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#511
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![]() I think it isn't even from Il-2.... |
#512
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Oleg,
If you want a very good source for various airplanes have a look at http://www.hph.cz/index.php?option=c...id=102&lang=cs The owner of this company has quality written all over him and is known to not do things that are not authentic. I've visited their factory lately and was very impressed with how they do things. Maybe you want to contact them. Niels |
#513
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![]() and me i'm the 1% that would like see a briefing map in a hangar with an human avatar, ang go like GTA to my plane, and after the landing getting out my plane, to walk the hangar taking other plane ![]() those want quick action generaly just bought a game... the true real passionate player ' the simmer' are the 2% and are willing to invest for your game.... but, i trust in you Oleg, i'm sure SOW will be the new reference to the sim flight |
#514
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When birds of prey will be sold in millions copies then you may say that it is reached the Il-2 original series status. And... anyway it is the game based on Il-2...
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#515
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I totally believe in your capabilities so i don't have many worries about SoW features, but i'm worried a lot about landscape (textures). I still don't have understood if France landscape will be different from England. I think that for the Battle of Britain immersion, would be great if we could see the landscape transition from England to France and viceversa, crossing the Channel. You say SoW landscape will be better than the pics posted above. Ok, but what we have seen untill now is not in this direction, not for me at least. The first SoW ( above), alpha or prealpha, was really amazing. Cockpits are a work of art! Last edited by 150GCT_Veltro; 10-25-2010 at 10:31 AM. |
#516
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I still think third parties will compete strongly with each other to make the first add-ons for SoW, putting in time and money to try to get a piece of the new market. And when that happens people (old fSX customers) will have to buy SoW to try them out!!! ![]()
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#517
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And that's only the drill for a single-engined fighter. Try sorting that for a twin-engined bomber + taxying to the line + waiting for the rest + taking off + climbing to a mimimum 10,000 feet over France + + picking up the escorts ...... something near an hour so far ...... and then the fun begins. Let's hope you didn't make some kind of mistake during the start-up procedure and need to abort your flight! He is suggesting that the fun only starts once you get over enemy territory. I guess this kind of attitude is created by the constant adrenaline fueled online furballs. I think if you asked real aircrew you'd find that procedures were vital and because of these procedures, aircrew were kept very busy and were far from bored before they reached the enemy coast. I think takeoff with a full bomb and fuel load was probably the most dangerous/exciting/terrifying time for an aircrew. Lose an engine on takeoff and you'll most likely die in a fireball. I'd like to feel the same tension on take off....if I take a short cut and skip the warm up or fail to check the vital signs of the engines then it really is quite serious. I still feel strongly that combat is only part of the simulator experience and knowing your aircraft systems and limits is just as important as being good in a dog fight. There are still a large number of us who prefer the offline experience. Without the checks and procedures there's very little to keep the mind occupied until you meet the enemy. I'm not criticising your decisions at all and as I've already pointed out in a previous post, by modelling the systems you've already given us the majority of what we need for a startup procedure anyhow. What I am trying to counter is the view that a combat simulator is JUST about the combat. |
#518
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deleted because of error.
Last edited by Foo'bar; 10-25-2010 at 10:49 AM. |
#519
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i know that a developpement is a concession between rentability and fun feature,
and i'm not a real pilot, and turn on the radio before taking off is not interesting for me, i just don't want to see a BoP/WoP 2 with no taking off, no landing, the fast-paced game terrify me... (i bought IL2-46 and WoP, and WoP takes the dust,) so ok WoP be sold in millions copies but i dont thing a WoP 2 and WoP 3 reach the same sold, sure -1 for me ![]() so it's that why I say i'm trust in you, we can already see that SOW is not BoP 2 |
#520
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I was learning experience of MS with third party and get some info what is possible to give and what is not. There are a lot of contradictions with this... especially due to online gameplay. Sometime incorrect politics with add-ons may totally destroy the gameplay online. The goal is to satisfy both sides: 1. these who want totally fair gameplay online with no cheating 2. these that want other set of objects, aircraft, ships, etc... Trust me for the combat, not for the civil aircraft sim, it is very complex task to develope the code and to satisfy then all groups of interest. CFS would be more popular with the investment power of MS, but from the beginning they did a lot of mistakes in this area. In the other hand we can't anymore make everything ourselves - to get 3D from third party, to rework it and then to progam it, like it was with Il-2 series...it was total oveloading of our team. That all should be done on the third party side with the limits that we defining. And limits will be. For some parts - strong, for some - nothing in limit. There is impossible to compare the MS FS third party development type with the Combat sim additions of third party. The main difference - Combat term, that defining the rules for inclusion in the game some new content by third parties. Gameplay of MS FS and any of combat flight sim is very different and its a problem to go by MS FS experience as a copy. Last edited by Oleg Maddox; 10-25-2010 at 10:53 AM. |
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