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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 09-04-2010, 05:52 AM
AndyJWest AndyJWest is offline
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Quote:
Originally Posted by luthier View Post
I just want to say that you guys are INSANE.
Yup, total fruitcakes. Utterly nuts...

All we want to do is fly our imaginary aeroplanes over imaginary Kent fields, while admiring the imaginary scenery and hoping the imaginary bandits don't bounce us from the imaginary sun. As long as we can't do this, we'll carry on finding imaginary faults in whatever morsels we get to see. The only solution is to make our imagination real, so come on Oleg and company, let's see what we can expect: “What is now proved was once only imagined.” – William Blake
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  #152  
Old 09-04-2010, 06:16 AM
csThor csThor is offline
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Quote:
Originally Posted by luthier View Post
I just want to say that you guys are INSANE.
After ten years you're still surprised?
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  #153  
Old 09-04-2010, 07:40 AM
porto72 porto72 is offline
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Some posted comparison pics of WOP landscape to SOW. I also like the WOP-Terrain, it is very convencing, but do not forget that those maps were very small (to small in my view) and that is the problem: Quality costs frame rates: Priority should be the feel of flight (FM), damage model and a good campaign system. I doupt that you can have fun with SOW during an aircombat with 9 fps!!!
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  #154  
Old 09-04-2010, 07:46 AM
Foo'bar Foo'bar is offline
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Will buildings cast drop shadows inside? I was looking at picture two and was wondering why I can't see any drop shadows at the left inside walls/floor of the hangar building.

In picture 1 there's a train crossing a road. Given that the last coach is about 20 meters long then the road's width seem far to wide. Such road should be about 5 meters wide imho.

Last edited by Foo'bar; 09-04-2010 at 07:56 AM.
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  #155  
Old 09-04-2010, 07:50 AM
Hecke
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Hopefully on better pcs you can adjust the grass to higher distances.

I think the terrain would look much better if there would be "little forests" not only single trees.
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  #156  
Old 09-04-2010, 07:53 AM
McHilt McHilt is offline
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Quote:
Originally Posted by Dafunkfire View Post
The atmosphere causes substantial filtering. It's not ugly, it's just the way it is. Light waves pass through a profusion of gas molecules and other terrestrial particles. Yeah, I understand WOP's excessive sepia hue doesn't agree with everyone. But you can't deny that it looks effective. It seems the mob's foremost qualm with the visuals is the terrain, and it is obvious that filtering occurs in reality much more so than what we have seen. I believe this would vastly improve the current visuals. And it seems that it would be simple to pull off. Also, it would mask low res textures. Good for FPS perhaps.

But what do I know.
You know just as much as we all do Dafunkfire,
I agree with this post... WOP might have undersaturated landscape palets but it sure looks fantastic...

Last edited by McHilt; 09-04-2010 at 07:58 AM.
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  #157  
Old 09-04-2010, 08:39 AM
Romanator21 Romanator21 is offline
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Luthier, the problem is that you designed your pilots to look like this:









However, these are elite midget pilots. Their tiny size makes them more tenacious, and hardy.

You should model your figures on people with more normal skeletons.

Like this:

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  #158  
Old 09-04-2010, 08:40 AM
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robtek robtek is offline
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The people in this forum just demand the impossible!!

And i'm afraid that OM will deliver.

Another new rig, for shure.
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  #159  
Old 09-04-2010, 08:52 AM
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Rodolphe Rodolphe is offline
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...


Leading Aircraftman: ' Come on Chaps, Hurry up ! Get those Ladies warm and ready for the next scramble. '

















...
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  #160  
Old 09-04-2010, 08:57 AM
drewpee drewpee is offline
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It's looking great especially as a WIP. It must be remembered that its rendered not real life. The photo of the spitfire looks washed out (is it an old photo?). Most of the people in this forums baby photos would look like that as the image breaks down with age. Also the lenses used is not of the same quality as a good quality lens camera and film of today.
Personally I'm more interested in game play and user interface. I find I have very little time to enjoy the scenery when flying on line as if I do I usually end up as a burning wreak.
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