Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #81  
Old 02-27-2010, 06:52 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Flanker35M View Post
S!

Good news since sounds have been a bit problematic in IL-2 during the years. Currently I am using a Realtek AC1200 sound chip installed on my motherboard. It seems to work just fine, even better than my Creative X-Fi I have there. That card caused popping sounds etc.
I shoulkd tell one strory... it was when we just finished Ace Expancion Pack (which was really like stand alone sim with the content, but was going like add-on with Ubi... ok... it is other story, back to the sound...)

Ossi, wellknown in the past German online player (now owner of own company producing add-ons), was in Moscow and I invited him to visit my home. First of all he was asking me to show something new. I had there betat of some new add-on and the first his question was what we did with the sound? He was so impressed...
I told - nothing... He didn't trust me....
Then I simply explained him why it sounds so good...
there was SB (don't remember model) connected by 5.1 to Inspire 5.1. He simply drooled off by the sound of 109.
First what he did when he was coming back in Germany - he bought the same or almost the ssame system.
And I had not time to show him if I would connect it to my home HiEnd musical modular system with B&W speakers of big size (9.1 system with Yamaha MZ system sound processor). I think if only I would show how it was sounding there... prbabl;y he would also to by something like this system...

Now Il-2 is on my Sony notebook. There is very simple 5.1 sound chip connected across HDMI. And I can't get the same quality sound.
Reply With Quote
  #82  
Old 02-27-2010, 06:55 PM
Avimimus Avimimus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 803
Default

Quote:
Originally Posted by Oleg Maddox View Post
Hope you will understand it.
Completely. It will be interesting to see what work-arounds the 3rd party builders will attempt for the 1905-1916 aircraft that didn't use aerilons. In some sims the wing-warping control technique has been attempted by making the entire wing out of an aerilon.

I have a great deal of confidence that whatever decision is made it will be the right one (although doing so with such a ground breaking project is never easy).

Thanks for the replies. I've never been disappointed with the answers.

- Avimimus

P.S. Actually, it is not quite true: I asked you ten years ago at Combatsim.com about modelling some of the challenges in photo reconnaissance. I'm still waiting to see the outcome... But, I am very patient.
Reply With Quote
  #83  
Old 02-27-2010, 07:01 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Avimimus View Post
- Avimimus

P.S. Actually, it is not quite true: I asked you ten years ago at Combatsim.com about modelling some of the challenges in photo reconnaissance. I'm still waiting to see the outcome... But, I am very patient.
We have soomething in design doc. But still not sure that it will be finally programmed as I want (fly mission, take photos and then see them in menu of the next mission with the pointed target).
Really not easy to make if we want this good.
And my principle for the whole life is
better to do nothing than bad.
Reply With Quote
  #84  
Old 02-27-2010, 07:16 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Avimimus View Post
Completely. It will be interesting to see what work-arounds the 3rd party builders will attempt for the 1905-1916 aircraft that didn't use aerilons. In some sims the wing-warping control technique has been attempted by making the entire wing out of an aerilon.
Ahh Ok. Now understand other thing.
From the beginning Sow isn't designed for the visual effect of such thing - distortion of the whole wing surface (with cambric (percale) covering) around the main spar. But... if there will be needs in future... and for the long leight wing of glider for example... we will make it. Should be success with the first in series... then almost everything will be possible....
For the first time for the third party modellers I would remommend to develop aircraft having normal wing with aileron. And cockpits for already modelled other(AI) aircraft in the sim. This would be the great suggestion from our side. And for such developers that wil make it on a serious basis we will give these models (AI) to help them to make it well.
Reply With Quote
  #85  
Old 02-27-2010, 07:27 PM
Richie's Avatar
Richie Richie is offline
Approved Member
 
Join Date: Nov 2007
Posts: 1,450
Default

Dropping bombs on targets with a Stuka with Storm Of War might make me feel so bad that I'll just have to stick with my good old 109 if it's so realistic with the explosions. I'll drop a bomb and think..."MY GOD I"M HURTING PEOPLE!"....I always feel much better when I see my enemy bail out of his plane when I'm fighting in my 109
Reply With Quote
  #86  
Old 02-27-2010, 08:00 PM
ECV56_Lancelot ECV56_Lancelot is offline
Approved Member
 
Join Date: Oct 2009
Location: Argentina
Posts: 225
Default

Quote:
Originally Posted by Oleg Maddox View Post

- Also, is it possible to have the player activate a trigger via the radio menus?

OM: Interesting … Will put in a wish list. We have not such thing.

- Following the lines of this great idea of Avimimus, i would as a wish the possibility to add radio options on the menu. I don't know if its easy, i don't think it is, but i mean it would be nice that we can add radio menu options for single missions that can attached to triggers.
For example, add in the radio menu the message "Anybody want to hear some music?" and that triggers an audio file of music of the time that sound like hearing on the radio. Or some other message that triggers an action from and aircraft, flight, whatever.

- Seccond, this also give the idea that it would be nice that you can set triggers that make and aircraft, vehicle, ship, house or something explode, set on fire, shut down, sink, and so on. So, for example, we can make in a mission an aircraft accidentaly set on fire and the pilot bail out or cry on the radio that its burning hiimself, or have to return to base, and so on. Increasing this way the deficult of the mission.

Just some ideas for making more "alive" and dramatic missions.
Guess this should be on the Luthier thread
Reply With Quote
  #87  
Old 02-27-2010, 08:03 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by Oleg Maddox View Post
Probably no.

However.... even the simplest russian oxigen mask of 1930th had two valves - in and out. On the oxigen balloon was the simple reduction of pressure (same as we may see on the British balloon). That is enough when you are not using it - oxigen isn't going.... hovewer possible oxigen seepage in case of bad valves and for this of course is the close cock on the balloon.

The design of the british mask was so simple it didn't have this feature. The pilot would have to turn the oxygen off in order to stop the 'blowtorch'. I mean, you could call it gruesome, but all it'd have to be is virtual flames in front of your face until you turn off the oxygen, with the message on the screen saying pilot wounded (or similar).
Anyway Oleg, you know my e-mail is open so you can ask me for more info at any time.

This brings me on to ask whether you will model flaming parachutes, Oleg; so if your rear fuselage sets alight and your parachute catches, could the pilot bail out and have his parachute fail?

thanks for answering our questions
Reply With Quote
  #88  
Old 02-27-2010, 08:07 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by brando View Post
I don't disagree with your statement. I just don't think it's necessary or desirable to depict such a gross image in a flight simulation. Pilots got burnt on any area of skin that was bare - we mostly know that. In Britain many seriously burnt pilots received pioneering skin-grafts and facial rebuilds from Dr Archibald MacIndoe - we mostly know that too. I just think that requiring to see the human torch effect of the oxygen mask is morbid and macabre. We're not asking for a snuff movie, we just want a flight sim.
Firstly, sorry for the smiley in my last post as it makes me seem really morbid.

I am with you here on this, as I would not like to see the pilot being burnt in such a way. However, the effect I think should be modelled. War is hell, and I am for full realism. I don't neccesarily want to be in a bomber and see this happen to one of the crew close-up, but I think it should be modelled as an effect in front of your face when in cockpit view. A flick of a button, and the flames stop coming out; just like turning the gas off of a bunsen burner.
Reply With Quote
  #89  
Old 02-27-2010, 08:52 PM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Good Greif philip what were you thinkin....now get out of MY forum.
Reply With Quote
  #90  
Old 02-27-2010, 09:34 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

Quote:
Originally Posted by fireflyerz View Post
Good Greif philip what were you thinkin....now get out of MY forum.
hero, is this you?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:56 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.