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IL-2 Sturmovik The famous combat flight simulator.

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  #551  
Old 10-07-2010, 02:01 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Quote:
Originally Posted by Freycinet View Post
I think a couple of you neglect the fact that this sim actually has to be programmed and has to work with an acceptable number of frames per second on a typical high-end computer.

It isn't possible to just overlay a rendering of the cockpit with a rendering of the full view. Both of those need processor cycles to render and you can't just double processor cycles out of the blue.

Same with adding textures to the clouds. You can't just do that endlessly until you have a photographic rendering. Especially if you want the exact same clouds to be visible from all angles by 25 guys flying online. This is very different from an MSFS add-on hanging big flat photos of clouds up around you as you putter along on your own in a Cessna.

+1 Freycinet

Listen to that man, he speaks the truth. That semi transparent cockpit idea is technically very naive.

Same goes for the clouds. People forget too that those clouds-behaviors are probably linked to Oleg's new dynamic weather system. You have to find a way to find different forms that can shape-shift real time and be seen alike by all players, from all sides. Complex "true life" -like clouds would eat your computers alive.
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  #552  
Old 10-07-2010, 03:12 PM
JVM JVM is offline
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Originally Posted by KOM.Nausicaa View Post
That semi transparent cockpit idea is technically very naive.
Keep in mind not everyone is informed about real time programming constraints as well as you are...I understand you did not want to be pedantic and yet some may feel that way!

Quote:
Originally Posted by KOM.Nausicaa View Post
Same goes for the clouds. People forget too that those clouds-behaviors are probably linked to Oleg's new dynamic weather system. You have to find a way to find different forms that can shape-shift real time and be seen alike by all players, from all sides. Complex "true life" -like clouds would eat your computers alive.
It is quite true but so far the shape of the clouds we saw are still very much Il2-like and we can only hope at least their shape will be good (aaah the flat bottoms!) but I have no worries there as OM already stated they were many more shapes and that we did not see them yet!
One thing we can be sure will be glorious is the lighting (like in SC one of this update) which together with the very well made close-by "fluffy" effect literally transfigures the cloud aspect such that some did not remark that we still have 2nd gen Il2-type clouds!

It would be very interesting to see if OM is going to integrate dynamic weather at release, and how the cloud positions and statuses (shape, development) will be transmitted over the network...
logically in the same way than other objects like airplanes and their position, speed or damage status except that it can be done at a lot slower rate than for an airplane.
It can be imagined that each cloud type has been developed around a set of parameters (type, basic shape in type, position, orientation, development state...) which allows quasi exact rebuilding on each player machine locally...and Oleg has already proven how good his team was at writing netcode!

JV

Last edited by JVM; 10-07-2010 at 03:15 PM.
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  #553  
Old 10-07-2010, 03:19 PM
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major_setback major_setback is offline
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Quote:
Originally Posted by ElAurens View Post
I'm really hoping to fly an Anson.

An Airfix 1/72 Anson 1 was one of my first seriouis attempts at painting a model plane. I still have the poor thing somewhere.
+1

I think it a wonderful looking plane. There is enough information around on the internet (see SimHQ's SoW forum, and SaQson's request for information 'While we are waiting for BoB') to easily make it flyable by a third party, though it would be nice if it was flyable by default in the original game release, or as an add on made by the development team.
I'm actually a little surprised it wasn't made flyable.
It would make a great bomber trainer, and allow for sub-hunting missions.



http://i4.photobucket.com/albums/y12...8342sanson.jpg

http://i4.photobucket.com/albums/y12...7764sanson.jpg

http://i4.photobucket.com/albums/y12.../Anson_c02.jpg

http://i4.photobucket.com/albums/y12.../anson_c04.jpg

http://i4.photobucket.com/albums/y12.../anson_c03.jpg

http://i4.photobucket.com/albums/y12.../anson_c08.jpg

http://i4.photobucket.com/albums/y12.../anson_c06.jpg

http://i4.photobucket.com/albums/y12.../anson_c05.jpg

http://i4.photobucket.com/albums/y12...sonPL-3765.jpg

http://www.ne.jp/asahi/airplane/muse...ges4/TH022.jpg



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Last edited by major_setback; 10-07-2010 at 03:35 PM.
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  #554  
Old 10-07-2010, 03:52 PM
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philip.ed philip.ed is offline
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Quote:
Originally Posted by swiss View Post
"If Oleg was under the impression..."

