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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 06-19-2010, 06:26 PM
daHeld daHeld is offline
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Yes, you seem to have missed the best news since announcing SOW for the first time: We will have CLICKABLE cockpits
  #122  
Old 06-19-2010, 07:47 PM
Coog Coog is offline
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Oh yeah, those guns haven't reacted to the trigger finger just yet. Very nice detail.

P.S. On the Hurricane coming right at us, that is.
  #123  
Old 06-20-2010, 02:55 AM
Codex Codex is offline
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Quote:
Originally Posted by Xilon_x View Post
I watch the shadows of clouds over the sea.
The color of the sea change if it also changes the color of the sky.
the sea like a mirror of the sky.

Looks like beds of seaweed to me.
  #124  
Old 06-20-2010, 05:38 AM
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major_setback major_setback is offline
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I want the water to look like this



http://www.sonicbomb.com/iv1.php?vid...20over%20Dover

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Flying online as Setback.
  #125  
Old 06-20-2010, 07:13 AM
myramones myramones is offline
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nice !!
we have many images of bob.
can you release some sound effects??
  #126  
Old 06-20-2010, 07:33 AM
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Ibis Ibis is offline
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When I clicked on those screenies my computer cowered under my desk wimpering like a beaten dog.
sheeesh, lovely, can't wait.
Thanks Oleg, great work sir.
salute.
Ibis.
  #127  
Old 06-20-2010, 08:22 AM
Sturm_Williger Sturm_Williger is offline
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Originally Posted by Ibis View Post
When I clicked on those screenies my computer cowered under my desk wimpering like a beaten dog.
...

Lol, yeah mine too. I love Fridays, but my PC gets veeerry twitchy !
  #128  
Old 06-20-2010, 08:45 AM
Blackdog_kt Blackdog_kt is offline
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This is so amazing, i would buy it in its current state even before it's completely finished.

Sure, some tweaking here and there might be needed but the overall progress is phenomenal. Just like i said in a previous update, the total is better than the sum of its parts.

Details are so lifelike, even the landing lights on the Hurri look like proper 3D objects, the unpunctured tape over the guns is another nice touch and i'm amazed to see so many small, "hidden" details like the waves that look like following the outline of the beach that i didn't notice until someone else mentioned it.

A very big thank you to the entire development team. Isn't it funny how we went from the pessimism of previous years to an all around "ooh ah" reaction by pretty much everyone?
Seems like the wait was worth it and i hope it will also be worth it for Oleg and his team to have been putting up with our endless nagging all these years. This is going to sell like hot cakes in the simulator world and rightly so. I don't usually do preorders or collector's editions but for this one i would probably pay 70-100 Euros for a collector's edition, depending on what's in the box.

I can hardly wait to fly it, i'm sure it will fly and sound realistic but this one also looks absolutely beautiful, with a vastly improved sense of scale and flight. I'd probably be willing to stand on a remote crossroads at night and sell my soul to get in the beta test

EDIT:
Since there's support for mutliple crewmen in multiplayer, why don't you help us help you sell more copies? I have a small idea. I'm also waiting for Starcraft 2 to be released this July (a strategy game) and i remembered something. Back in the day i used to play a lot of the original Starcraft. I wasn't impressed initially, but they had a very clever marketing trick that helped many people get to know the game. You see, a friend of mine had bought it and i used his CD to create a special, stripped down installation on my PC. Every person who had bought a copy could install the full game (single and multi) by using the CD-key provided, but he could also create as many stripped-down installations as he wanted for his friends. This way, with a single copy dozens of people could be playing multiplayer and get to know the game. This boosted sales massively. For example, initially only one of my friends had bought it but after a couple of weeks we all went and bought it too. The way it worked was that you could play multiplayer with the "small" installation, as long as you had someone with the full version to host the game session for you, like a multiplayer demo.

Why not do something similar for SoW with training missions? We have a Tiger Moth and a BF108 and we have support for multiple crewmen online. A lot of my friends are into WWII history but nobody is into flight sims because they think it's too hard or they don't have an easy way for someone to teach them the basics, so they are reluctant to make the investement needed to buy a joystick and a flight simulator because they aren't sure if they will keep flying it. It's a pity to lose sales from that kind of people, we're taking about guys who watch the band of brothers series and play almost every WWII strategy game, from grand strategy to squad based ones, from Hearts of Iron to Company of Heroes. These guys are crazy about WWII history, so let's get them flying with us!

