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IL-2 Sturmovik The famous combat flight simulator.

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  #951  
Old 02-24-2010, 12:57 PM
lbuchele lbuchele is offline
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Sorry for post this here, because it´s not related to Il2.
I think Daidalus team do so good job that maybe they could do payware third-party add-ons for SOW series expanding the 1C universe to Vietnam for example.
They are even planning to release radar and nightfighter operations for Il2 (remarkable)
Something to think about,maybe?
  #952  
Old 02-25-2010, 12:29 PM
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Tempest123 Tempest123 is offline
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I have a request for DT, can the guns of an aircraft be listed in the loadout screen instead of the word "default". There are so many aircraft in Il2, and not all of them are in the "view objects" screen, so often I have no idea how many guns and what calibre are on a plane unless I go to wikipedia or another source.
Another request would be a "check six" view, just a key that quickly pans over your right or left shoulder and back again, currently it is 3 or 4 hat switch movements to look back and then 3 or 4 to look forward again, this would reeeeaaallly help from getting disoriented in dogfights.
  #953  
Old 02-26-2010, 12:48 PM
indy indy is offline
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Hello TD! I have a question: Is it possible to made an option of dedicated server to disallow for a user to enter the Refly menu while aircraft is not stopped or not crashed. Just to made the game more real and exclude aircrafts disappearing when entering the refly menu after bail out or pilot's death.
Thank you.

PS: And another one: Is it possible to made trees in forests consist not only of horisontal layers wich cannot be seen if you fly lower then top of them. Because there are many cases when you fly at extremeley low altitudes and cannot even see that there is a forest in front of you. Just to add two vertical two sided sprites to models of trees in forest.

Last edited by indy; 02-26-2010 at 01:04 PM.
  #954  
Old 02-26-2010, 03:15 PM
akdavis akdavis is offline
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With all the incoming improvements to the nighttime environment, I'd like to make a request for a new effect: exhaust flare!
  #955  
Old 02-27-2010, 07:28 AM
indy indy is offline
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Hello TD!
Another one question. Is it possible to add an availablity to choose gunnery payload for big calibered aircrafts such as Yak-9K - seems like shells of a cannon cames in some unpredictable way - fougasse or armour-piercing. To split payload type into 3:
1. fougasse
2. armour-piercing
3. fougasse and armour-piercing one by one (as it made on LaGG-3 IT)

Last edited by indy; 03-01-2010 at 04:32 PM.
  #956  
Old 03-01-2010, 08:44 AM
AKA_Tenn AKA_Tenn is offline
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Quote:
Originally Posted by akdavis View Post
With all the incoming improvements to the nighttime environment, I'd like to make a request for a new effect: exhaust flare!
yea i heard about exhaust flare from british bombers giving away their posisions and stuff... but with this game i think the distance modeling (making things less detailed the further away they are, rather than just smaller) it wouldn't have the same effect?
  #957  
Old 03-01-2010, 05:54 PM
nearmiss nearmiss is offline
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1) One thing that has always bothered me and the rest of the Il2 world is the small vertical & Horz slider bars on the sides of the FMB. Often very hard to click on them to scroll, because they are so small. You have to be right on top of them to slide.

2) Another thing big issue is having individual set start times on objects.
If when we select a group of objects it would be nice to be able set all the start times/clocks/facing direction at the same time for all objects. This may require a further filter, because some users may want to select what is already set and accept those parameters. When moving a group of buildings mission builder would probably want to move everything the way it is set. When working with artillery or other objects the start time/delay, facing direction would be nice to set all at once.

3) Object spinners are difficult, because we now have so many aircraft/objects. We could use some sort of filter and sort that makes it more efficient to select objects, especially aircraft. I'm sure if you want to pursue this you could get some very good feedback on this forums for a few best ways to set it up. Regardless, anything would be an improvement.

4. Artillery, tanks and weapons selection is difficult because you have to research country,etc. It would be nice if these objects were limited by country they were used by. If there is crossover that would be fine. It is too easy to pick wrong weapons, tanks, vehicles,etc for country without some type of filter.

5. A great help would be having aircraft filter for year aircraft was used first time. Possibly a time for each mission could be defined in basic mission setup this way only aircraft that were first introduced in that year or earlier would be available for choice. It is too easy to pick late model aircraft that were not available at the time of the mission. I realize this might take a bit of research, but I think if you were interested to do this many people would be glad to help with the database on this forums.

6. A mission scenario builder briefing form tool. It would basically be a form that mission builder would fill in for each mission. The map, the time of day, the year, the month, the type of mission, etc. This way all the basic information that was necessary would be supplied in the form. Then the narrative information would be in a text box of the form. Creating the mission explanation is a very tedious part of building missions, a form would facilitate a comprehensive standard briefing with allowance for special information. This would become valuable over time as mission builders would have uniformity of information in all briefings. As it is, we are often handicapped in missions because the mission builder has left out important information or you cannot understand the briefing well enough.

Last edited by nearmiss; 03-01-2010 at 11:50 PM.
  #958  
Old 03-02-2010, 03:37 PM
JG53Frankyboy JG53Frankyboy is offline
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couly you change the attack AI of the A-20C and B-25J to a normal bomber AI please ?
its very anyoing to see them behave like a IL-2 as soon as any enemy groundobject is around the attackwaypoint
  #959  
Old 03-02-2010, 07:26 PM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by nearmiss View Post
1) One thing that has always bothered me and the rest of the Il2 world is the small vertical & Horz slider bars on the sides of the FMB. Often very hard to click on them to scroll, because they are so small. You have to be right on top of them to slide..
+1

I would add a simple wish for future FMB. Could it be possible to make bigger the size of the first "loading mission" window in FMB ?. Every time you open FMB or you want to open a mission file, it shows a very small size, and you have to click very accurately on the corners and drag to expand the columns. If not, it is hard to surf through the folders and find the right file. See what I mean:

Original size:



My suggestion:



Thanks a lot.
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Last edited by FAE_Cazador; 03-02-2010 at 10:28 PM.
  #960  
Old 03-02-2010, 07:31 PM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by JG53Frankyboy View Post
couly you change the attack AI of the A-20C and B-25J to a normal bomber AI please ?
its very anyoing to see them behave like a IL-2 as soon as any enemy groundobject is around the attackwaypoint
+1 again !

And please, don't allow such bombers to roll like the hell when attacked by fighters or taking extreme AOA to allow their dorsal gunners to hit the attackers
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