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#31
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A. It's not sarcasm.
B. I perfectly understand what you want. C. It's not an "issue", it's a request for useless eye candy that in no way will enhance immersion. In fact it will detract from it. Flying in the third person perspective? Not a good idea.
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#32
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#33
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I would imagine that it could take quite a lot of work to model a human in the cockpit, to the same quality as the rest of the cockpit is now (as seen in screen caps).
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#34
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Last edited by zaelu; 11-27-2009 at 06:17 AM. |
#35
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Would it matter to you if he was? Doesn't seem like it. Oleg and luthier have both said 'no, too much work' already.
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#36
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Yes, no need to have visible body in cockpit. However, I hope that "invisible" body will still have limits and we will not be able to turn heads like birds or like that little girl in movie "Exorcist".
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#37
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Haha! We do have limits already, to be fair, just not fully-tightened-for-combat harness kind of limits. The worst one for anatomical impossibility at the moment is upward, IMO.
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#38
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Hi,
I want to clarify this. No, I am not working on Sow:BoB. I work however since a long time in the movie/games industry as visual consultant and art director, and I lead 3D teams all the time. Over time I have come to an understanding of specific 3D related problems. The misconception you guys are doing is to think the problems relates sorely to build a pilot model, but that is not the whole story. The real problem is the integration. Luthier has already said it too. |
#39
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KOM.Nausicaa, you are correct. I know how the "simple animations" from 3DS max are convoluted translated into hier.him and other files that control all the cockpit and I imagine is a PITA for one guy to do it. But... so is the whole game after all... if enough want the game... the game gets out. If enough want the pilot... the pilot will get out.
However... we... the supporters of "optional in cockpit viewable pilot" are asking if the pilot canot be modeled due to resource shortage at least let the door opened to moding it after release. But... we are "welcomed" by people that say: ...due to resource limitations and the fact that we hate (for psyhological reasons we do not disclose) what you like, not only that the pilot should not be included... but the door to moding it should be firmly closed and all people asking for it should be ridiculed with Barbie doll wet dreams comparisions and stuff.... If you know what I mean ![]() |
#40
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I highly doubt you'll see your own body in the cockpit in the release, and, as I've recently come to realize, the main reason is 6DOF. Not just with TrackIR; you can move around the cockpit with the mouse too.
We would either have to restrict your head movements to what the 3D pilot model can animate, or have the model twist and distort comically to follow your POV. Either would detract from the game hugely. Dashboard being constantly blocked by your limbs would also hugely detract from the game, and amplify the 6DOF issue even further. I myself really, really, really want to have a body in the game. There are many others in the team who feel exactly the same. We've been trying to figure out a way for years. But it just creates more problems than it solves. Maybe if we were doing a study sim, maybe, but with multiple flyables, there's just no way. You're more than welcome to try with the mods though. |
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