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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 01-30-2010, 08:19 AM
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6S.Maraz 6S.Maraz is offline
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Thanks for your reply.

Quote:
Originally Posted by akdavis View Post
1. Is the Hs-293A or Hs-293B modelled? If the former, will some Allied ships be able to jam the weapon's guidance (after the technology was captured at Foggia Airfield in October 1943)? Perhaps a new ship type could be added with a jamming radius around it?
It is a HS-293A (radio guided); we could put some kind of ECM in further releases, but probably not next one.

Quote:
2. Should not the Hs-293 tail flare be red?
It looks that different colours were tested. Red was found to confuse with tracers, so a light blue flare was adopted at the end.

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3. Razon was not used in combat during WWII. Why not include the VB-1/VB-2 Azon (AZimuth ONly) that was dropped with significant success by B-24 groups in both Europe and CBI?
Azon is probably of limited use (no big sources of azimuth error in game at the moment). Maybe in further release it will have a sense.

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4. Multiple Azons/Razons could be dropped and guided simultaneously. Will we be able to do so? Also, the bomb load of different aircraft would have different colored smoke trails so each bombardier could distinguish and guide his load separately from others dropped by his formation. Might this be selectable through loadouts?
Actually multiple Azons/Razons could be dropped, but guidance was the same for all of them, in the wishful thinking that corrections made for one were good for all the bombs. Instead, each bomb had its own tolerance, so dispersion ,when dropped together, was big. Anyway this will be implemented, AI will be able to drop a bunch of Razons, guide one to the target and hope that others willl and close to it.

Unfortunately we do not have a flyable plane to drop these bombs (B-24 or B-29) so they remain of AI use only.

Quote:
5. All these weapons (save the Bat) were controlled by analog joysticks. Will we be able to bind sight increase/decrease and sight azimuth to control axes? This would also be useful for more realistic control of the K-14 gunsight (gunsight range was by analog input through a twist grip on the throttle).
No, at the moment they will be guided like the X-4.

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6. Will Razons and Bats be AI-use only? We do not have any player-flyable platforms for these weapons. (Or maybe there is a surprise coming? )
Bat will be fitted to F4U, as it happened at the end of the war. Razon will be AI use only.

Maraz
  #152  
Old 01-30-2010, 02:58 PM
akdavis akdavis is offline
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Quote:
Originally Posted by 6S.Maraz View Post

Actually multiple Azons/Razons could be dropped, but guidance was the same for all of them, in the wishful thinking that corrections made for one were good for all the bombs. Instead, each bomb had its own tolerance, so dispersion ,when dropped together, was big. Anyway this will be implemented, AI will be able to drop a bunch of Razons, guide one to the target and hope that others willl and close to it.
Yes, this is what I meant. Thanks for the answers.
  #153  
Old 01-30-2010, 09:42 PM
Fall_Pink? Fall_Pink? is offline
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Quote:
Originally Posted by FC99 View Post
There will be changes in AI tactic, we hope these changes will be improvement.

In one of the future updates we will show something like that. Detection model is done and it is in phase of tweaking. For example, we could show AI gunners instead of AAA in last update .

Similar thing is with AI fighters but in that case what happens after they lose contact is not done yet. We need to make some new maneuvers and logic for that.

FC
FC,

About losing contact: it works also for jabo's and bombers?

I mean, are e.g. jabo's unable to see their ground targets? What happens when a thick layer of clouds (overcast) is present and bombers cannot see their primary target? Large bombers will still drop their payload (blind), RTB or fly to possible secondary?

Will smaller and more nimble planes like jabo's reduce for example altitude and try to get clear line of sight, get into a good firing position and attack it still?

I imagine this new clouds-and-AI feature also opens up a whole new area of needed AI tactics

edit: FC, could you also take a look at the AI of Arado 234? It now uses dive bomber techniques (i.e. completely vertical) while it was (as I understand from reports) used a 'shallow dive' bomber. Just had a mission where A234's dove straight down, recovered a few feet above the ground and some wingmen crashed. I don't think this plane is suited for dive bomber AI. Something else, is the current AI checking minimum required altitude before performing a dive on a target? And what does it do if it finds out it is too low? Will it then use a different attack method or quickly try to increase altitude and still dive?

