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IL-2 Sturmovik The famous combat flight simulator.

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  #221  
Old 07-21-2010, 04:03 PM
scrope scrope is offline
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At last, someone with a ton of sense, and these are the members that keep moaning about release dates. Good on yer tagTaken2.
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  #222  
Old 07-21-2010, 04:35 PM
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Viking Viking is offline
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Default Don’t get your knickers in a twist!

Oleg is the man to have both the vision of the next gen flight sim as well as the ability to make a sound economical decision when to quit and publish.
He’s been around long enough.

Keep this tread clean for update discussion only please.
Regards

Viking
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  #223  
Old 07-21-2010, 04:47 PM
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philip.ed philip.ed is offline
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Regarding birds, I think modelling them could be simple. They can be placed in an area on the map, and have a small radius in which they fly in. When A/C are flying, the birds will take flight, but when all is calm they just settl on a fixed location in that area. In this way, the game won't be focusing on their moments, and they will only be disturbed when in visual distance of the player

I think it is a possible workaround. I mean, in Bob2 there are birds, but you will never see them really because their size is realistic and their numbers are limited IIRC.
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  #224  
Old 07-21-2010, 05:05 PM
constant constant is offline
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The screenshots are overall decent, I love the burning planes. ++

However, the specular affect on the planes is severely dissappointing, having the same flat-"plastic" look as in IL2, instead of metallic.

With the new technology, and computers moving to the 64bit bandwidth platform, 1c should not be afraid to move to bump-mapping + environment mapping (reflective) for a more authentically "metal" look.

Notice the minute details of the highlights in the planes construction, the shine on the underside of the wing and on the lowered flap. (Even the orange paint on the tail has a good shine to it!)



Now notice how the plane basically looks flat IL2:



Now look in SoW how well still have the same basic flat look, with what looks like a failed attempt to bump-mapping or a poor version of a bump mapped plane:

(image was too big to leave in a post..)

SoW Screenshot

Producing a properly skinned plane with bump-mapping and environment mapping (even realtime) is not a difficult task these days. You could even generate an environment map for all planes using one render of the environment, say from the players plane position, to a texture, since any plane that will have this reflectivness will need to be within some distance to be noticeable anyway, much too close to notice the lackof diffierence in environment mapping. Even in non-commercial 3D engines such as Irrlicht, this is possible in as few lines as 20, I believe. And second-rendering the environment (not other planes, no ground objects, just ground, water, sky..) should not be a big performance hit either. This second render could then also be used for other things like reflectiveness of the environment off the water.. Not that the water looks bad at all.

However there is probably just too much for these guys to fix to even bother attempting to reproduce that wonderful realistic look that planes have at this point in development. I am just sorely dissappointed they could not address this major peice of the sim as it has plagued the realism in il2 and sorely hampered my willingness to make skins for planes, especially those like the p51 who have had polished metal panels instead of paint.

Last edited by constant; 07-21-2010 at 05:20 PM.
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  #225  
Old 07-21-2010, 05:43 PM
BigC208 BigC208 is offline
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@Constant. A while a go I saw a SOW Spitfire that looked metalic in one of the older updates. I think reflective bump mapping is supported. Not that it would be usable in the BoB.
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  #226  
Old 07-21-2010, 10:05 PM
Sutts Sutts is offline
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Quote:
Originally Posted by constant View Post
The screenshots are overall decent, I love the burning planes. ++

However, the specular affect on the planes is severely dissappointing, having the same flat-"plastic" look as in IL2, instead of metallic.

With the new technology, and computers moving to the 64bit bandwidth platform, 1c should not be afraid to move to bump-mapping + environment mapping (reflective) for a more authentically "metal" look.

Notice the minute details of the highlights in the planes construction, the shine on the underside of the wing and on the lowered flap. (Even the orange paint on the tail has a good shine to it!)



Now notice how the plane basically looks flat IL2:



Now look in SoW how well still have the same basic flat look, with what looks like a failed attempt to bump-mapping or a poor version of a bump mapped plane:

(image was too big to leave in a post..)

SoW Screenshot

Producing a properly skinned plane with bump-mapping and environment mapping (even realtime) is not a difficult task these days. You could even generate an environment map for all planes using one render of the environment, say from the players plane position, to a texture, since any plane that will have this reflectivness will need to be within some distance to be noticeable anyway, much too close to notice the lackof diffierence in environment mapping. Even in non-commercial 3D engines such as Irrlicht, this is possible in as few lines as 20, I believe. And second-rendering the environment (not other planes, no ground objects, just ground, water, sky..) should not be a big performance hit either. This second render could then also be used for other things like reflectiveness of the environment off the water.. Not that the water looks bad at all.

