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#71
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Thanks Oleg, great attention to detail as always.
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#72
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#73
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#74
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I'm one more who really likes this vid, despite the somewhat rigid look of the chute.
Would be fabulous if we stay with the 1st person perspective during bail-out. Never really liked the Il-2 3rd person view of a body flying through the fuselage (but of course that was made due to the then computing power limitations). Pressing CTRL-E should start a sequence with: A deafening roar upon opening the hood, a scramble to exit the cockpit, a violent tumbling of the horizon. Then the parachute deploy command should result in the usual violent tug, maybe a short tunnel vision thing, and then hanging calmly under the canopy.... Would be lovely, especially if "failure modes" are put into the sequence. Stuck hood. Death upon hitting empennage. No parachute deploy. Randomly having a few of those would be good. |
#75
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One thing about the animation; I am not sure the pilot would be getting up so quickly: he'd be trying to get his chute sorted out to so he could get it back to the AM
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#76
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I woudn't mind if SoW: Korea would look like on this IL2 vid
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#77
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then roam around in the center of London, I'd love to take the time to see the building/city modeling from close up from ground level as someone mentioned before it would be handy for movie making too stuffy in here Last edited by AdMan; 04-16-2010 at 11:39 PM. |
#78
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#79
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Just a quick few questions. With the dynamic weather, will parachutes be effected by the wind? Will we bailout over a field only to get blown in the woods or out to sea? Will be get blown along the ground in a strong wind and have to release our harness to stop?
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#80
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Sorry to add a discrepancy note, but I do not find the parachute behaviour realistic, once the pilot is on the ground.
I am really impressed by the pilot animation, a real textbook landing acording to 1940's doctrine. Nevertheless, once the parachute is not suporting the pilot's weight, it should float on the air as a silk scarf would do (a parachute is nothing more than a huge silk scarf in the wind) and fall over the pilot. If wind is present, the parachute keeps its bell-like form and falls aside the pilot and, if the wind is suficiently strong the parachute drags the parachutist around. The procedure then is to pull the bottom parachute lines to desinflate the canopy and let it fall, or get up and run to either side of the lines so the wind incides the canopy sideways and it collapses. Here in the animation, the parachute canopy appears to be a heavy object that falls to the ground like a rock, instead of floating once free of the weight of the pilot. Mi respects for the developers, but as former paratrooper I strongly believe that this animation should be corrected in pro of realism, if that is the original objective. Either way, I can't wait for SOW:BOB to come out.
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