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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-11-2010, 02:33 AM
SEE SEE is offline
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Default Gun Convergance?

Looking for some advice about setting the gun convergence on the Spits. The default is 500m for both machine guns and cannons but should these be the same and set at a much lower distance? I read that the Mk1 Spits had their machine guns set at around 200 ft but not sure what the cannons convergance distance should be (when fitted). I am wasting far too much ammo trying to get the deflection angle spot on when aiming at a very small target in the gunsight but also find it damned hard to get a BF109 within 200ft.
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  #2  
Old 11-11-2010, 03:10 AM
Letum Letum is offline
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Watch this.


Last edited by Letum; 11-11-2010 at 03:20 AM.
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  #3  
Old 11-11-2010, 11:07 AM
SEE SEE is offline
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That's very useful, thanks Letum! I will experiment and see what works best for me. I hadn't realised that the sights were different and was using the same calculation regards targetting distance irrespective of what I was flying......

I have always struggled with ground targets and now I understand why!
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  #4  
Old 11-11-2010, 11:13 AM
Novotny Novotny is offline
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I love Dart's videos, always a good watch.
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  #5  
Old 11-11-2010, 08:20 PM
K_Freddie K_Freddie is offline
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Convergence at 150m.. The a/c should full your gunsight ring before you fire.

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  #6  
Old 11-12-2010, 05:12 AM
FG28_Kodiak FG28_Kodiak is offline
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Video, inspired by RAF Manual 'Bag the Hun'


RAF Manual 'Bag the Hun':
http://depositfiles.com/files/pe6dl08z9


USAAF Manual 'Fighter Pilot Gunnery - Make your Bullets hit':
http://www.mediafire.com/file/yzjwn3...%20Gunnery.pdf
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  #7  
Old 11-12-2010, 05:09 PM
SEE SEE is offline
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Thanks for all the vids - gunnery is probably the most most important skill next to flying profficiently.

One of the problems for me (as someone new to IL1946) is that the game seems to encourage you to fly with a rather long convergnce range in SP. The AI seem to see you on their 6 at a pre set distance even though I fly in pit view and in their blind spot. As a beginner, having the default convergence allows the player to line up the AI accurately and getting the shots in before they start evasive turns at somewhere around 400m distance. Setting convergence anything lower than 400m in SP always ends up with the AI twisting and turning before they get into convergance range even though they really shouldn't be able to spot you on their 6.

From what I can tell, in SP all a/c have a convergence of 500m and only the players can be changed. I wonder if SOW will set convergence for the Hurricanes and Spits at the correct range in SP mode?
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  #8  
Old 11-12-2010, 07:09 PM
K_Freddie K_Freddie is offline
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If you think of it...
If any a/c comes up your 6, are you just going to sit there saying 'shoot me sucker!!' ??
Any reason why they shouldn't spot you on their 6 ?

Nope.. you're going to start moving and weaving to get on their 6, same with the AI.

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Last edited by K_Freddie; 11-12-2010 at 07:11 PM.
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  #9  
Old 11-13-2010, 02:04 AM
swiss swiss is offline
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MG's have almost no effect at 400, you have to get in closer.

(btw - AI engines don't overheat, turn this option off)
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  #10  
Old 11-13-2010, 02:38 AM
SEE SEE is offline
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I know MG's have little damage effect at long ranges (i didn't when I first started BTW!) which is why I wonder if the AI default convergance will be set to the historically correct figure in SOW.

Switch off 'Engine Overheating' in SP?
I haven't tried that as I assume I would then be faced with that problem in MP and would not know how to deal with it. Managing throttle, Prop Pitch, correct RPM, etc, are other essential requirements of this SIM.......The reason I really appreciate IL1946 is that it isn't easy - whatever choices you make .

Anyway, be easy on me, I migrated to IL1946 from the console version BOP and it's been a hell of a steep learning curve but I absolutely love this title and utterly addicted to it!

Last edited by SEE; 11-13-2010 at 02:47 AM.
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