However there is probably just too much for these guys to fix to even bother attempting to reproduce that wonderful realistic look that planes have at this point in development. I am just sorely dissappointed they could not address this major peice of the sim as it has plagued the realism in il2 and sorely hampered my willingness to make skins for planes, especially those like the p51 who have had polished metal panels instead of paint.

What planet are you on mate?? Most early WWII aircraft were supposed to have a flat look. They used non-reflective flat paint containing light scattering particles just for that purpose. I remember reading that the engine will support reflective finishes but there isn't much use for that in the BoB period is there?

I think Oleg and team have done an incredible job with the new aircraft - the flat paint looks better than any sim I've seen and the details are all there, right down to the subtle quilting effect of the rivet lines. I fail to see why you are comparing a fighter featuring glossy paint and areas of bare alloy to early war aircraft covered in flat matt paint?? And then you have the cheek to slag off the teams efforts based on that!

I'm tired of hearing this endless stream of drivel from the self proclaimed "experts". If you can do better then why don't you write your own sim?

Rant over
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  #227  
Old 07-21-2010, 11:01 PM
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Tempest123 Tempest123 is offline
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Quote:
Originally Posted by constant View Post
The screenshots are overall decent, I love the burning planes. ++

However, the specular affect on the planes is severely dissappointing, having the same flat-"plastic" look as in IL2, instead of metallic.

With the new technology, and computers moving to the 64bit bandwidth platform, 1c should not be afraid to move to bump-mapping + environment mapping (reflective) for a more authentically "metal" look.

Notice the minute details of the highlights in the planes construction, the shine on the underside of the wing and on the lowered flap. (Even the orange paint on the tail has a good shine to it!)



Now notice how the plane basically looks flat IL2:



Now look in SoW how well still have the same basic flat look, with what looks like a failed attempt to bump-mapping or a poor version of a bump mapped plane:

(image was too big to leave in a post..)

SoW Screenshot

Producing a properly skinned plane with bump-mapping and environment mapping (even realtime) is not a difficult task these days. You could even generate an environment map for all planes using one render of the environment, say from the players plane position, to a texture, since any plane that will have this reflectivness will need to be within some distance to be noticeable anyway, much too close to notice the lackof diffierence in environment mapping. Even in non-commercial 3D engines such as Irrlicht, this is possible in as few lines as 20, I believe. And second-rendering the environment (not other planes, no ground objects, just ground, water, sky..) should not be a big performance hit either. This second render could then also be used for other things like reflectiveness of the environment off the water.. Not that the water looks bad at all.

However there is probably just too much for these guys to fix to even bother attempting to reproduce that wonderful realistic look that planes have at this point in development. I am just sorely dissappointed they could not address this major peice of the sim as it has plagued the realism in il2 and sorely hampered my willingness to make skins for planes, especially those like the p51 who have had polished metal panels instead of paint.

Your right, except that spitfires, hurris and other planes at this time had matte finishes for camouflage. The bare metal polished planes you speak of came around after air superiority had been largely achieved over Europe in late 1944. This was when the the Allies became the hunters instead of the hunted, and camouflage was less necessary (but more so for german aircraft!). In 1940 the Luftwaffe was the most dangerous air force in the world, and had control over the skies in Europe. The British/allies camouflaged their aircraft to avoid detection by prowling Luftwaffe aircraft. BTW there was a screenshot of a bare metal/reflective spitfire a few months back just to demonstrate that this was possible in the sim.
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  #228  
Old 07-22-2010, 07:04 AM
Tbag Tbag is offline
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  #229  
Old 07-22-2010, 07:43 AM
PeterPanPan PeterPanPan is offline
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No no, this is the bad cop in Terminator 2, morphed into a Spitfire?
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  #230  
Old 07-22-2010, 10:56 AM
Caveman Caveman is offline
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Quote:
Originally Posted by Sutts View Post
What planet are you on mate?? Most early WWII aircraft were supposed to have a flat look. They used non-reflective flat paint containing light scattering particles just for that purpose. I remember reading that the engine will support reflective finishes but there isn't much use for that in the BoB period is there?

I think Oleg and team have done an incredible job with the new aircraft - the flat paint looks better than any sim I've seen and the details are all there, right down to the subtle quilting effect of the rivet lines. I fail to see why you are comparing a fighter featuring glossy paint and areas of bare alloy to early war aircraft covered in flat matt paint?? And then you have the cheek to slag off the teams efforts based on that!

I'm tired of hearing this endless stream of drivel from the self proclaimed "experts". If you can do better then why don't you write your own sim?

Rant over
Ditto. Planes look fantastic...
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