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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 05-05-2010, 04:23 PM
zaelu zaelu is offline
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The Stalker.

Don't forget to read this little Book:

In Puirsuit pdf version

from here

http://web.comhem.se/~u85627360/




Don't bother much in technicalities if you're not naturally attracted to it. Use german planes... they are mostly automatic... go figure .

Oh... and don't forget is just a game and it is suppose to have a laugh or two:



Welcome to Il-2!... a bit late but a good start in preparation for SoW BoB.
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  #12  
Old 05-05-2010, 04:28 PM
The Stalker The Stalker is offline
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Thank you all for your answers. They proved to be quite helpful. Anyways I've been spending a lot of time just running some tests of my own in the quick editor so I'm slowly getting the hang of it.

The dynamic campaign part is a bit confusing tough. Is the objective only to follow waypoints and then land? I played a mission, just followed the leader without firing a single bullet and landed. It said mission completed. I don't think we shot a single enemy tough.

I've mastered the taking off part pretty well, and I'm grasping the landings now.
I don't want to take too many options in difficulty off because it will spoil my gameplay.

Another thing. Every plane seems to go slightly to the right and up when trying to fly straight. Since I'm still on keyboard (I know I know , but I'm buying a flying stick next week) I want to ask if it is easier to control this phenomenon with the joystick. When correcting it with the keyboard I end up constantly swinging a bit up-down, left-right since there are no smooth maneuvers with the keys (save taping).
At the moment I solved the problem by trimming the elevator a bit but not every plane has the option to trim airelons, elevators and the rudder.

PS: I'm form Croatia and we have like... maybe three to four Migs. Quite an armada heheh....
As for the laughs in the game I had a good one when I landed but forgot to extend the gear.. XD. Not only that but I have survived (!) although the engine and the plane were busted.....

Last edited by The Stalker; 05-05-2010 at 04:33 PM.
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  #13  
Old 05-05-2010, 05:07 PM
Les Les is offline
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Quote:
Originally Posted by The Stalker View Post
...The dynamic campaign part is a bit confusing tough. Is the objective only to follow waypoints and then land?...
There are different kinds of missions. The one you described sounds like a CAP (Combat Air Patrol) mission, where you just fly (patrol) a certain route looking for enemies, which may or may not appear.

Other missions will have you intercepting a known enemy or escorting friendly planes etc. Success in those missions will usually require achieving more objectives than just following the waypoints.

Quote:
Originally Posted by The Stalker View Post
..Another thing. Every plane seems to go slightly to the right and up when trying to fly straight...
At the moment I solved the problem by trimming the elevator a bit but not every plane has the option to trim airelons, elevators and the rudder...
You can test this in a plane that does allow you to trim all control surfaces, to see if it can be trimmed out and is a deliberate modelling of the planes actual behaviour. I've only heard of faulty joysticks causing that sort of problem, and you're not using one, so...It may just be that the keyboard controls don't allow you to make the small adjustments to counter that tendency, without trimming, like you could if using a joystick.
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  #14  
Old 05-06-2010, 03:21 AM
Blackdog_kt Blackdog_kt is offline
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The plane is probably going up and to the side because of a combination of two factors, at least that's what i'm suspecting.

One is caused by the propeller and it depends on which direction it's turning (some planes will swing left and some will swing right, depending on the direction the prop turns). In some planes this is more pronounced than in others and it's also affected by your throttle settings. For example, a late war BF109 will sway much more when you use high power (stronger engines, more torque and so on).

The other (the upwards effect) i think is mostly about trimming. Think of trim as a way to tell the aircraft at which speed you want it to fly hands off. Just like in a car, you need more power to go uphill. The difference is that the car sits on the road, but an aircraft can "make it's own uphill road" so to speak. So, if you are trimmed for a slower speed (say, 70% throttle) and then you increase power (eg, 100% throttle), you create an excess of power and the plane will climb. Similarly, if you are trimmed to fly at 400km/h, you reduce power and your speed starts dropping below that speed, the plane will dive on its own.

Of course, if you add too much down trim you are telling the airplane to fly at speeds that it can't maintain in level flight, so it will keep on diving until it crashes. Similarly, if you add too much up trim you are telling the plane to fly too slow. The plane will nose up and try to keep it there, but at some point it will either stall or gently drop its nose, because by going up for so long it goes below the speed specified by its trim settings and wants to dive again.

Don't worry about trimming for exact speeds as there is no documented way or any tables telling you how to do it. Just experiment with it and you'll get the feel of it.

Also, when you want to keep your speed high, trim the aircraft to cruise on the step. For some reason i don't completely understand, some planes can't attain their highest speeds if you just level off. It's better to climb a bit higher than your intended altitude (500-1000meters), level off to increase speed and then dive back to your target altitude to get even more speed. Then you trim as needed (usually it's nose down since you picked up speed and you want to keep it, ie you don't want the plane to start climbing again) and you keep cruising at your new increased speed.

This is called cruising on the step and it's a recommended procedure for many aircraft in real life as well.
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  #15  
Old 05-06-2010, 03:55 PM
The Stalker The Stalker is offline
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Right, I figured out the problem today in the quick editor. For some reason whenever I start a mission the rudder and ailerons are slightly trimmed to the right. When I hit trim neutral buttons for ailerons and the rudder the plane flies straight.

Anyone have an idea why would this be? Why are they always already trimmed when I start any mission?

EDIT: It looks like the cause of this is that the surfaces are already trimmed to counter gyro and torque. Since I disabled those the forces were not there but the auto trim stayed.

Last edited by The Stalker; 05-06-2010 at 04:06 PM.
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  #16  
Old 05-06-2010, 05:00 PM
AndyJWest AndyJWest is offline
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Ah, I'd never noticed that. I'd try to get used to flying with torque etc enabled, as soon as you can though - you can develop bad habits otherwise. Some planes are a lot more prone to torque-related problems than others - try the Hurricane it is fairly forgiving. Or you can fly the P-38, where the contra-rotating props effectively cancel each other out.
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  #17  
Old 05-06-2010, 11:57 PM
Darbo Darbo is offline
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ill give you a for instance

if your flying a spitfire
it has quite alot of engine torque
trim in some rudder and it helps counteract it though you still need to do some manual input to fully stabilise

also just fly what feels right to you
push it till it stalls
workout the limits over time
always have a good leadtime on your shots
being close to the enemy helps as you dont need to fire so far infront to shoot em down
short bursts!
if your not getting hits aim further in front
love your cannons they are your friend

get a stick with rudder control
have fun
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