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IL-2 Sturmovik The famous combat flight simulator.

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  #111  
Old 07-12-2010, 07:25 PM
C_G C_G is offline
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Originally Posted by Il2Pongo View Post
Don't forget the beetle blight, no shire with the beetle blight will have blooms in summer. Unless they got the pesticide shipment, which the Germans can intercept. And therefore win the war. Because no self respecting Spit pilot will land at an airfield that is one rgb value out from the expected shade of grass. The AI pilots will assume its a ruse and strafe the field.
That's the spirit! Let's go further down the rabbit hole! Adding insect infestation should only be a little sub-routine to add
  #112  
Old 07-12-2010, 08:03 PM
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brando brando is offline
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Originally Posted by Il2Pongo View Post
Don't forget the beetle blight, no shire with the beetle blight will have blooms in summer. Unless they got the pesticide shipment, which the Germans can intercept. And therefore win the war. Because no self respecting Spit pilot will land at an airfield that is one rgb value out from the expected shade of grass. The AI pilots will assume its a ruse and strafe the field.
I guess it means we can argue about whether the mandatory crop-dusting airplane is over- or under-modeled!
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  #113  
Old 07-12-2010, 08:13 PM
stu babes stu babes is offline
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oleg ,,,,i see that you moddelled the walrus and sunderland in green and grey camo ....these were the colours for 1941 ,,the green / brown and sky were used upto then by raf commands .the defiant was used as a night fighter in late 1940..day fighter till then....hope this acn help u in anyway,,,,,ps,,cant wait for the release m8 great work to you an your team
  #114  
Old 07-12-2010, 08:45 PM
Eries Eries is offline
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Originally Posted by C_G View Post
That's the spirit! Let's go further down the rabbit hole! Adding insect infestation should only be a little sub-routine to add
It's going to be disappointing if they dont have bug infestation on a slider in the QMB and FMB...........and for each species of course....I'll wait for four more years for release for that jewel to be included......
-Eries
  #115  
Old 07-12-2010, 10:54 PM
WTE_Galway WTE_Galway is offline
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Clearly what the engine should do is calculate the quantities of precipitation and sunshine received with respect to a calendar of seasonal crop planting/harvesting and extrapolate the level of colour saturation and height of the grass and crops.

It should also take into account whether Farmer Jarge has decided to plant more wheat rather than mustard seed depending upon the predictions of the 1939 Almanac and war-time production priorities. It should estimate the likelihood of Farmer Jarge having taken in the crop depending upon the prior days' weather, local ale festival dates (two day hangover recovery-time), and whether his ewes came down with foot-and-mouth disease (the likelihood of this would have to be determined by a separate but reklated algorithm, obviously) and precluded him from attending to his crops. In addition, the algorithm used to calculate the breakdown/wear rate of aircraft could be applied to Farmer Jarge's farm equipment and horses/oxen to assist in the determination of field colour and length.

Finally, it would be nice to see derelict cars/poles/other obstructions placed in Farmer Jarge's South-East English fields in response to mandated precautions against German invasion gliders. Naturally, the number of said obstructions should gradually increase over time as it would be a total immersion killer to see the fields suddenly populated overnight with obstructions that had not been there the previous day.

While I'm thinking of it, it would be nice if the trees could bud/bloom/blossom in spring in accordance with their type and, conversely, change colour and lose their leaves in the fall in accordance with their type, the weather, the altitude of said trees, and local microclimates.

I hope this is not too much to ask, Oleg. All I really want is for the most realistic flight simulator possible. One which would be virtually identical to the real world, only I would be 6'1" and have a slight sexy scottish burr notwithstanding an education at Eton.
.. and phases of the moon, plant growth should be correct according to bio-dynamic principles.

More importantly the fishies should be correct with accurate swim models and respond appropriately to the bait used by the player
  #116  
Old 07-13-2010, 01:18 AM
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zapatista zapatista is offline
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Originally Posted by Splitter View Post
Shades are different on different computers. I see it all the time going form office to office when they all have the same background. One monitor will look washed out, another will look too vibrant. There is nothing a combat sim could do about that.
of course there is, the presumption is that all monitors used to judge the final colors are properly calibrated (including those commenting here, and mine is).

you do have a point tho, hardly anybody uses high end CRT anymore (still the best display technology), and even within lcd brands/models there is a significant variation. also most commenting on screenshots in this forum wont have calibrated their monitors, or even know how to do it. oleg's gfx team does still use crt's for that exact reason.

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Originally Posted by Splitter View Post
those things are easy tweaks for the programmers .
yeps, fully agreed. which is why oleg keeps emphasizing the scenery shots he has up to now been posting are wip (including the colors used). this doesnt mean we cant comment on what real english summer scenery looks like be this before or after global warming

Last edited by zapatista; 07-13-2010 at 04:33 AM.
  #117  
Old 07-13-2010, 01:19 AM
AndyJWest AndyJWest is offline
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Since Oleg is modelling the entire globe, I assume he will be allowing for continental drift in his maps too.
  #118  
Old 07-13-2010, 02:53 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by AndyJWest View Post
Since Oleg is modelling the entire globe, I assume he will be allowing for continental drift in his maps too.
Indeed, also the large movement of the magnetic pole over the last 60 years needs to be taken into account.

http://www.physorg.com/news8917.html
  #119  
Old 07-13-2010, 05:58 AM
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mungee mungee is offline
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You know, whilst I accept that the majority of requests for "fine detail/tuning" are made in jest, some are no doubt made seriously.
As far as I 'm concerned, I would like to see a flight sim released that has good FM's, graphics etc (ie by Oleg's standards ... which we know are excellent!).
I want to see SOW before I get too much older and would be happy to pay reasonable prices for subsequent add-on's.
So what I'm suggesting is that we encourage Oleg to get the product done (to his very high & exacting standards) and let the sim "develop" further thereafter.
  #120  
Old 07-13-2010, 01:33 PM
Splitter Splitter is offline
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Bingo.

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Originally Posted by mungee View Post
You know, whilst I accept that the majority of requests for "fine detail/tuning" are made in jest, some are no doubt made seriously.
As far as I 'm concerned, I would like to see a flight sim released that has good FM's, graphics etc (ie by Oleg's standards ... which we know are excellent!).
I want to see SOW before I get too much older and would be happy to pay reasonable prices for subsequent add-on's.
So what I'm suggesting is that we encourage Oleg to get the product done (to his very high & exacting standards) and let the sim "develop" further thereafter.
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