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IL-2 Sturmovik The famous combat flight simulator.

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  #71  
Old 04-16-2010, 02:56 PM
Sutts Sutts is offline
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Thanks Oleg, great attention to detail as always.
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  #72  
Old 04-16-2010, 04:07 PM
fireflyerz fireflyerz is offline
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Originally Posted by philip.ed View Post
The latter m8
Ha,ha...now ... who's watchin who
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  #73  
Old 04-16-2010, 04:26 PM
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philip.ed philip.ed is offline
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Ha,ha...now ... who's watchin who
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  #74  
Old 04-16-2010, 04:55 PM
Freycinet Freycinet is offline
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I'm one more who really likes this vid, despite the somewhat rigid look of the chute.

Would be fabulous if we stay with the 1st person perspective during bail-out. Never really liked the Il-2 3rd person view of a body flying through the fuselage (but of course that was made due to the then computing power limitations).

Pressing CTRL-E should start a sequence with: A deafening roar upon opening the hood, a scramble to exit the cockpit, a violent tumbling of the horizon. Then the parachute deploy command should result in the usual violent tug, maybe a short tunnel vision thing, and then hanging calmly under the canopy.... Would be lovely, especially if "failure modes" are put into the sequence. Stuck hood. Death upon hitting empennage. No parachute deploy. Randomly having a few of those would be good.
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  #75  
Old 04-16-2010, 07:00 PM
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philip.ed philip.ed is offline
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One thing about the animation; I am not sure the pilot would be getting up so quickly: he'd be trying to get his chute sorted out to so he could get it back to the AM
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  #76  
Old 04-16-2010, 07:34 PM
kirq kirq is offline
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I woudn't mind if SoW: Korea would look like on this IL2 vid Great job!
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  #77  
Old 04-16-2010, 11:37 PM
AdMan AdMan is offline
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Originally Posted by jameson View Post
Had a good laugh at the thought any bailed out pilot/aircrew would be "roaming around" in Southern England in 1940. For people who don't live here, we are talking of only 27 miles to England from France at the narrowest point, add another 70 miles and you're more or less in the centre of London. Same distance wide, no, say 100 miles square, and that's where nearly all of the BOB took place. Only 2/3 of that was land. The British had 9 divisions (900,000 troops!) in Southern England, add to that The Home Guard, local police, farm workers and finally the local population, and any wandering would have been minimal at best. Often the locals, if they got there before the army, administered first aid and tea, to aircrew, or something stronger. Bomber crews who crash landed were often in bad shape, broken limbs and bullet wounds, etc., and were probably just glad to get out of the plane before it blew up, and grateful for any assistance offered. Even if they made it to the coast, they'd have had to be good swimmers! Given the British sense of humour they have let them swim out ten miles before collecting them.

Really looking forward to SOW, Oleg and Co. doing a great job, keep it up!
so?

then roam around in the center of London, I'd love to take the time to see the building/city modeling from close up from ground level

as someone mentioned before it would be handy for movie making too

stuffy in here

Last edited by AdMan; 04-16-2010 at 11:39 PM.
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  #78  
Old 04-17-2010, 03:03 AM
Codex Codex is offline
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Originally Posted by Oleg Maddox View Post
We don't plan to make such sequence. However I don't knopw yet how to finish the scene To allow pilot to walk home..... probably not the best choice for future additions of the sim. And to swim in the direction of home beach and then walk home also probably not the best solution
Could we have downed pilots picked up by Catalina's as a mission?

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  #79  
Old 04-17-2010, 03:06 AM
Skoshi Tiger Skoshi Tiger is offline
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Just a quick few questions. With the dynamic weather, will parachutes be effected by the wind? Will we bailout over a field only to get blown in the woods or out to sea? Will be get blown along the ground in a strong wind and have to release our harness to stop?

Cheers
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  #80  
Old 04-17-2010, 07:43 AM
GADGET GADGET is offline
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Sorry to add a discrepancy note, but I do not find the parachute behaviour realistic, once the pilot is on the ground.

I am really impressed by the pilot animation, a real textbook landing acording to 1940's doctrine.

Nevertheless, once the parachute is not suporting the pilot's weight, it should float on the air as a silk scarf would do (a parachute is nothing more than a huge silk scarf in the wind) and fall over the pilot. If wind is present, the parachute keeps its bell-like form and falls aside the pilot and, if the wind is suficiently strong the parachute drags the parachutist around. The procedure then is to pull the bottom parachute lines to desinflate the canopy and let it fall, or get up and run to either side of the lines so the wind incides the canopy sideways and it collapses.

Here in the animation, the parachute canopy appears to be a heavy object that falls to the ground like a rock, instead of floating once free of the weight of the pilot.
Mi respects for the developers, but as former paratrooper I strongly believe that this animation should be corrected in pro of realism, if that is the original objective.

Either way, I can't wait for SOW:BOB to come out.
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