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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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JackEdwardMorri suggested this idea for team battles to solve the scoring problems with the existing method. Having tried this in SIM mode, I and many others were impressed as to how well it worked and improved gameplay.
The idea is very simple....the Strike map is used for team battles and everyone in the room understands that the ground targets are of no interest to any player. Strike uses ticket scoring and deducts one ticket for every player who loses a plane. If a player gets killed, crashes or bails out that team will lose a ticket. At the end of the match each player will still see his personal kill record. The team with the least tickets loses! There was a concern that if a player crashes into a ground target then this would upset the actual tally, however this never happened on any occaision for the simple reason that the teams will eventually meet up somewhere mid way between the ground target areas and well away from them. The real plus is that each team can fly in formation (if they prefer) rather than finding themselves scattered randomly across the map when the game starts as each team start over their base. As you spot the enemy decisions are made as to who will pick which target. Add to that, that any player who does get killed will respawn over their base and be leaving his team short of a member untill he can rejoin the battle. There were far more tactical maneouvres and strategies employed, e.g, drawing your opponents closer to your base so that team mates who re-spawn can get to the combat zone quicker, not wasting ammo on a perfect kill, enough damage to see them hurtle downwards is sufficient and then moving on to another target. Using players as bait. The decision to bail out if your plane is damaged is far more difficult and depends on time remaining and score. The only critiscm of this method was that a player can never enter the fray immediately after respawning and has to fly back into the combat zone, I didn't find that a problem but worth mentioning. I found this far better as did many others.......gets the thumbs up from me Jack and a great alternative for teambattles...... Last edited by SEE; 03-07-2010 at 02:47 AM. |
#2
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I doubt he came up with it, it was used last year in the Battle for Europe tournament.
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#3
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We are on Xbox and Jack only purchased the game a few months ago so it's probably a case of 'minds thinking alike', non of us on Xbox who tried this suggestion had ever heard or known about it before so I am inclined to think that he genuinely worked this idea out for himself. More importantly, did the players on PS3 find this scoring system to be better?
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#4
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There would be mountains of evidence of how well it worked, if edal hadn't turned grumpy and deleted it all.
But yes it did work. It'll work again too, as soon as anyone gets motivated to form ladder teams. First there was an open challenge, then a 1 on 1 tournament, then an elaborate team tournament. Everyone adjusted to it very well. An added bonus is that on the strike maps, you don't respawn in a vulnerable position. |
#5
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Edal should have posted this alternative as a separate thread and had it stickied. One of the reasons so many players deserted the game on Xbox was their frustration with the scoring. I suppose we on XBox didn't read the PS3 Tournament threads and were ignorant of how it worked.
I agree, Koz, respawning in your safe zone is far better......and you still have the standard leader board scoring system at the end of the game with this method anyway......... |
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#7
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Making the scoring system is the easy part, getting people to use it is the hard part. You need an alternative ranking to the strike boards, because you still don't get individual points for opponent's deaths, only credited kills, and not as many as bombers get for destroying targets. At least not on ps3. Maybe it's different on xbox. |
#8
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
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#10
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Starting to catch on, I received an invite to play Sim 1 V 1 whilst setting up my new HD monitor.......accepted the invite and the other player had set it up on a 'strike map' ........much better (and so is the monitor!
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