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#1011
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Good suggestion! I second that.
Bye, Insuber Quote:
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#1012
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One thing that usually annoys me when flying dogfigths is that, at the moment of choosing the plane that i am going to use, i have a big selection of planes to choose but for most of them i dont know very much.
I propose to put, in the arming selection screen of each plane, a new button that could present the information about the plane that is already developed for the "view object" section. Even this information could be complemented by some kind of "pilot notes" section with info about specific aspects of the plane such as altitude for supercharger, armament selection, corner speed, gauges positioning, ... This aditional information, that is not included in the present view objects section, could be developed by players and sent to TD for verification and integration in new patch releases. best wishes and my gratitude to TD and MG trulu Yes, excellent idea! This would help very much with aircraft selection |
#1013
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I would really like it if you guys updated the F-8 view, so it stays level with you when diving and climbing with a plane.
This would be wonderful if we could have it in 4.10. I currently have it mapped to my second trigger button, because I like to fly outside the cockpit. S! Owl |
#1014
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I wish ..
If you could.. Fix the FW 190´s taxing power. ![]() Check P/W ratio vs other planes. ![]() I like ... mathematics/physics. ![]() Last edited by Mustang; 03-14-2010 at 03:58 AM. |
#1015
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It's the well known and longly debated acceleration issue of the FW190, Jumoschwanz did extensive tests (check the Ubi US forum), and the Würger is the worst one by far. The common objection against the correction of that regard the overall balancing of strengts and weaknesses to keep a more or less balanced game.
Regards, insuber |
#1016
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You mean that all these years the FW190 has been underperforming?
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#1017
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You can find "underperforming" or "wrongly modeled", or "porked" aircraft everywhere in the sim. Especially if you look at them out of the context of the overall plane set. Every aircraft's fan boy base has their favorite complaint. I know, because I champion my favorites as much as anyone does. However, and this is the important bit, taken as a whole the sim does a very good job of putting the aircraft in their proper place vis-avis their adversaries.
Just my thoughts after 8+ years of playing. And really the FW 190A series are far from being the most problematic. The worst IMHO, in no particular order: P38 rate of climb. (underperforming) P38 compressability (too pronounced at low altitude) A6M series speeds. (too slow) A6M roll stiffness at speeds. (too early an onset) Wildcat top speed. (too high) Hellcat top speed of late version. (too low) Ki 61 turn/maneuverability. (underperforming) P40 series turn/maneuverability (underperforming, P40 should out turn Spitfire I and II below 15,000 ft. Hawk 75 was even better.) Ki-100. Underperforming in general, especially maneuverability. All bombers. Too robust. (The in game version of the death star)
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#1018
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Hello
When you are playing on a LAN configuration, your companion doesn't see the surface movement of your plane. Example: If you move your ailerons the other person doesn't see the movement. It is possible to fix this? I will list what the other person can see on a LAN game. Ailerons NO Rudder NO Elevator NO Folding Wing YES Open canopy YES Tail hook YES Flaps YES Lights YES Radiator NO Landing gear YES Spinning wheels YES Spinning propeller YES Guns (all) YES Bomb bay door YES Thank you |
#1019
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Ailerons Rudder Elevator were visible in multiplayer - it was deleted to save traffic. |
#1020
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Bomber gunner AI, shoots in opposite direction to enemy or doesn't allow for convergence.
Stuka AI don't evade attackers, just flies straight and level to oblivion. . |
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