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#301
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He doesn't even know how to spell "awful". Just ignore him.
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#302
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What 1C are going to do (as I understand it) is provide a set of end-user tools to enable third parties to provide additional (small) maps, vehicles, and new aircraft - but all of this will be to tightly specified standards, and ultimately under 1C / Oleg's control. It will not in any shape or form allow anyone to modify such deep game features as fire effects, smoke, clouds, AI, etc. Also, to talk enthusiastically of modding the game when it still has 4 months to go before release is crazy! And regarding the smoke could I remind people that it is still BETA! edit: other items to be fixed: glare from the sun collision model for the trees + probably a few dozen others Last edited by kendo65; 11-07-2010 at 04:22 PM. |
#303
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Yak-1, MiG-3, LaGG-3,P-40C (Tomahawk),I-16,I-153, IL-2, DB-3/IL-4, Pe-2/3 vs Bf109F, Bf109E-7/B, Bf110D/E, Ju87B, Hs123, Ju88A, He111 and sure a lot more ![]() late41/early42 can be a very interesting scenario. |
#304
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I agree that the smoke is a bit strong, but it is far from "awful". It's not the end of the world anyway...remember how much Il-2 v1.0 changed? (specifically, the ginormous gun flashes, etc). Now in SoW there are no apparent gun-flashes at all, the way it should be, and I'm sure effects like smoke will be tuned.
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#305
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philip.ed is like a broken record. Don't pay him much attention.
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#306
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Nicely done! JVM |
#307
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Animals!!!!
Training aids and fuel storage: Airfield: THE MAP!! Unfortunately we cant see if this is all of it.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#308
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![]() ![]() Gun camera footage only shows you what happened whilst the trigger was pressed and I know that nobody in WWII spent much time wasting ammo on planes that were basically already dead. |
#309
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So if it happens later then why does it happen instantaneously in SoW? Just curious.
It dies happen, but from videos seems quite rare. Of course this is debateable, by the smoke just looks unnatural on that level vin those pictures it looks natural but in SoW the smoke seems to start really thick and transcend at the same type of thickness I'd happily have Oleg show real evidence to dispute me and prove SoW right, but don't forget that last time I said this luthier responded and said they all hated the smoke and were still trying to get it to the level they wanted |
#310
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Question and answer with Oleg. This translates badly using online translation. I filled in the blanks, using guesswork. A lot of guesswork! Please bear that in mind. Maybe someone from Russia can do a better translation? Anyway, ...for the time being:
Q: Somebody who will be tomorrow, please, crash in a wood. I wish to see what effects make trees. Oleg: Respectfully....trees at an exhibition do not have model of impact. __ Q: In IL2 it was possible. At height less 30m above water to put the plane into a loop - not such long and realistic as on a photo, but the phenomenon has been simulated at least. I do not think, that in the BoB it is possible at all. But to see if it is realized in BoB, really, would be interesting. Oleg: Many effects at an exhibition are not present. Up to present programming, but the guy that draws-models them all over again sick, then on holiday... Well also have not inserted. And in a code - only on different exhausts depending on a mixture.. __ Q: So... aircraft carriers will be? Strange. Oleg: Is not present will not be. And not anything for them; it was not programmed even for the future. __ Q: Animals move..? Oleg: For animals animation is disconnected. They looked a little 'crookedly'; also bugs. __ Q: Probably somewhere the information already slipped but I have not paid attention - too many impressions... The standard picture is by default calculated On what monitor in game - special [ed:wide?] or normal? And then I shall see on the 4:3 monitor expanded verticals or the cut down horizontals? And once again about release date - when this question was asked the conference , " spring 2010" was the answer; or "not earlier than spring 2010 and then depending on what happens [ed: how it turns out]"...so? Oleg: Wide. And any dimension is allowed. Yes 4*3 if still around - that the left firms or which do not suit neither transfer of colour, nor under the response, in general on quality. I can not find, where about devices it is told... It is available in view of probably when you fly without a cockpit. These devices all are adjusted on the size and quantity deduced. Though in general in 10 pixels to itself make having shifted as a window. __ Q: ... I saw a complex editor... a type such as the one "olden time" Il-2.. ... You start " run" under the menu... In the new one: there are a lot of adjustments, there and then and thin adjustments-dead a zone, the response, etc... In adjustments of the Pilot it is possible to change physical appearance; moustaches and without, different types of a life jacket, an oxygen mask and without, different types of an overalls, a peak-cap or not etc.. Oleg: Well I once asked, to keep or not type (Il2) of the editor... 90 % have voted to keep, that it was easy to master that have already mastered it. Have simply added on most "wishes" there.. __ Q: And tell.. user skins will be available online? Or will be possible only to hope for? And how big and in what format? Oleg: User skins online; how big... I do not know... not ready to answer. I did not pay attention. And a format I do not know. We changed it one thousand times and Igor has chosen that result - I did not ask yet. __ Q: On presentation you showed work of the game on 30 km of height. A question about it. Whether parameters of the plane (not only aerodynamics) but also "boiling" of gasoline, etc. on various (> 10 km) heights will be dealt with properly now? Whether such parameters are laid. And still. In the future "Fight for Moscow" it will be done in view of responses of pilots "новоделов" or not? In "The Straight Wings" there is a description by the pilot which piloted both I-16 and Mig-3. It gives a little bit other description of the plane, than it is modelled in il2. Oleg: I about boiling of gasoline, to tell the truth for the first time hear. In one report of tests of high-altitude piston planes did not see such mention. Probably it is a question not of boiling and about liberation of gas... It not a problem and at proper adjustment of the high-altitude proof-reader and availability of the filter of problems is not caused also by the pilot about it at all does not know. Show me where you such have read it? Mig-3: It will be considered. However... centering at the present is not what it was 40 years ago. Engine weight is different. Yes.. As an expert has shown, reactions of modern pilots flying the same planes as in the second world war are very different.... Let alone veterans. __ Q: Can you tell in what stage there is "Battle for Moscow "? Are "Battle of Britain " and " Battle of Moscow " done in parallel, or you have simply specified the future progress of game? Oleg: Initially I am showing what will be. Yes, it is one of ways of progress. __ I didn't translate all questions..some were impossible to understand from the translation. From: http://sukhoi.ru/forum/showthread.php?t=65178&page=3 ---
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 11-07-2010 at 12:04 AM. |
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