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#161
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I think you guys in OMG will find that interesting. A new BBC series
featuring b&w and color shootings made by home movie makers. BBC: Shooting the War Rls Date: 21 January 2010 Air Date:20 January 2010 How WW2 was documented by home movie makers. Some screenshots (sorry for a big post): ![]() ![]() ![]() ![]() ![]() PS: google Shooting.The.War.S01E01 |
#162
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I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob. Flyby out
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the warrior creed: crap happens to the other guy! |
#163
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Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems? Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck) Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)? I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!! |
#164
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+1 for the trees!
I would also like to see the armoured car or one of the AAA guns fire off a round! Maybe too early for that? |
#165
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but you must remain silent about red star. Oleg is from russia. ![]() whatever, in other flight sims are not too the nazi esvastic. MCFS3 ![]() IL2 ![]() wings of prey? yes have? ![]() Maybe in the final release will be. Or some fanatic will do a mod
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Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1 waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin ZakKandrachoff
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#166
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After reading more of these post I see that you plan on just that.... GREAT !!!! Last edited by Zoom2136; 03-08-2010 at 03:11 PM. |
#167
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Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?
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#168
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Oleg, you say the AI will be more human; but will they be right or left handed? I say this, because it is a tendency for (IIRC) right-handed people to tend to look over the left shoulder, and the opposite for left-handed people. Consequently, seeing as though the majority of people are right-handed, some pilots chose to come in close to some enemy planes slightly to the right side, so that if the enemy pilot looked behind him , he wouldn't see the attacking A/C. It worked quite successfully in some cases, depending on the attacking planes position. I'd love to see this modelled in SoW
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#169
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I'd like my pilot's head position and orientation in external views to be linked to where I'm looking at in the cockpit. So if I'm using a 6DOF head tracking system, someone looking at me from an external view, eg. my wingman, would see all my movements. Ability to make hand signals would be great too.
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#170
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