Rgs,
Mark

Last edited by Fall_Pink?; 01-31-2010 at 08:17 AM. Reason: missing bug fix request
  #154  
Old 01-31-2010, 11:47 PM
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Quote:
Originally Posted by Fall_Pink? View Post
About losing contact: it works also for jabo's and bombers?

I mean, are e.g. jabo's unable to see their ground targets? What happens when a thick layer of clouds (overcast) is present and bombers cannot see their primary target? Large bombers will still drop their payload (blind), RTB or fly to possible secondary?
I don't know, depend on what their commanding officer says

Quote:
Will smaller and more nimble planes like jabo's reduce for example altitude and try to get clear line of sight, get into a good firing position and attack it still?
TBH I don't know who would send fighters to fly at 7000m and look for ground targets while cloud layer is at 2000m. In these conditions they would almost certainly fly below clouds. Anyway, going in and out of clouds presents new challenges for AI. Will new AI be perfect? No, but it will be better than before 4.10.
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edit: FC, could you also take a look at the AI of Arado 234?
Rgr, will check

FC
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  #155  
Old 01-31-2010, 11:52 PM
crobol crobol is offline
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Hello.
Before, Thanks to Daidalos Team to this work. The improvements are impressive.

I want to do a proposal / question at the same time. In my opinion is difficult to fly and use the minimap at the same time with a hand in the joy and the other on the mouse.

Is posible to add the implementation to Move & Zoom the minimap with keys?

I think is not possible at the moment on IL2. Maybe exists a mod to do that but we don't use mods on our little squadron, only official patchs.

Thanks a lot.
  #156  
Old 02-01-2010, 12:30 AM
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Tempest123 Tempest123 is offline
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Thanks for the update, I am very excited to try out the new AI model, could totally change the sim
  #157  
Old 02-01-2010, 06:35 AM
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Quote:
Originally Posted by crobol View Post
Hello.
Before, Thanks to Daidalos Team to this work. The improvements are impressive.

I want to do a proposal / question at the same time. In my opinion is difficult to fly and use the minimap at the same time with a hand in the joy and the other on the mouse.

Is posible to add the implementation to Move & Zoom the minimap with keys?

I think is not possible at the moment on IL2. Maybe exists a mod to do that but we don't use mods on our little squadron, only official patchs.

Thanks a lot.
You can move it pressing the left & right buttons of the mouse. Zoom could be nice with the wheel of the mouse
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  #158  
Old 02-01-2010, 09:04 AM
Chiz Chiz is offline
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Thanks for the update Team D, these improvements are looking really good! I can see a lot of new Luftwaffe anti-shipping missions on the horizon
  #159  
Old 02-01-2010, 11:20 AM
Spectrum Spectrum is offline
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Be great to see more major warship targets for the new missiles.
  #160  
Old 02-01-2010, 07:59 PM
Fall_Pink? Fall_Pink? is offline
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Quote:
Originally Posted by FC99 View Post
I don't know, depend on what their commanding officer says

TBH I don't know who would send fighters to fly at 7000m and look for ground targets while cloud layer is at 2000m. In these conditions they would almost certainly fly below clouds. Anyway, going in and out of clouds presents new challenges for AI. Will new AI be perfect? No, but it will be better than before 4.10.

Rgr, will check

FC
FC,

But I think you know what I mean Not being able to see and shoot through clouds anymore, will surely mean some changes in path finding. How will AI planes behave when opponents or themselves get invisible, albeit only temporarily? Will an AI plane fly straight and level when chased by another one through a cloud or will it turn hard? Will wingmen lose track of their leader inside a large cloud?

But as always, thanks for looking into ar234 ground attack AI Hope you find what's wrong with current one.

Rgs,
Mark
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