![]() |
#191
|
||||
|
||||
![]()
The recent discussion about the prop effect and tracers is relevent. The tracer discussion has spurred from the great video Jumo posted which shows some awesome footage which could be useful to Oleg and his team.
but the gore discussion can be seen as junk. Not necesarily because it's spam, but Oleg has stated that there won't be gore in the game, so really the discussion is pointless. nearmiss; shall I delete any references I made in this particular topic about gore? I feel that the rest is relevent ![]() |
#192
|
|||
|
|||
![]() Quote:
Cheers! |
#193
|
||||
|
||||
![]() Quote:
![]()
__________________
If you are insecure: use more bullets. |
#194
|
||||
|
||||
![]() Quote:
I deleted 1 post. The gore discussion is OT. It would be nice if the thread could be left open, in case Oleg wants to comment.
__________________
All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#195
|
|||
|
|||
![]()
On the subjest of Tracers.. Lots of good footage here (you may well have already seen this)
One thing I never see in any game is the effect where the tracers bounce off something solid and spray around, that would be a nice touch.. More insanely low straffing... Last edited by winny; 09-01-2010 at 09:34 AM. Reason: Fail when spelling spray for some reason.. |
#196
|
|||
|
|||
![]() Quote:
The best solution is very difficult to be found - we have to confess that SoW-BoB will have to depict real war, with all consequences of that war. WW2 pilots have done very merciless and severe damages to civil population. They were shooting virtually at everything that moves, and than stating that they were doing this for the fatherland. How now we can represent this, and even watch this without any censure?! |
#197
|
|||
|
|||
![]() Quote:
|
#198
|
|||
|
|||
![]() Quote:
The extra 'ease' of spotting/rendering the far-away aircraft on lower-res screens is actually less realistic - resulting from the deficiencies of such screens. Of course, from the perspective of making it easier for a sim pilot to see the enemy early and get a better chance of winning it might be preferable for some people, but I'd argue it is less realistic. Just my take... |
#199
|
|||
|
|||
![]()
increasing the graphic standard and the level of detail, inevitable debate will emerge in near future also in combat flight simulations. How to make socially acceptable the sloughter caused by a fragmentation bomb on a concentration of troops? would you really want such a show is represented in a game? will we debate in a future if the textures of human innards are well represented, questioning on RGB values?
I like flight sims since F15 strike eagle on commodore 64, so as you I'm an 'avid' consumer of combat flight sim, but I prefere such things rest limited in terms of plane vs plane (or tank, truck ....). In this days I'm practicing in mission building with an historical background. Reading different sources it's astonishing how the life of Mr X overlap Mr Y's live. Relatively at WWII period we know exactly when, were and why my grandfather killed yours relatives and viceversa. Are you sure all this should be belittled in a video game with plenty of detail ? ....Too much bigot? ![]() just a consideration . Cheers |
#200
|
||||
|
||||
![]()
A slumped/prone figure is all I need. Racing past at 300 mph, I doubt I would be able see much more anyway. The only situation where details would be visible is in multi-crew aircrafts like the Blenheim, where you potentially may spend some time looking at a dead mate. Even there, a slumped position would do. With the amount of clothing, a crewman killed by bullets or splinters may not seep blood to any discernable degree.
|
![]() |
|
|