many times before, but maybe i am on the ignore list, he he! The only way to go around the problem is with a small program that maps the keys, but that is not so good as if funtion was in game. Hope they include it. If they dont, no problem, i am very happy with theyr job!
  #109  
Old 11-19-2010, 06:32 PM
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choctaw111 choctaw111 is offline
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Quote:
Originally Posted by philip.ed View Post
We haven't seen the tracers in motion so it's hard to comment Also, with the spiral, was this a common feature or is it down to camera shake? I've heard strong arguments for both reasons.

The spiral effect of the smoke was not a camera shake issue. The spiral like vortices were actually present.
I had a 20mm MG-FF cannon shell pulled from a shot up B17. The hole for the tracer was off center. This is another contributing factor to the spirals.
The only thing about the wiggling tracers that I have an argument about is quite simple.
When viewing a tracer that is fired, it will appear as a streak traveling in a straight line, no wiggles, BUT if you are firing a handheld or semi fixed machine gun, the vibrations and recoil on your face will cause the tracer to appear a little distorted, very much like the camera shake.
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  #110  
Old 11-19-2010, 06:33 PM
C_G C_G is offline
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Quote:
Originally Posted by ECV56_Lancelot View Post
It's all a matter of taste, and mostly irrellevant, but i disagree with you. Just for getting it out of my chest i have to say that i don't like the GUI, because it looks too modern for a ww2 sim.
I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that.
Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern.

Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me.
I agree with Lancelot.
While the GUI is "fine" (clean, etc... etc...), it's very boring.

Here's an idea to make it much more graphical.

Have a cut-away of a He-111 (it has to be some aircraft that uses almost all of the available controls- though ideally you could profile any aircraft you wished),
clicking on the landing gear selects the gear assignment, then push the button that you wish to assign - graphic: the landing gear goes up to confirm selection.

for the engine controls, graphical zoom in on the throttle quadrant and associated controls, click on the labeled item, assign button

For the bombardier controls the same. Graphical zoom in on the equipment in the cockpit, direct assigning of controls via mouse + game device button.

This would be so much more interesting and intuitive than the old IL2 "endless-scrolling until you get to the right control" exercise.

I know it's probably too late to suggest this, unfortunately.

C_G
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