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IL-2 Sturmovik The famous combat flight simulator.

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  #31  
Old 11-26-2009, 11:05 PM
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ElAurens ElAurens is offline
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A. It's not sarcasm.

B. I perfectly understand what you want.

C. It's not an "issue", it's a request for useless eye candy that in no way will enhance immersion. In fact it will detract from it. Flying in the third person perspective? Not a good idea.
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  #32  
Old 11-27-2009, 12:56 AM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by zaelu View Post
You keep imagining is so much complicated to have the pilot body animated for those... 6 flyables.

Maybe a guy who knows a bit about 3D working would tell us how much time is it taking to link the hands (2, TWO) and the legs (yep, two also) to the Stick-throttle and respectively, rudder pedals so they will move in sync with the already animated stick,throttle and pedals. Or you don't wish for them to be animated either? I thought so... This done with a modern 3D application and not 3d max 1.0.

But rest assure... if Oleg lets this opened for moding will be aout from moding garages in short time.

As for the Barbie doll from the post above... that sarcasm is just hiding the misunderstanding of the issue.
Well I know about 3D and you wont get the pilot. It not possible in the SoW BoB cockpits, or at a huge price of work only - very huge. I think the whole discussion is a loss of time.
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  #33  
Old 11-27-2009, 01:58 AM
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Originally Posted by KOM.Nausicaa View Post
Well I know about 3D and you wont get the pilot. It not possible in the SoW BoB cockpits, or at a huge price of work only - very huge. I think the whole discussion is a loss of time.
I would imagine that it could take quite a lot of work to model a human in the cockpit, to the same quality as the rest of the cockpit is now (as seen in screen caps).
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  #34  
Old 11-27-2009, 06:14 AM
zaelu zaelu is offline
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Quote:
Originally Posted by ElAurens View Post
A. It's not sarcasm.

B. I perfectly understand what you want.

C. It's not an "issue", it's a request for useless eye candy that in no way will enhance immersion. In fact it will detract from it. Flying in the third person perspective? Not a good idea.
How do you understand "perfectly" if you name this "flying in 3rd person"? is about own virtual body awarenes... in first person... you dont see your head... you see the rest of your body. you are in that head as in first person.

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Quote:
Well I know about 3D and you wont get the pilot. It not possible in the SoW BoB cockpits, or at a huge price of work only - very huge. I think the whole discussion is a loss of time.
OK... let's hear a different opinion. Are you working on SoW?

Last edited by zaelu; 11-27-2009 at 06:17 AM.
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  #35  
Old 11-27-2009, 06:22 AM
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TheGrunch TheGrunch is offline
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Originally Posted by zaelu View Post
OK... let's hear a different opinion. Are you working on SoW?
Would it matter to you if he was? Doesn't seem like it. Oleg and luthier have both said 'no, too much work' already.
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  #36  
Old 11-27-2009, 06:36 AM
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ZaltysZ ZaltysZ is offline
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Yes, no need to have visible body in cockpit. However, I hope that "invisible" body will still have limits and we will not be able to turn heads like birds or like that little girl in movie "Exorcist".
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  #37  
Old 11-27-2009, 06:43 AM
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TheGrunch TheGrunch is offline
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Originally Posted by ZaltysZ View Post
Yes, no need to have visible body in cockpit. However, I hope that "invisible" body will still have limits and we will not be able to turn heads like birds or like that little girl in movie "Exorcist".
Haha! We do have limits already, to be fair, just not fully-tightened-for-combat harness kind of limits. The worst one for anatomical impossibility at the moment is upward, IMO.
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  #38  
Old 11-27-2009, 04:16 PM
KOM.Nausicaa KOM.Nausicaa is offline
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Originally Posted by zaelu View Post
OK... let's hear a different opinion. Are you working on SoW?
Hi,

I want to clarify this. No, I am not working on Sow:BoB. I work however since a long time in the movie/games industry as visual consultant and art director, and I lead 3D teams all the time. Over time I have come to an understanding of specific 3D related problems.
The misconception you guys are doing is to think the problems relates sorely to build a pilot model, but that is not the whole story. The real problem is the integration. Luthier has already said it too.
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  #39  
Old 11-27-2009, 06:35 PM
zaelu zaelu is offline
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KOM.Nausicaa, you are correct. I know how the "simple animations" from 3DS max are convoluted translated into hier.him and other files that control all the cockpit and I imagine is a PITA for one guy to do it. But... so is the whole game after all... if enough want the game... the game gets out. If enough want the pilot... the pilot will get out.

However... we... the supporters of "optional in cockpit viewable pilot" are asking if the pilot canot be modeled due to resource shortage at least let the door opened to moding it after release.

But... we are "welcomed" by people that say: ...due to resource limitations and the fact that we hate (for psyhological reasons we do not disclose) what you like, not only that the pilot should not be included... but the door to moding it should be firmly closed and all people asking for it should be ridiculed with Barbie doll wet dreams comparisions and stuff....

If you know what I mean ...
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  #40  
Old 11-27-2009, 06:50 PM
luthier luthier is offline
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I highly doubt you'll see your own body in the cockpit in the release, and, as I've recently come to realize, the main reason is 6DOF. Not just with TrackIR; you can move around the cockpit with the mouse too.

We would either have to restrict your head movements to what the 3D pilot model can animate, or have the model twist and distort comically to follow your POV. Either would detract from the game hugely. Dashboard being constantly blocked by your limbs would also hugely detract from the game, and amplify the 6DOF issue even further.

I myself really, really, really want to have a body in the game. There are many others in the team who feel exactly the same. We've been trying to figure out a way for years. But it just creates more problems than it solves. Maybe if we were doing a study sim, maybe, but with multiple flyables, there's just no way.

You're more than welcome to try with the mods though.
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