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#161
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If you were a pilot you would know how to navigate without an airspeed indicator. Wonder if you have the same problem if the speedometer brakes in your car, but you probably don't have a drivers license.
Last edited by Peffi; 09-11-2010 at 02:47 PM. |
#162
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I know I wouldn't, I would just think "oh ****!" and take my last breath. |
#163
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Wow, looks great Oleg. Things are really coming along nicely.
![]() I have a couple of questions. Will the Thames be given 3D river banks at some point? I think I remember the team mentioning a mesh system that could support such a feature. London is a vast city. Today it is covers an area over 600 square miles. Not sure how much it has grown since 1940 but even if it was a quarter of that then it's still a huge area to cover in buildings. How will the areas outside the center be portrayed please? I can fully understand that covering that kind of area in 3D objects will simply not work with today's computing resources. Keep up the good work. Cheers |
#164
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I think you'd scream without thinking the minute your chute didn't open or you realised you were going to die. but let's not get morbid here
![]() Oleg, will the chute snag in trees? So can a pilot get himself stuck in a tree? It'd be great to land in a tree, and have a clip of the chap getting bustled by the home-guard.... "good afternoon..." ![]() (how many times can I say tree in one sentence?! ![]() Last edited by philip.ed; 09-11-2010 at 03:32 PM. |
#165
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Nice post Blackdog. I was just thinking the other day what effect truly realistic weather conditions, huge clouds, fog, ice etc. could have on our simulator experience. I live in an area of the UK where many a fighter and bomber came to a sudden end flying into high ground at night or in bad weather. Just imagine if SoW allows us to replicate the sheer terror of flying into a bad weather front in failing light while returning to base - without the aid of an electronic map... I can imagine the tension now....you're not entirely sure of your position and visibility is decreasing rapidly. Before you know it you're flying on instruments alone. You gently let down through the cloud but still no sight of the ground. Then the buffeting starts as you approach a storm front, or the icing begins to creep across the canopy. You panic a little and decide to turn 180 degrees and get out of this desperate situation. But you've lost your bearings now and are pretty much lost. Need to find somewhere to land soon - fuel is running low. I could go on but I'm sure you get the point. Flying into a vast ground hugging cloud system could be a truly scary experience in an area with high ground threats. I think that would certainly get the heart pumping. I'm really hoping immense cloud systems and low visibility scenarios are part of SoW. The ability to disable the moving map would be great too - much temptation to cheat in such dodgy situations. |
#166
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http://www.youtube.com/watch#!v=QNBZ...eature=related They don't scream. |
#167
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Ya dont know what your talking about, its a fact that some do and some dont, and if they do they can be heard from miles away by people on the ground....FACT.
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#168
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OUUTTCHH. I actually didn't mean that serious i just didn't like so much that the face of the pilot was still the same.
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#169
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- Curse - Scream - Pray - Inhale and be silent - Make cawing noises and flap your arms - say "oh dear" and then forget to hit the ground (throw yourself at the ground and miss) A must have feature ![]() |
#170
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" Make cawing noices and flap your arms " LMFAO ![]() |
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