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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 01-18-2010, 05:30 PM
Tree_UK
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I haven't got a lack of confidence this year, maybe last year and the year before that. I'm just not has excited as you are by what I have seen at this moment in time, there is nothing you can say to change that and it does not make me wrong, neither does it make me ungrateful or a whiner. It is my opinion, if you dont wish to hear it click the 'ignore button'. On the other hand even though i am not has enthusiastic as some on here I like to see what thier opinions are, and I dont rubbish anyone that is overly excited about the current state of SOW's development. Oleg would simply hate a forum where all he got was adoration, I'm sure he welcomes debate, discussion and honesty.
It is obvious we can not see a finished product before it is finished, no-one is asking that, but if there is truly only 7 months to go before release one would quite reasonably expect to maybe see something more than we have already, or maybe see some form of marketing begin to kick in.

Last edited by Tree_UK; 01-18-2010 at 05:44 PM.
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  #32  
Old 01-18-2010, 06:51 PM
ECV56_Lancelot ECV56_Lancelot is offline
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Even if i have confidence on Maddox Games, because they have IL-2 as an example of what they can acomplish, Tree have some very valid points. If you think a little, assuming a release on the end of 2010, which means beginning of December of current year, you have 11 months ahead. If you add to that probably a couple of months of beta testing with external beta testers, you have left nine months. Don´t know if it will be released in a box or only online, but if we will get a boxed release, you can add another month for copy and distribution of the game, leaving you eight months.
Eight months, if you want a well finnished and polished sim, its a very short time left for developing since most of that time you will need it for puting all together, polishing and developing missionsm campaigns, GUI, and internal testing of the game.
So, not knowing how advanced is the sim, for what it has been showed so far, and expecting a sims at least as polished as IL-2 was when it was released (one of the most polished sims ever released, but that still lacked work on some things), i would have to agree with Tree that its hard to beleive in a release this year. The only thing that plays against that is the Oleg stated that he must release the sim this year.
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  #33  
Old 01-19-2010, 11:28 AM
Insuber Insuber is offline
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Mysticpuma,


Good arguments, correctly highlighting the importance of visual quality. We all wish to get a photorealistic real-time simulation, don’t we?

I didn’t like particularly the external Tiger Moth views, they look quite flat, but the cockpit is gorgeous …
And as you say, we saw already some good stuff in the screenshots, for I keep high expectations on this game: I like to believe that the final in-game rendering is not yet operational, and as stated by Oleg the final result will be much better …

For our wish list there are few possibilities, apart from the obvious “Work In Progress” issue:

1. Technically feasible / unfeasible with current H/W and S/W
2. Compatible or not with the budget and schedule
3. Low or high in Olegs priority list, dictated by his ideas and by our feedback

One will notice that presently the only element which we, forum users, can influence, is the possibly the latter. The final product will be a compromise, as always, between finite development resources and unlimited users wishes.

What will not be in the first release, *could* be implemented in the next episodes, depending again from the above factors, and from the market response.

Regards,
Insuber
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  #34  
Old 01-19-2010, 05:25 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Insuber View Post
Mysticpuma,

I didn’t like particularly the external Tiger Moth views, they look quite flat, but the cockpit is gorgeous …
Insuber
Luthier..Quote
"These are taken within our model viewer, and the background is not representative of the actual in-game terrain."

I read this as the terrain behind the Tiger Moth is just a place holder. We know Olegs vision for the terrain is photorealistic, and I'm sure he has alot of tweaking to do before its presentable enough for him to want to provide us with screens or a video. Hopefully it will progress enough in the coming months for this to happen.

Modelling this highly detailed map in a huge undertaking, and we have no idea from the info we have seen, how so far along this part of the project has progressed. We do know that Oleg wasn't happy with the colors and was taking the project home over the holidays to tweak them himself.
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  #35  
Old 01-19-2010, 06:26 PM
Insuber Insuber is offline
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Insuber ... quote:

"I didn’t like particularly the external *Tiger Moth* views"

I meant the aircraft view, not the terrain ...

