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IL-2 Sturmovik The famous combat flight simulator.

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  #931  
Old 02-13-2010, 09:31 AM
Romanator21 Romanator21 is offline
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A lot of what you mentioned is probably way outside the limitations of the game engine, particularly 1,4,5,6,10,11. As for 3 I imagine this would be the case already. As for 7, I can't imagine why you would need it. The Il-2 engine does not handle a great multitude of objects anyway.

Who knows, maybe DT can do it. I rather doubt it's possible though.

As for 8, trees are pretty big, but the normal positioning of the camera makes everything seem small, because rather than at eye level it sits maybe 4 meters up. Park a plane next to a tree and let a pilot jump out, and you will be able to measure the relative size between the figure (who is also rather large) to a tree.

You can have asymmetric braking by pressing the rudder key and your brake key together. Release the rudder key to have braking on both tires.
  #932  
Old 02-13-2010, 12:50 PM
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ElAurens ElAurens is offline
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The way that brakes are currently modeled is correct for Russian aircraft, and those of some other countries as well.

Hop in a Mig 3 (any version) and hit your brakes. You will see a small lever on the control stick in the cockpit operate. This is the brake controler. Once hydraulic pressure is applied via this lever it is sent to one side or the other by a proportioning valve attached to the rudder pedals.

Do remember that IL2 was originally designed as a one plane, ground attack sim.
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  #933  
Old 02-16-2010, 04:31 AM
Skoshi Tiger Skoshi Tiger is offline
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After being shot up and chased halfway across a map last night only to shot up on the runway (The attacker continued his attackrun into the concrete next to me by the way) I remembered how much I enjoy a good vulch every now and again!

As a bit of fun would it be possible to replace the spent ammo cases with feathers when the guns are fired over an Airstrip?

Cheers!
  #934  
Old 02-16-2010, 07:20 AM
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Fergal69 Fergal69 is offline
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Would it be possible to have the return of blood splatters on the canopy when a pilot/gunner is wounded/killed?
  #935  
Old 02-16-2010, 10:06 AM
Asheshouse Asheshouse is offline
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All the development updates being posted are showing great things. I'm really looking forward to the next patch. Thanks for all of TD's efforts.

A little request to consider. I'd love to see the PBY Catalina flyable, especially the amphibian version so that you could land on both land and water. With the existing work going into ship DM's there is bound to be more demand for Search and Rescue capability.

Ashe
  #936  
Old 02-16-2010, 02:45 PM
Blackdog_kt Blackdog_kt is offline
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Catalinas would be fun for single player campaigns and missions. They could carry a mix of bombs and torpedos and flying the way they do would make it quite a challenging affair to survive a campaign in one.

On the other hand, this would have to be specifically tailored and balanced by the mission designer. For example, in an online environment i wouldn't bet on them being very popular.

They're one of the slowest types ever built, with a normal cruise speed between 95-105 knots IAS, maybe 120 knots for short periods of time before overheating and they don't even have flaps. I did a 10-hour simulated flight in one from Bahamas to St.Martin on a friend's PC, but that was on FSX and we could save mid-flight to continue another day. It's a fun bird to fly, stable, pondering and with a lot of character, but not exactly what i'd like to fly into a flak protected zone

Could work well for patrols hunting U-boats but then again, this would have to be scaled appropriately as not many people would be willing to fly for 10 hours to see a single U-boat or none at all. The range on that thing is insane however, we started that 10-hour simulated carribean tour i did with my buddy on full tanks and after landing it was still more than half-full.

They were used as airliners in Australia back in the day and i think they still hold a record for longest flight times among commercial passenger airlines, with routes as much as 20-22 hours long
I wouldn't mind flying a coastal command campaign in a catalina
  #937  
Old 02-16-2010, 02:47 PM
Flanker35M Flanker35M is offline
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S!

Jacques Costeau had a Catalina, always admired it in his TV series as a kid..Oh the times
  #938  
Old 02-17-2010, 07:42 PM
Arrow Arrow is offline
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I don't know if the engine permits that, but what I would like to see is the ability to turn external sounds completely off - or at least to be able to dampen them with some *.ini setting. Yeah, I know about attenuation setting in the conf.ini - but after extensive testing of different settings I haven't found any difference in the ability to hear external sounds with EAX on.
  #939  
Old 02-17-2010, 08:55 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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I would welcome some mearly 110`s , early birds are very interesting in VOW and personaly they are far more challenging
  #940  
Old 02-17-2010, 09:10 PM
IceFire IceFire is offline
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Quote:
Originally Posted by AndyJWest View Post
Sorry, Ramstein, I don't think TD work that way. I certainly wouldn't. If somebody requests a change to an aircraft FM, it is down to them to provide the data to explain why. Do you expect TD to be experts on 5 years of postings on half-a-dozen different forums?

As for the specific question of the P-51 handling changing due to fuel balance, I've seen no evidence that IL-2 models this. Certainly manoeuvrability increases with reducing inertia (and maximum speed increases too, though only noticeably at high altitudes, as should be expected). I can't detect any obvious stability changes with fuel load in the P-51, and if this is correct any change to the FM CoG is either going to reduce stability or manoeuvrability under all fuel loads. Which is it you want?
Ramstein has had this discussion with people several times... you're not the first if my memory serves

According to what Oleg said years ago the CoG does not change with different levels of fuel in the tank. The weight does change and so the handling of an aircraft certainly does change overall but the CoG does not shift. Again, this is what I had heard so I'm relaying the information third hand but it was from a first hand source originally.

The fuel tank indicator in every plane is therefore (unless new information is presented) graphical only. The same "issue" exists for any aircraft with multiple fuel tanks. The Tempest for instance empties out of the main tank first with the wing tanks still having fuel available but the CoG never changes.

This had been explained ad naseum years ago but some are still convinced that the graphical indicator has an impact on flight model.

The CoG of the Mustang could still be wrong... but the fuel tanks are inconsequential.
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