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#81
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Ossi, wellknown in the past German online player (now owner of own company producing add-ons), was in Moscow and I invited him to visit my home. First of all he was asking me to show something new. I had there betat of some new add-on and the first his question was what we did with the sound? He was so impressed... I told - nothing... He didn't trust me.... Then I simply explained him why it sounds so good... there was SB (don't remember model) connected by 5.1 to Inspire 5.1. He simply drooled off by the sound of 109. First what he did when he was coming back in Germany - he bought the same or almost the ssame system. And I had not time to show him if I would connect it to my home HiEnd musical modular system with B&W speakers of big size (9.1 system with Yamaha MZ system sound processor). I think if only I would show how it was sounding there... prbabl;y he would also to by something like this system... Now Il-2 is on my Sony notebook. There is very simple 5.1 sound chip connected across HDMI. And I can't get the same quality sound. |
#82
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Completely. It will be interesting to see what work-arounds the 3rd party builders will attempt for the 1905-1916 aircraft that didn't use aerilons. In some sims the wing-warping control technique has been attempted by making the entire wing out of an aerilon.
I have a great deal of confidence that whatever decision is made it will be the right one (although doing so with such a ground breaking project is never easy). Thanks for the replies. I've never been disappointed with the answers. - Avimimus P.S. Actually, it is not quite true: I asked you ten years ago at Combatsim.com about modelling some of the challenges in photo reconnaissance. I'm still waiting to see the outcome... But, I am very patient. |
#83
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Really not easy to make if we want this good. And my principle for the whole life is better to do nothing than bad. |
#84
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From the beginning Sow isn't designed for the visual effect of such thing - distortion of the whole wing surface (with cambric (percale) covering) around the main spar. But... if there will be needs in future... and for the long leight wing of glider for example... we will make it. Should be success with the first in series... then almost everything will be possible.... For the first time for the third party modellers I would remommend to develop aircraft having normal wing with aileron. And cockpits for already modelled other(AI) aircraft in the sim. This would be the great suggestion from our side. And for such developers that wil make it on a serious basis we will give these models (AI) to help them to make it well. |
#85
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Dropping bombs on targets with a Stuka with Storm Of War might make me feel so bad that I'll just have to stick with my good old 109 if it's so realistic with the explosions. I'll drop a bomb and think..."MY GOD I"M HURTING PEOPLE!"....I always feel much better when I see my enemy bail out of his plane when I'm fighting in my 109
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#86
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- Following the lines of this great idea of Avimimus, i would as a wish the possibility to add radio options on the menu. I don't know if its easy, i don't think it is, but i mean it would be nice that we can add radio menu options for single missions that can attached to triggers. For example, add in the radio menu the message "Anybody want to hear some music?" and that triggers an audio file of music of the time that sound like hearing on the radio. Or some other message that triggers an action from and aircraft, flight, whatever. - Seccond, this also give the idea that it would be nice that you can set triggers that make and aircraft, vehicle, ship, house or something explode, set on fire, shut down, sink, and so on. So, for example, we can make in a mission an aircraft accidentaly set on fire and the pilot bail out or cry on the radio that its burning hiimself, or have to return to base, and so on. Increasing this way the deficult of the mission. Just some ideas for making more "alive" and dramatic missions. ![]() Guess this should be on the Luthier thread ![]() |
#87
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The design of the british mask was so simple it didn't have this feature. The pilot would have to turn the oxygen off in order to stop the 'blowtorch'. I mean, you could call it gruesome, but all it'd have to be is virtual flames in front of your face until you turn off the oxygen, with the message on the screen saying pilot wounded (or similar). Anyway Oleg, you know my e-mail is open so you can ask me for more info at any time. This brings me on to ask whether you will model flaming parachutes, Oleg; so if your rear fuselage sets alight and your parachute catches, could the pilot bail out and have his parachute fail? ![]() thanks for answering our questions ![]() |
#88
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I am with you here on this, as I would not like to see the pilot being burnt in such a way. However, the effect I think should be modelled. War is hell, and I am for full realism. I don't neccesarily want to be in a bomber and see this happen to one of the crew close-up, but I think it should be modelled as an effect in front of your face when in cockpit view. A flick of a button, and the flames stop coming out; just like turning the gas off of a bunsen burner. |
#89
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Good Greif philip what were you thinkin....now get out of MY forum.
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#90
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