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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#11
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I never kite. I save often and occasionally reload. I've played all the classes on hard but find it very difficult to play mage on impossible; the start is incredibly hard (for me). However on hard I find all the classes way to easy after I reach level 22 or so (which is why I want to play on impossible).
I only use wanderer scrolls near the end (last two bosses which are grim and that final critter you fight to end the game). I never restart just to get certain items and I have never 'scanned' to see what mobs/items are in the game. I play it like it is but if the game becomes too difficult i restart (this only seems an issue with mage on impossible). |
#12
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1. I don't kite
2. During every battle I try to get all the chests (dug with dragon too) 3. If loose a troop i have surplus of (can buy more) I don't care 4. If I loose a rare troop I'll reload again and again or come back later when I'm stronger 5. I usually start battles with no rage and full mana This is my first run of the game. I'm a Paladin and just arrived at Montero. |
#13
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1- I will only reload if I really mess up, but I can take some deserved losses (unless I lose a unit I absolutely cant lose);
2- Now Im trying to always dig for chests, but sometimes I will skip it cause is too boring; 3- This time around (second game), Im not kiting at all. 4- I dont care about time or high-score. 5- I try to use a good variety of units; 6- Playing on hard, warrior (finished hard/paladin). Next game Im thinking of playing "ironman": no reloads, saves before and after any battle, dont matter the result. But I will do it in hard. |
#14
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My first game was an impossible warriors game... I struggled the first 20 levels or so but learned eventually to master it somehow. The first very hard 20 levels made me save before each battle, since replaying an old battle is simply too boring for me. That first playthrough was a 27 day run with loads of cassualties.
2nd game was an impossible no-loss mage game. Again lots of saving because I'm too lazy to replay more than one battle. I just learned to kite maps, which I sincerely regret. I didn't Kite much, but enough to get 2 red Dragons from a Call Colloseus Scroll. Combined with the scanner and the entire challenge was gone. I guess I feared my skills wouldn't cut it without the kiting, but this I never found out. I tried to beat the game fast, but due to the kiting and several forgotten quests it ended up taking 13 days. My final level was 58. The first 20 levels ARE the most fun part of the game, and after level 30 everything gets easy, so I sincerely regret that I made the challenge of those 20 levels too easy. If I try my luck in a 3rd game I would properly follow tthe footsteps of those doing a speedrun no-loss game. However it wouldn't be 7 days game, but more likely 9 or 10, and I wouldn't reach lvl 60. I'm simply too impatient to try to reach lvl 60 as it requires alot of reloading with elenhel to get Ancient Knowledge scrolls. I really wish I could do a 3rd run with lots of casualties, but I don't think I would be able to accept the dead allies. The author of this thread chose all the right things to make this game most valuable. It's just hard to play like that if you are somewhat of a perfectionist. Last edited by KongMysen; 03-23-2010 at 07:28 PM. |
#15
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1. i save before every battle. it is down to a fact i only play no loss impossible with extra challenges to make it very very difficult. It is the only way that gives me buzz after game has been conquered standard way.
2. i personally despise kitting, unless required for specific purpose arising from my challenges - demon line up etc. Kitting is sort of on the border of cheating, but then not everyone wants to play like a pure angel ![]() 3. i do not read about other people strategies until i have mastered game myself and still feel satisfaction when discover something new. currently playing with single red dragon and discovered invisibility, spell which i never used before, for example 4. Never used wanderer scrolls before k'tahu, apart from experience scroll. 5. i now use scanner i'm afraid. again it is down to a fact that i push for the extreme and do not want to game fall apart around level 40 due to one artifact not found. I'm not a student anymore so time is precious ![]() |
#16
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The best way is to use the tools you've got. It wil give you the deepest satifaction.
For example, all i could get were pirate/robber tools and they were dying bad. So I just ploughed though the strongs in Verona, hugh losses, so what? Don |
#17
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I have absolutely no clue, what you mean. - and I've played alot of HoMM3. I'm not sure how you rush in HoMM3 at all...
Last edited by KongMysen; 03-26-2010 at 10:17 AM. |
#18
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Also, seems odd to refer to 'homm3' as the original, when even of the HOMM line it is clearly the third installment heh. I don't recall rushing gremlins either, but it has been a LONG time since I played that game.
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#19
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original hmm3 refers to first instalment in homm3 series, can't remember the name, before armageddon's blade and shadow of death expansion packs came out. these expansion packs removed this wizard's exploit, where especially with solmyr (remember him? - chain lightning) creeping was piece of cake even on impossible difficulty. Gremlin rush strategy: wizards had superbly easy access to shooting unit. For 1000 coins and no resources you upgraded gremlin tower, which was doable on the first turn. Recruited wizard heroes (either new or retreating from battle) had cca 70 unupgraded gremlins in their starting army. Before expansions came out you could recruit unlimited number of heroes and they all would have cca 70 gremlins. So what you did on your first game turn was buy 3-4 heroes, upgrade gremlins a you had straight away 300 shooters. creeping was done the following way: split gremlins in two groups and 5x 1-2 gargoyles for their protection, off you go. Later expansions lowered starting number of gremlins to 30-40, and after hiring first two heroes, new offered heroes in tavern for hiring had only one unit, which eliminated this strategy. I played hmm3 for good few years, really good times. Anybody played Vengeance is mine map from Andrew Tanzi? |
#20
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You're referring to Heroes 3: Restoration of Erathia. Grem rush was so brutal we started banning it in multi until the expansions came out.
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