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#251
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Well the first video is modern with a cam. It is the only Stuka replica flying today.
It was made built by Louis Langhurst, and a guy in maine has it now. I wish I could take it up for a couple of hours ! It looks like good times ![]() Been thinking about building a WWI replica, I have always wanted to do that since back when I was a kid ! ROF has brought that dream back full force. I'm still thinking about starting some kind of contest with a leaderboard for WOP's SP. It is the hardest flight game I may have ever played on Sim with Limited F&A and no retrys. I'd really like to see someone beat the entire game like that ! More and more I don't think its possible. The timed missions are just brutal ! You got to be on it and some of them are at night and that is even harder. Thats one aspect of WOP I really like, but then I like really hard games. Yes I have FSX , but I personally think Xplane 9 has the most spot on FM of any modern Sim. DESODE Last edited by Desode; 01-11-2010 at 05:11 AM. |
#252
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I have to say thats the best representation of real flight I have seen on a pc. I cant speak for the FM/DM etc. but as far as the feeling of actually being up in the air, hands down the best. No doubt its leaning in the arcade direction but I hope SOW of maybe even Il2 can adopt some of the smooth graphics and lighting. Last edited by Tempest123; 01-14-2010 at 01:05 PM. |
#253
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Ok, just played the demo, yes the graphics are amazing and smooth. I really enjoyed the La-7 mission, to watch the whole city smoking and so many planes was really neat, really felt like you were there, great feeling of motion and realism. The flight model is def. arcade, as is the gameplay, and there is waaaayyy to much "hud" stuff going on around you (this can probably be turned off), the DM is also poor, and I didn't even know I had been hit until I looked outside and saw holes in my plane. The radio voices are very corny, english with a cheesy russian/british/you name it/ accent, and lots of repetition. The interface is kind of a pain to setup joystick and keys etc. but the cinematics and music are great. On a whole I really enjoyed *watching* the whole sim, all the little details on the ground, enemy encampments, houses, makeshift runways etc, flak everywhere etc. WoP feels much more "alive" than il2. But *actually playing* the sim was lackluster compared to Il2.
An interesting thing was that with all its amazing graphics it still runs faster than Il2 in perfect mode...(but Il2 with water=4 still has better water!). So if we could get the graphics of this with the realism of Il2, that would be great. But Il2 is still much better, I think SoW has nothing to worry about from this sim unless wop really change directions towards realism. |
#254
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Wow, that 262 flight scene is truly amazing.
![]() I played the demo but I should order one at Steam. I'd be disappointed if SOW graphic is not as good as BOPs. BOP graphic is hands down the best so far. Feels right, scaled right. Last edited by =815=TooCooL; 01-15-2010 at 08:16 PM. |
#255
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Having some real training experience in private plane and tri-axes ultralights, I can say that tinted filters apart (for me a big art mistake), this game have the best immersion graphic ever done in a video game. What is really spectacular with this game is that from one altitude to another, the change is completely flawless, every altitude is really spot on with rich details and effects that really put the player in a cockpit in a very realistic world. It's a real pleasure to do some VFR in this game especially in the bumpy GB coast or the Berlin area.
Having the IL-2 Mdv, the planes behaves in a decent way on sim mode and like in reality, you have to be easy on the stick and know the power and weakness of your plane. The combat part is challenging even with its flaws. Sure it will need some refinement but out of the box, it's pretty dam good! The big problem of this game is, in my opinion, its original predecessor: BoP on console: this game was created with the console crowd in mind: the mainstream crowd from the 8 years old to gran pa...: little map with few or no place to land, arcade hyper scripted missions, no real career mode, simplified damage and gun accuracy,... and here is the real big tragedy for us, the PC crowd and pilot enthusiasts: That to really change the game to be a better decent simulation, devs will have to redo large part of the original code. Sure it will be easy to tweak the Damages, the MDVs, to add a quick mission editor... but what about the big things like bigger maps with airstrips or a more randomized campaign/carreer mode with more varied and common types of mission (CAP, Scramble, Defense, Escort, Fighter sweep....) ? will it be possible? Do the devs have the will to take their game a little further? I don't think so, unfortunately... In conclusion, I don't think WoP will ever be a serious match for SoW complexity and depth... at best, it will stay as a good dog fighter simulator with decent simulation parts. I really hope that for unknow reasons known by Oleg himself, SoW will hide its charms from us to the end, but I doubt it, I don't see it matching the fluid graphic Awesomness of WOP... unfortunately... maybe for the next generation of flying simulator... Last edited by Dude27; 01-15-2010 at 08:52 PM. |
#256
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I to have played this demo, and its amazing how smooth it does run, with all that is going on around you...(I was playing in sim mode, with the sensitivity up about half way) I am not a real life pilot, so im not going to sit here and say something dosent feel "real". I have played quite a few flight sims though and with the Fm controls set the way they were the plane still felt on the "arcade" side...as many before me have mentioned. I loved the graphics, and the shadows in the cockpit was really well done....that being said, when i think of a great sim, i think of the immersion factor.
As an example, i will throw this out there...In the game European Air War. When you started the game, it felt like you were part of something bigger going on around you. It seems like games these days try to make the war revolve around you...if that makes any sence. In EAW you started off in a squadron, and as you progressed you got to be the squadron leader and got to make decisions that affected what was going on around you. You would feel a bond between you and your pilots that were flying with you. As good as flight sims have gotten graphics wise and FM/DM wise...i still havent gotten that feeling with any other sim. There were alot of times that i would have my engine shot up so bad ,that i would turn back over the channel only to have my engine give up half way across. Instead of ditching... i would do everything i could to glide my plane as far as i could to reach the otherside and desperately find a base to land so i could survive to fight again... ![]() It wasnt my intension to turn this into an EAW post, but when i think of immersion/fun factor/realism...its not always just great graphics and realistic FM's. Correct me if im wrong, there is a reason that we are all here discussing realism or the lack there of in some cases... deep down we all wonder what these guys REALLY went through everytime they strapped into the cockpit of the fighter or bomber that they flew. And another thing that really bothers me! In this day and age, why are we STILL piloting Pilotless aircraft! U look at any of the Racing games out right now and most of them will put you in first person mode where you can see the drivers arms and body. I cant believe this isnt more of an issue than wether the terrains color pallet is closer to Hollywood than real life...Really??? I would also like to see more campaigns in flight sims with pilot career mode, so that players could feel more attached to there pilot. Maybe implement some way of playing your pilot on the ground (after you crash land or ditch)in first or third person mode,to get back to your base safely! I realize that it sounds crazy, but instead of having a ton of flyable aircraft and diffrent campaigns to choose from... i would rather have one map like BOB with a small set of flyable plane sets and implement stuff like what i have mentioned ..how fun would that be? S! Last edited by Ribbs67; 01-15-2010 at 09:37 PM. |
#257
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Took some P-51D video to praise the sensation of WOP.
One of P-51D single mission in game. It just feels like 'Dogfight' in history channel. This is the scene I've been dreaming. Korean chatter is from my squadmates so plz don't bother. Forgot to turn off TeamSpeak. ![]() Last edited by =815=TooCooL; 01-16-2010 at 03:33 PM. |
#258
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S!
More simulator added to WoP and we have another WW2 game to play ![]() ![]() |
#259
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#260
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If WoP where a simulation i would be happy.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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