Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #161  
Old 03-07-2010, 11:29 PM
rookie_and_noggie rookie_and_noggie is offline
Registered Member
 
Join Date: Feb 2010
Posts: 6
Default BBC: Shooting the War

I think you guys in OMG will find that interesting. A new BBC series
featuring b&w and color shootings made by home movie makers.

BBC: Shooting the War
Rls Date: 21 January 2010 Air Date:20 January 2010
How WW2 was documented by home movie makers.
Some screenshots (sorry for a big post):











PS: google Shooting.The.War.S01E01
Reply With Quote
  #162  
Old 03-08-2010, 12:41 AM
Flyby's Avatar
Flyby Flyby is offline
Approved Member
 
Join Date: Oct 2007
Posts: 701
Default

Quote:
Originally Posted by Zorin View Post
We have that in IL-2 already.
I've been away from IL2 for too long. I need to rectify that one day.
Meanwhile, hey Oleg how about a visual demo of (say)trees rendered first under DX9c, then DX10, then DX11? I'm hoping this is a request that's simple to grant. Of course I'm assuming it's already in the code for SoW_Bob.
Flyby out
__________________
the warrior creed: crap happens to the other guy!
Reply With Quote
  #163  
Old 03-08-2010, 09:08 AM
Blakduk Blakduk is offline
Approved Member
 
Join Date: Oct 2009
Location: NSW Australia
Posts: 175
Default

Love the update- the physics of the aerials looks astonishing- well done.
Will details like this be able to be turned off for lower spec systems?
Are they tightly integrated into the physics of game and have an effect on the function of the object? (An example might be a bomb crater causes a wheel strut to snap making the vehicle get stuck)
Are all such details coded to run through the CPU or are they offloaded to the GPU, using physix (or similar for other non-invidia cards)?

I was gobsmacked when i first saw the layers of detail in Il2- i am getting a sense from the development updates you've posted so far that the layers in this may be similar to taking the red pill in the Matrix!!!!
Reply With Quote
  #164  
Old 03-08-2010, 11:04 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

+1 for the trees!

I would also like to see the armoured car or one of the AAA guns fire off a round! Maybe too early for that?
Reply With Quote
  #165  
Old 03-08-2010, 12:21 PM
zakkandrachoff's Avatar
zakkandrachoff zakkandrachoff is offline
Approved Member
 
Join Date: Dec 2008
Location: El Cazador, Buenos Aires
Posts: 423
Default

Quote:
Originally Posted by Ernst View Post
Stalin murdered millions people in Siberia prisons and no one complains about the Red Star. There is the right-wing idiots and the left-wing idiots. Difference is that the last win the war.

If you wanna use pink spitfire i have no objection, we must respect sexual orientation diversity...
correct! and eeuu kill so many black people.
but you must remain silent about red star. Oleg is from russia.


whatever, in other flight sims are not too the nazi esvastic.
MCFS3

IL2

wings of prey? yes have?





Maybe in the final release will be. Or some fanatic will do a mod
__________________
my best: Bf-109; He 162; Hellcat; Schwalbe
Core2Quad 9400 2.66Ghz 45nm - 4x2gb ddr2 800 Kingston = 8GBRAM - XFX Radeon HD 5850 Black Edition 1Gb DDR5 765Mhz/1440steam/ 4.5Gbps- 1/2 Terabyte Wn D 32mb - Mother Assus P5QLE - P&C Silencer 750W - Sentey RJA246 LCD 4 coolers - DVD/RW 20x LG - LCD Samsung P2350n 23" - Edifier C2 2.1+1


waiting for: Il-2: Armée de l’Air; Continuation War; Battle for Moscow; Stalingrad; El Alamein; Sicily; The West Air Campaign; Berlin
ZakKandrachoff
Reply With Quote
  #166  
Old 03-08-2010, 03:00 PM
Zoom2136 Zoom2136 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 224
Default

Quote:
Originally Posted by Oleg Maddox View Post
The gun is fully working With the recoil of barrel.


We make such things that are not neccessary in BoB just because:

1. We are thinking about creative community that will make own scenarious and online battles. From the beginning of development looking for experience with Il-2 in years.
2. We put so much in engine, that it will be really long life new horse for the flowing titles.
4. If only will be able to create one more team in feature - then this team may use this engine for a very special games with the physics close to real... Say only online games.
Will 3rd party be able to create "cockpits" for vehicules/trains/etc... So that they could eventually be controlled by players.

After reading more of these post I see that you plan on just that.... GREAT !!!!

Last edited by Zoom2136; 03-08-2010 at 03:11 PM.
Reply With Quote
  #167  
Old 03-08-2010, 04:12 PM
Alien's Avatar
Alien Alien is offline
Approved Member
 
Join Date: Nov 2009
Location: Baranów, Polska (Poland)
Posts: 232
Default

Oleg, a question I think never quested:
Will in SOW be drastic disadvantage of Messerschmitt Bf 109 in right-turns modelled in FM?
__________________
Reply With Quote
  #168  
Old 03-08-2010, 04:41 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Oleg, you say the AI will be more human; but will they be right or left handed? I say this, because it is a tendency for (IIRC) right-handed people to tend to look over the left shoulder, and the opposite for left-handed people. Consequently, seeing as though the majority of people are right-handed, some pilots chose to come in close to some enemy planes slightly to the right side, so that if the enemy pilot looked behind him , he wouldn't see the attacking A/C. It worked quite successfully in some cases, depending on the attacking planes position. I'd love to see this modelled in SoW
Reply With Quote
  #169  
Old 03-08-2010, 05:18 PM
airmalik airmalik is offline
Approved Member
 
Join Date: Feb 2009
Posts: 150
Default

Quote:
Originally Posted by Flyby View Post
Hey Oleg I just had a thought. Within the sim, will engaged dogfight opponents be seen to be looking at one another (as the angles allow)? It might be cool.
Flyby out
I'd like my pilot's head position and orientation in external views to be linked to where I'm looking at in the cockpit. So if I'm using a 6DOF head tracking system, someone looking at me from an external view, eg. my wingman, would see all my movements. Ability to make hand signals would be great too.
Reply With Quote
  #170  
Old 03-08-2010, 05:41 PM
Foo'bar Foo'bar is offline
Approved Member
 
Join Date: Oct 2007
Location: Niedersachsen, Deutschland
Posts: 662
Default

Quote:
Originally Posted by Zoom2136 View Post
Will 3rd party be able to create "cockpits" for vehicules/trains/etc... So that they could eventually be controlled by players.

After reading more of these post I see that you plan on just that.... GREAT !!!!
You have to learn how to drive a locomotive then don't expect it would be easy.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:17 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.