If i could buy SoW, install the full version for me and then use the same disk to install a "training only" installation for my friends, we could be connecting to each other and i could help them learn. If they liked it, they would be buying it too. The way i'm thinking about it is to have only the training aircraft, 4-5 training missions (start-up and taxi, takeoff, cruise, descend, landings/touch and go, plus a full flight) that can be flown in single player but also in a co-op with another human player as a trainer, a solo test flight for them to earn their wings (with the trainer flying alongside in another aircraft) and then two more missions: a familiarization flight with a fighter and gunnery practice mission with a few ground and air targets.

See, we don't just want to show them pretty graphics of aircraft and the countryside, we want them to actually get to shoot at things and watch pretty explosions and damage effects as well, so that they become hooked and go out to buy it! This way SoW gets more sales, we get more wingmen to fly with and the rest of the community gets more easy targets, everyone wins

Maybe it wouldn't even be needed to supply the missions. Since the combat aircraft would need to be "locked" for the training-only installation, maybe Oleg's team should have to supply the two final missions per side that feature the fighters (familiarisation flight and gunnery practice) because they would need a special trigger to enable the use of the fighters. Then, the community could come up with the tiger moth/bf108 missions on their own since these aircraft would be unlocked by default on the training installation. What do you guys think?

Last edited by Blackdog_kt; 06-20-2010 at 09:12 AM.
  #129  
Old 06-20-2010, 09:51 AM
Skoshi Tiger Skoshi Tiger is offline
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Quote:
Originally Posted by Blackdog_kt View Post
This is so amazing, i would buy it in its current state even before it's completely finished.
...
Why not do something similar for SoW with training missions? We have a Tiger Moth and a BF108 and we have support for multiple crewmen online. A lot of my friends are into WWII history but nobody is into flight sims because they think it's too hard or they don't have an easy way for someone to teach them the basics, so they are reluctant to make the investement needed to buy a joystick and a flight simulator because they aren't sure if they will keep flying it. It's a pity to lose sales from that kind of people, we're taking about guys who watch the band of brothers series and play almost every WWII strategy game, from grand strategy to squad based ones, from Hearts of Iron to Company of Heroes. These guys are crazy about WWII history, so let's get them flying with us!

If i could buy SoW, install the full version for me and then use the same disk to install a "training only" installation for my friends, we could be connecting to each other and i could help them learn. If they liked it, they would be buying it too. The way i'm thinking about it is to have only the training aircraft, 4-5 training missions (start-up and taxi, takeoff, cruise, descend, landings/touch and go, plus a full flight) that can be flown in single player but also in a co-op with another human player as a trainer, a solo test flight for them to earn their wings (with the trainer flying alongside in another aircraft) and then two more missions: a familiarization flight with a fighter and gunnery practice mission with a few ground and air targets.

See, we don't just want to show them pretty graphics of aircraft and the countryside, we want them to actually get to shoot at things and watch pretty explosions and damage effects as well, so that they become hooked and go out to buy it! This way SoW gets more sales, we get more wingmen to fly with and the rest of the community gets more easy targets, everyone wins

Maybe it wouldn't even be needed to supply the missions. Since the combat aircraft would need to be "locked" for the training-only installation, maybe Oleg's team should have to supply the two final missions per side that feature the fighters (familiarisation flight and gunnery practice) because they would need a special trigger to enable the use of the fighters. Then, the community could come up with the tiger moth/bf108 missions on their own since these aircraft would be unlocked by default on the training installation. What do you guys think?
Why not have so that the stripped down version can only be a crew positions within an aircraft that has the full install version of the sim.

I know anyone crewing for me more than once would value their virtual lives enough to go out and buy the full version. Seriously! I'm that bad!!!!!!

cheers!
  #130  
Old 06-20-2010, 10:35 AM
rakinroll rakinroll is offline
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Thank you man.
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