The plane looks flat, maybe it is WIP issue, maybe not. I don't know.

Regards,
Insuber


Quote:
Originally Posted by Chivas View Post
Luthier..Quote
"These are taken within our model viewer, and the background is not representative of the actual in-game terrain."

I read this as the terrain behind the Tiger Moth is just a place holder. We know Olegs vision for the terrain is photorealistic, and I'm sure he has alot of tweaking to do before its presentable enough for him to want to provide us with screens or a video. Hopefully it will progress enough in the coming months for this to happen.

Modelling this highly detailed map in a huge undertaking, and we have no idea from the info we have seen, how so far along this part of the project has progressed. We do know that Oleg wasn't happy with the colors and was taking the project home over the holidays to tweak them himself.
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  #36  
Old 01-19-2010, 06:38 PM
GOZR GOZR is offline
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If I look into the cockpit my pupil will enlarge to let my light in. When I look back out again, I'd expect a slight over-brightness in my vision

well it's not quite like this in RL Puma.. like in ARMA2 totally unreal.. having the sun strong like in IL2 is great for sure.
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  #37  
Old 01-19-2010, 08:05 PM
Tree_UK
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Quote:
Originally Posted by Chivas View Post
Luthier..Quote
"These are taken within our model viewer, and the background is not representative of the actual in-game terrain."

I read this as the terrain behind the Tiger Moth is just a place holder. We know Olegs vision for the terrain is photorealistic, and I'm sure he has alot of tweaking to do before its presentable enough for him to want to provide us with screens or a video. Hopefully it will progress enough in the coming months for this to happen.

Modelling this highly detailed map in a huge undertaking, and we have no idea from the info we have seen, how so far along this part of the project has progressed. We do know that Oleg wasn't happy with the colors and was taking the project home over the holidays to tweak them himself.
The terrain has been finished since May last year Chivas.

See Oleg quto below.

Oleg: The main content is ready now. 10% of the content — such as the ships and some of the ground objects on the airfields — are all that is left to be done. At the same time we are currently adding new 3D graphic effects and other features to the Storm of War series engine, and make the campaign, animate people, test and retest, etc. During the year we will spend time completing the Storm of War series engine and the first project, Storm of War: Battle of Britain. So to say that it is now 80% complete would be accurate.

According to Oleg all that needs to be finished are ships and some ground objects and some 3D graphic effects. The actual Terrain has been done for a good while.

Last edited by Tree_UK; 01-19-2010 at 08:09 PM.
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  #38  
Old 01-19-2010, 08:55 PM
Chivas Chivas is offline
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Quote:
Originally Posted by Tree_UK View Post
The terrain has been finished since May last year Chivas.

See Oleg quto below.

Oleg: The main content is ready now. 10% of the content — such as the ships and some of the ground objects on the airfields — are all that is left to be done. At the same time we are currently adding new 3D graphic effects and other features to the Storm of War series engine, and make the campaign, animate people, test and retest, etc. During the year we will spend time completing the Storm of War series engine and the first project, Storm of War: Battle of Britain. So to say that it is now 80% complete would be accurate.

According to Oleg all that needs to be finished are ships and some ground objects and some 3D graphic effects. The actual Terrain has been done for a good while.
Adding 3d graphics effects can also be terrain related. I'm sure ideas and technology advances has changed what he can and can't do with his game engine over the last few years. Anyway as you well know things change.
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  #39  
Old 01-19-2010, 09:22 PM
Tree_UK
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Yeah, but there has to be a point when someone decides its done, If the Terrain in May 2009 was finished you'd of thought we would have had at least a glimpse of it by now.
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  #40  
Old 01-19-2010, 09:37 PM
IceFire IceFire is offline
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We don't know exactly what he means by the terrain is finished. He may mean (I won't pretend to put words into peoples mouths) that the terrain system is finished. But the actual look of the terrain can be massively altered by textures alone... just like at the Slovakia map... same terrain system as always but the visual is much more impressive than the earlier maps that we have.

We have seen a few shots of the terrain on the test map but I suspect that is still not what the finished look is going to be like at all. Soon I hope!
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