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IL-2 Sturmovik The famous combat flight simulator.

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  #491  
Old 11-01-2010, 07:53 PM
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philip.ed philip.ed is offline
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Originally Posted by major_setback View Post
It would be extremely nice to see the ground look just a little different where the hole has been filled. Just a little difference in texture, a bit muddy maybe.
Yeah, I agree, it would be cool. I'm not sure how hard it'd be to model though?
  #492  
Old 11-01-2010, 08:17 PM
Dano Dano is offline
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I think he said there won't be deep craters due to some sort of game engine restriction. BUT the question is how deep is deep? I would imagine they will have some depth, just not 10ft deep.
About as deep as the trenches shown in shot 1 this week possibly?
  #493  
Old 11-01-2010, 08:27 PM
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If they're that deep I'd be extremely happy.
It'd be a first for cf-sims too, wouldn't it?
  #494  
Old 11-01-2010, 09:55 PM
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I know I already asked,but,anyone know if Oleg told something about infantry in SoW at any time of its development?Too many posts on his threads...
  #495  
Old 11-01-2010, 10:06 PM
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Originally Posted by bf-110 View Post
I know I already asked,but,anyone know if Oleg told something about infantry in SoW at any time of its development?Too many posts on his threads...
He said we would have to wait for it. It will not be in the original release. There will maybe be some civilians, and maybe some military, that's all.

EDIT: http://forum.1cpublishing.eu/showpos...&postcount=320

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Last edited by major_setback; 11-01-2010 at 10:14 PM.
  #496  
Old 11-01-2010, 10:32 PM
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Thanks a lot for the in game movie with sound.
Will the tracers have smoke trails?

Edit...sorry if already been asked.
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Last edited by choctaw111; 11-01-2010 at 10:32 PM. Reason: added stuff
  #497  
Old 11-02-2010, 12:20 AM
BadAim BadAim is offline
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In my travels today, I noticed that the clouds looked painted on the sky. I wish I had a decent camera with me (my phone is very low tech, with a crap camera)(and at any rate I doubt even a good camera would have really captured the effect), because I think it would have made an interesting picture. Does that mean real life is under-modeled?

I've always thought that the clouds in Il2 were nice except for the "cotton-ball effect". Sunrises and sunsets can be quite spectacular in Il2, I doubt that we'll see something that is not exponentially better in SOW.

I'm personally just not worried about the clouds, I guess different people just have different priorities.
  #498  
Old 11-02-2010, 12:24 AM
Space Communist Space Communist is offline
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Originally Posted by Chivas View Post
Its not proof, but I believe Oleg said that the damage to the hurricane in the last set of screenshots was caused by a bomb crater.
Yes he did and that is very cool, but it doesn't mean that bomb craters are 3D deformations of the terrain. In fact I seem to recall Oleg specifically saying that they are not, and that they are only bump-mapped so that they appear to have depth when you see them from altitude. You could still keep track of where they are and model damage from driving over them despite this.

Correct me if I am wrong but so far I haven't heard of anything to indicate that the engine supports deformable terrain geometry in any way.

Last edited by Space Communist; 11-02-2010 at 12:26 AM.
  #499  
Old 11-02-2010, 01:03 AM
Fossil-Goz Fossil-Goz is offline
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Originally Posted by major_setback View Post
Someone will be along soon to ask you what computer you were running it on...

Hopefully they maybe more subtle and ask to help diagnose the CTD's with full details of the offending machine of course
  #500  
Old 11-02-2010, 01:32 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Space Communist View Post
Yes he did and that is very cool, but it doesn't mean that bomb craters are 3D deformations of the terrain. In fact I seem to recall Oleg specifically saying that they are not, and that they are only bump-mapped so that they appear to have depth when you see them from altitude. You could still keep track of where they are and model damage from driving over them despite this.

Correct me if I am wrong but so far I haven't heard of anything to indicate that the engine supports deformable terrain geometry in any way.
I can't remember Oleg saying that they were bump-mapped but he did say
Quote:
We don't promised deep craters. They will be but not so deep. Limits in engine grid.
For the deep craters renderings with so great size of map modelled you will need to wait 4-5 new generations of computers that to make it in flight sim visible completely in 3D, but not in 3D+2D. Crater has way more polygons that any of the complex building. And it is irregular in form.
I guess its how you interpret the comment "They will be but not so deep. Limits in engine grid".

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