Look, he's been in the air before , he knows what clouds look like.
Unlike the hurri cockpit where he didn't know whether it says "wait" or "12volt", but honestly, I wouldn't give a sh1t about either.

If they look they way they look right now, there's a reason for it.
Also the game is almost done and I wouldn't want it delayed just to have some flat bottomed clouds!


Stfu, wait for it's release, complain and help for the 1st patch.
STFU? Slightly harsh, I'm only posting my opinion. I wouldn't care if the clouds were improved 2 updates down the line. I'm just posting my opinion based on what I see everyday, and also around scientific fact. Just because Oleg sees it a certain way doesn't make it right. Il-2 was awesome, but if one knit-picked it, there are areas that aren't necessarily 100% accurate (like the clouds...)
I'm not saying that SoW should be perfect in every-way; my point is that I think the cloud model could be improved to make the game look a bit more awesome That's all; I don't even think the job would be that hard, but then I'm only guessing.
I, too, don't want the game delayed for this reason. I'm just giving Oleg ideas for post-release patches

That's all
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  #555  
Old 10-07-2010, 04:53 PM
MD_Titus MD_Titus is offline
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Quote:
Originally Posted by robtek View Post
Well, the ability to fight well in a closed cockpit is hard earned!
One should be able to be proud of a achievement and not get called a snob for that!!!
Everybody has the same problems in a closed pit, really no reason to elevate those who go the easy way!
if you feel it is something to be proud of then go for it, no need to trash other people's idea of fun.

however.

i challenge you to go into an open pit server (where everyone also has the same "problems") and do as well as you would in closed pit. there is nothing "easy" about this game, whatever settings you choose, when you are flying against competent opponents.
Quote:
Originally Posted by Fafnir_6 View Post
Pride can easily turn into arrogance. I agree that your pride is justified but please don't put down those who are at an earlier stage of their development as a virtual fighter pilot. This coming from someone who also flies fullreal but wishes to avoid negativity.

Cheers,

Fafnir_6
commendable attitude fafnir.
Quote:
Originally Posted by swiss View Post
In fact, robtek is right.
Ever noticed the super doooper flyboys who score a shitload of kills on open cockpit/ext.view servers cannot reproduce these numbers on FR servers?

See?
well... i get kills on FR (ha! full switch - it's not real) servers as well. not as many, because finding bandits is that much harder, but not a huge amount less. and nor do i die all that much less. the majority of pilots in FS servers don't manoeuvre as hard to evade you as they do in more relaxed settings, so once you've seen them, and as long as you can keep track of them... equally, without the cockpit framing and gunsight my gun accuracy drops like a dewinged 190. can't do the open pit view, even if i'm flying on an open pit server i have cockpit on.

i find it hilarious when people try and claim kudos for playing in a specific way, usually with little appreciation of the different flying styles required to succeed in both schools. really, try flying full switch style in an open pit server, you'll die. and vice versa. neither way is better than the other, but having spent hours acclimatising to full switch settings seems to breed this oft-seen snobbishness. weird.

the transparent instruments will add a level of complexity that i imagine will be enjoyed by a large portion of open pitters. at a wild guess the lack of complex engine management in some open pit servers is mostly down to the lack of instrumentation afforded in that view.
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  #556  
Old 10-07-2010, 04:59 PM
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ElAurens ElAurens is offline
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Thanks major_setback.

Some great pics there.

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  #557  
Old 10-07-2010, 05:05 PM
Hecke
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Can't wait to get a big friday update tomorrow.
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  #558  
Old 10-07-2010, 05:06 PM
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ElAurens ElAurens is offline
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I have a feeling that we are not going to see anymore updates for a while.

Sadly.
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  #559  
Old 10-07-2010, 05:10 PM
Hecke
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That's not a good solution.
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  #560  
Old 10-07-2010, 05:30 PM
MD_Titus MD_Titus is offline
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a perfectly reasonable one though.
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