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#101
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I would keep the way text is displayed, but i would prefer somethin that looks like a old desktop with a book open, like a manual, where you see the rows with the commandss, and on the right writen on hand made letter, with diferent color, the key assigned to that command. Or something like that. Maybe i'm too old school, but i think that a ww2 sim GUI should look more like something old and not modern. Just an opinion, after all the great things that has been showed of aircraft, terrain, skins and so on, what ever they choose and do with the GUI, its fine by me. ![]() Last edited by ECV56_Lancelot; 11-19-2010 at 05:57 PM. |
#102
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Thanks Oleg for this update! I would only like to add my humble request since I haven't found it addressed anywhere on the forums...
I really hope that upon bailing out, that the view would change to first person, and controls might be provided to simulate the bailout procedure as well as providing the pilot the choice when to pop the chute, the direction, and landing animations etc. It would keep the heart thumping through all the phases of the escape from the aircraft ~ and if it's not too much trouble, I would also request a 45 Caliber Handgun to give me a chance to thwart Chute Shooters (=; |
#103
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Great update Oleg! Please tell me that there will be some kind of engine management training in the game for those of us who are not aeronautical engineers
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#104
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An instantaneous switch would just send the command "gear up", but having a two-way switch that stays in place would trasmit "gear up...gear up...gear up..." all the time ![]() Although, i think that you can get around this limitation by using certain kinds of circuit design for your custom controller. I'm not sure but i vaguely remember seeing some diagramms on leo bodnar's website about making his controllers work that way. Still, very good observation there. This is signature worthy. ![]() |
#105
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The atmosphere of WWII is a must, and it has to start from the GUI till the last shoot. But as you commented "It´s a matter of taste" and maybe is done this way to cath attention as much people as posible. |
#106
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Thanks Oleg.
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#107
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splended!...except of informations about keys I DO like the 2nd shot in 4th part...tracers everywhere and slightly cut left wing of defiant...real drama...
im very curious about how much points of "cutting" is actually there... Thank you Oleg nad rest of the team! |
#108
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thank you mr Blackdog. And it is very very simple to create such switch, pic a button on your joystick, solder the 2 wires to a ON-OFF switch and there you go.I have a very simple radio control simulator that has that funtion. I asked this question here many times before, but maybe i am on the ignore list, he he! The only way to go around the problem is with a small program that maps the keys, but that is not so good as if funtion was in game. Hope they include it. If they dont, no problem, i am very happy with theyr job!
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#109
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The spiral effect of the smoke was not a camera shake issue. The spiral like vortices were actually present. I had a 20mm MG-FF cannon shell pulled from a shot up B17. The hole for the tracer was off center. This is another contributing factor to the spirals. The only thing about the wiggling tracers that I have an argument about is quite simple. When viewing a tracer that is fired, it will appear as a streak traveling in a straight line, no wiggles, BUT if you are firing a handheld or semi fixed machine gun, the vibrations and recoil on your face will cause the tracer to appear a little distorted, very much like the camera shake.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#110
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While the GUI is "fine" (clean, etc... etc...), it's very boring. Here's an idea to make it much more graphical. Have a cut-away of a He-111 (it has to be some aircraft that uses almost all of the available controls- though ideally you could profile any aircraft you wished), clicking on the landing gear selects the gear assignment, then push the button that you wish to assign - graphic: the landing gear goes up to confirm selection. for the engine controls, graphical zoom in on the throttle quadrant and associated controls, click on the labeled item, assign button For the bombardier controls the same. Graphical zoom in on the equipment in the cockpit, direct assigning of controls via mouse + game device button. This would be so much more interesting and intuitive than the old IL2 "endless-scrolling until you get to the right control" exercise. I know it's probably too late to suggest this, unfortunately. C_G |
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