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#31
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yes. it will be this year.
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#32
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bring out the gimp
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#33
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Hopefully we will see SOW this year, although I haven't seen enough to be convinced yet. By the end of Sept we should have seen another four months of Friday updates. Maybe these will reveal the possiblility of a release this year.
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#34
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I've been doing the BOB II WOV for several years. A new patch has just released.
The reason I mention is because the Battle of Britain only lasted a few months over one map area, and almost all combat was air combat. There was a limited number of aircraft as well. What I'm saying is the SOW has been in the works for over 5 years. I think it is very reasonable to expect a release this year. If BOB SOW was stretched over a huge war front with many maps, a multitude of objects and aircraft models I'd say different. Oleg is a perfectionist, so we're all just going to have to be patient. We will all be very pleased to purchase such a quality application when it is released. In fact, I'd go far enough to say we will be fortunate to buy something so well done, nothing like all the fast release games we are acquainted. There is plenty going on with IL2, which is definitely not unworthy either. |
#35
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I'd rather the game take another year or two to come out and succeed than come out in another few months and fail...
first impressions will be everything with this game, since its only a fraction of what the game will be once all the expantions come out... its probly best to think of SoW BoB just to be a small demonstration of the games potential, and because of that it needs to leave a lasting impression that makes people want to keep buying it as expantions are released. so in my opinion the only "reasonable" time for it to be released is when its good and ready. |
#36
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Five years of development costs ... that's going to take alot of sales to offset all the paydays Oleg has had to make.
I don't have a crystal ball, but I'd say you'll be flying the early spits or 109e before Christmas. |
#37
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Hey everyone, I just picked up on il2 by chance at the end of 2009 I guess im one of the lucky ones. After reading the forums and looking at the dates i realize you are all diehards. IM just happy I didnt have to wait that long.
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#38
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The first couple of years were the worst.....Then again the next two were fairly bad as well.... after that time started to loose any meaning for most of us.....I seem to rember having a full set of hair and good eyesight when I started looking forward to BoB!
Last edited by Skoshi Tiger; 06-04-2010 at 06:21 AM. |
#39
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It will be ready when its ready ... be sure ![]() |
#40
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S!
I remember when Oleg mentioned SoW ages ago, as it feels now, that sure he can make a simulation surpassing IL-2. But he also stated that if we want more fidelity, complexity, realism we have to pay for it with increased hardware requirements. Gone will be the days of IL-2 that runs on an ancient machine. So so far we know SoW runs at least on DirectX versions 9 and 11. This makes assumptions and guesses a tad bit easier concerning the system specs. I would guess that for DirectX 9 that is supposed to be the "worse renderer" you can run it on a nVidia 8xxx/9xxx/2xx-series ATI 4xxx series and above, some 2-4Gb RAM, 2GHz+ CPU and 10Gb+ HDD space. This also means it can be run in WinXP minimum. For the DirectX 11 and with all the bells and whistles: best visibility distance, best effects and lighting, most DM/FM on etc. In short: max settings. Then you would need the best of the crop out there: nVidia 4xx/ATI 5xxx series in SLI/XFire, Intel i7/i5 CPU, 8Gb RAM etc. And even then I would not expect screaming FPS in certain situations like with lot of fire, explosions, smoke and tracers, lot of NPC etc. around. We asked for more and we get more but do not expect it to run with a crappy computer. Days of IL-2 are gone with SoW. |
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