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#11
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#12
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Don't worry, its just so small part....
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#13
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#14
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Thanks again Oleg.
I love updates like this as I really enjoy seeing the people behind the product. Perhaps when you release SoW:BoB you can include a photo of the entire development team.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#15
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Very nice.
And we even got to see the BR-20 cockpit. ![]() |
#16
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That's great - I was already looking forward to those insights, the place where SoW is born and the people behind the scene. Thanks for all working on it.
They even don't take the time to eat, drink or shave other than on their workstations ![]() The ship looks great in the water and the briefing looks very promising. What do you think about the camera? ![]() |
#17
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will all the buildings be modeled rather than texture map with small amount of buildings?
will roads be detailed enough to see curbs, roadway markings, and textures like asphalt, brick, or cobblestone Last edited by AdMan; 11-27-2009 at 02:54 PM. |
#18
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Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
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#19
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Hi Oleg,
thanks for further update pictures ![]() |
#20
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Great stuff... I like the pilot template that I saw... The more detailed briefings are great too.. I imagine that online wars etc would be even better in SoW because of the greatly expanded options.. Will the brief be interactive.. as in being able to scroll through multiple pages and such and if so is that something that the host would do on the server end or each individual user on their end.
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