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IL-2 Sturmovik The famous combat flight simulator.

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  #1101  
Old 04-07-2010, 11:44 AM
basola basola is offline
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Hi guy's!

i'm here to ask you for a new map!
don't worry, i think that it will be very easy to create!
I like too much Pacific battles!

Coral Sea was the most equal battle fought in this war!
same number of ships, planes and crews ability.

In il2 there is not a good map (except only coral sea only water ).
now i see that you had create the slot map, that is very nera to coral sea!

this is what happened:


so, i think that will be easy to create!
only sea on south! north east taked from the slot!
only port moeresby must be create!

what dou you think about?
  #1102  
Old 04-07-2010, 04:35 PM
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ElAurens ElAurens is offline
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Do you have any idea how long it took to do The Slot map? Moreover do you understand how large the map you are proposing would be?

This is 9 months to a year's work for a true high quality map.
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  #1103  
Old 04-07-2010, 04:56 PM
nearmiss nearmiss is offline
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Map making has it's issues.

Facts are most people doing a game like IL2 aren't interested to fly for an hour (in real time) to a battle engagement location. Most users always bump up the speed between waypoints now.

Mission Builders will tell you that players want to engage in combat at most within 15 minutes, and prefer less time.

Staying true to maps is almost... not necessary. IL2 are not like a MSFT or XPlane flight simulation. Flight simulation is altogether different. Navigating from location to location and flying charts is a big part of the flight simulation experience.

Map builders don't take away from the experience for air combat type players with smaller maps. Look at Online maps as a good example.

Staying true to real world dimensions should not be a factor for IL2 and air combat games. There should be enough distance on maps for an immersive feel, but beyond that real distances shouldn't be a factor.
  #1104  
Old 04-07-2010, 10:01 PM
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ElAurens ElAurens is offline
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I have flown some very long missions online on the Slot map in the H8K Emily. Because of the threat of interception we flew a very long, out of the way mission profile to bomb Henderson Field. Navigated using compass headings and stopwatch, as there was nothing but water, 7000 meters below us.

It was very satisfying to do, but I would not want a steady diet of it.
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Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
  #1105  
Old 04-07-2010, 10:43 PM
basola basola is offline
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Unfortunatly i've not idea about time needed to create a map!
So, THinking postive i say....they had create the slot, surely there are no problems creating coral sea!
But i'm the first to say...."if it need too many time, it have nosense" and nine months are very very much.

i hope that some day, some crazy guys will create this suicidal long range map!


AFter my strange request, i want say tank oyu to all Daidalos tema that is putting some new linfa into il2 game
  #1106  
Old 04-08-2010, 12:55 PM
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Daniël Daniël is offline
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Quote:
Originally Posted by nearmiss View Post
Map making has it's issues.

Facts are most people doing a game like IL2 aren't interested to fly for an hour (in real time) to a battle engagement location. Most users always bump up the speed between waypoints now.

Mission Builders will tell you that players want to engage in combat at most within 15 minutes, and prefer less time.

Staying true to maps is almost... not necessary. IL2 are not like a MSFT or XPlane flight simulation. Flight simulation is altogether different. Navigating from location to location and flying charts is a big part of the flight simulation experience.

Map builders don't take away from the experience for air combat type players with smaller maps. Look at Online maps as a good example.

Staying true to real world dimensions should not be a factor for IL2 and air combat games. There should be enough distance on maps for an immersive feel, but beyond that real distances shouldn't be a factor.
It's true that very long flights are very boring... But it's always fun to have a long hard dogfight! Until you've run out off ammo
  #1107  
Old 04-08-2010, 04:28 PM
basola basola is offline
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Quote:
Originally Posted by Daniël View Post
It's true that very long flights are very boring... But it's always fun to have a long hard dogfight! Until you've run out off ammo
I know that i'm founding something different from great number of players, may be!

me and my team (and other teams flying with us) try to fly great (and if possible long) missions where 64 (or 128 player if possible) take off at same time, with same target!
For those are needed big maps, where you can use a bit o tactic!
but i know that it is not renumative work a lot of months only for few players!
and actually the large part of players in il2 are playng dogfight or maximun 1h missions!
  #1108  
Old 04-10-2010, 02:26 PM
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Daniël Daniël is offline
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Quote:
Originally Posted by basola View Post
I know that i'm founding something different from great number of players, may be!

me and my team (and other teams flying with us) try to fly great (and if possible long) missions where 64 (or 128 player if possible) take off at same time, with same target!
For those are needed big maps, where you can use a bit o tactic!
but i know that it is not renumative work a lot of months only for few players!
and actually the large part of players in il2 are playng dogfight or maximun 1h missions!
Off course not all long missions are boring. Some long missions can be interesting to, like some missions with many planes and the same target, which you said.

Last edited by Daniël; 04-10-2010 at 02:29 PM. Reason: add
  #1109  
Old 04-12-2010, 06:38 AM
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Quote:
Originally Posted by Furio View Post
I have already posted some proposals in another thread, and one of these seems to me good enough to be “reprinted” here. I was simply asking to concentrate more on AI only planes.

To explain better: with the latest additions, we now have a HUGE amount of flyable planes, with a vast choices for almost any conceivable pilot’s career, with almost any of the combatants. All major types are there, with some minor and exotic ones for good measure, and even a quote of “what ifs”. What is still lacking, in my opinion, is some variety in targets, mainly in bombers. To begin with, we have no British night bombers, and they will be sorely needed to complement the new radar equipped Bf110. If radar could be adapted for the Mosquito night fighter, there’ll be a similar need for German night bomber of the “Steinbock” period, like the Do217 or He177.

As I understand it, AI bombers should be the easiest planes to be implemented. After all, they need limited flying maneuvers, and gun turrets works all the same. Even their performances are relatively unimportant. They all are slower than fighters, and minor differences should go unnoticed.
Conclusion. While having some more flyable fighter would not offer that much to the game, having some new bombers would add whole new campaigns.
Wellingtons and Lancasters would allow RAF’s night bomber offensive. Dornier and Grief – along with some late model He111 – would allow the last German bomber offensive against British Isles.
What about the He 219 'Uhu'? A nightfighter campagne would be nice. Some He 219's were based at bases in Holland, but then a map of Holland has to be made first.
  #1110  
Old 04-12-2010, 12:03 PM
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Qpassa Qpassa is offline
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Are you planning something about 16:10 support?
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