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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

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  #41  
Old 11-25-2009, 12:29 PM
Elwin Elwin is offline
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There is second point of non lenear thing .. basicaly on eaxh island there are weaker and stronger stacks .. after clearing a weaker its good to move to next one, not to try kil the strongest ... unless you are realy strong and even invinvcibles are not a problem
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  #42  
Old 11-25-2009, 12:32 PM
DGDobrev DGDobrev is offline
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Quote:
Originally Posted by Mandea View Post
I already realised it's not linear. that's why I choose my targets extremely careful and travel a lot between islands. and yes, I try to stick as much as possible with my original troops. too bad you can't sell troops or get somthing in return, when you don't need them. although you can trade runes, and change kinghts in dark knights etc

for me a 140 turn battle has nothing to do with playing a game. it's a waste of time. it's chess.
Correct me if I'm wrong, but in chess one the best things you can do is to lure the opponent into a trap (by misleading him he'll gain something, he'll capture your piece, by giving him a false sense of security, and so on). If the opponent bites, you usually win a piece at least. So the trap worked in this case, didn't it... Or should I throw my real-life gold and bronze chess medals away.

Well, so you simply do the same thing here. You show the AI a false opportunity, set a trap, the AI bites it, it dies, the trapper medal counter improves. Rather than winning a piece, you kill one here. It is different from using the trap to slow the enemy advancement, because slowing it means like you're using something like a pin in chess terms - you pin the enemy piece for a turn and that is it, with the small difference that this unit ends its turn while the pinned chess piece may still move (regardless of the consequences).

On the other hand, sometimes your opponent is smarter than that and he may avoid the trap - or he may not see it, but be lucky enough to avoid it by playing another move.

The same happens here. Either the AI bites, or not. At least in this game you can "help" the AI to bite using dragon abilities, unit abilities and spells.
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  #43  
Old 11-25-2009, 01:34 PM
Infiltrator Infiltrator is offline
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I think it's unfair to compare the opponent AI here to a chess game. He'll ALWAYS bite the trap which isn't challenging at all.
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  #44  
Old 11-25-2009, 02:12 PM
DGDobrev DGDobrev is offline
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Well, if he'll always bite, in that case the medal shouldn't be so hard to get and we shouldn't be having this little debate

Well, actually the AI sometimes doesn't bite and sometimes you're unlucky and the trap doesn't kill the troop, leaving it to a few HP, and leaving you to swear at your misfortune. So what? The next trap will kill it

Last edited by DGDobrev; 11-25-2009 at 03:13 PM.
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  #45  
Old 11-25-2009, 03:09 PM
travelingoz travelingoz is offline
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"Well, if he'll always bite. in that case the medal shouldn't be so hard to get and we shouldn't be having this little debate"


Classic DGD! I spat my coffee all over my keyboard when i read this! Checkmate then is it?
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  #46  
Old 11-25-2009, 03:15 PM
DGDobrev DGDobrev is offline
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Well, I am not the one with the authority to make a checkmate. I am certain that the game developers have made the game as they should. It has been running for over 6 months in Russian, and nobody changed a thing. So it is highly unlikely that things will start changing now, simply because some players think that there are other ways that some parts of the game should look like.
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  #47  
Old 11-25-2009, 04:18 PM
Urbz Urbz is offline
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Quote:
Originally Posted by Meow View Post
Yeah somehow these medals aren't working out to be much fun for me either.

I'd agree with the sentiments that traps should be for units killed, or number of groups stopped, or something sensible.

But something is just not right with the whole process. My games consist of walling of a unit and berzerking him 10x in a row each battle. I then move on to stone skin 10x in a row. I use inquisitors and phantom to summon endless rage to level my dragon. And I dig three chests every battle. And I wall off, sleep, whatever the enemy each battle until I get that done. I've used 3000 rage now in 9 battles. I wouldn't call that fun... but the game heavily rewards such play.

I head into each battle not with the intention to decimate the enemy as best I can, but rather to tick off as many medal check boxes as I can, and to lvl my dragon as much as possible.

In an ideal game I shouldn't have to choose between fun or making the most out of my character. That's what mmorpgs are for.
I do actually agree to a certain extent, also after kiting pretty die-hard in my impossible paladin without losses game I just wish kiting chart guardians wasnt an option.
It's simply too tempting to do if you cba with it, especially if you want to play without losses, either for the medal or the whole game.
I'm now back at debir without having killed anything there ( think ive had like 4 battles ) on a lvl 16 paladin with 54xx leadership and 3 archdemon, 2 tirex, 24 paladins etc. and fully stuffed with items, just spamming spells and such to gain more medals pretty much like your said, can't say it's much fun really.
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  #48  
Old 11-25-2009, 04:56 PM
DGDobrev DGDobrev is offline
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It is normal to feel like that in the beginning - I did too in my current game. Wait will you get to the boss battles, castle sieges, and the tougher heroes that spam geyser like crazy. It is in those battles where a no-loss game is decided.
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  #49  
Old 11-25-2009, 06:41 PM
supersonu1 supersonu1 is offline
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Quote:
Originally Posted by DGDobrev View Post
Well, if he'll always bite, in that case the medal shouldn't be so hard to get and we shouldn't be having this little debate
But DGD we are NOT I repeat NOT discussing toughness of the trap medal. We are discussing the medal requirement for trap medal doesn't make an iota of sense with the purpose of trap spell.

Quote:
Originally Posted by Meow View Post
Yeah somehow these medals aren't working out to be much fun for me either.

I'd agree with the sentiments that traps should be for units killed, or number of groups stopped, or something sensible.

But something is just not right with the whole process. My games consist of walling of a unit and berzerking him 10x in a row each battle. I then move on to stone skin 10x in a row. I use inquisitors and phantom to summon endless rage to level my dragon. And I dig three chests every battle. And I wall off, sleep, whatever the enemy each battle until I get that done. I've used 3000 rage now in 9 battles. I wouldn't call that fun... but the game heavily rewards such play.

I head into each battle not with the intention to decimate the enemy as best I can, but rather to tick off as many medal check boxes as I can, and to lvl my dragon as much as possible.

In an ideal game I shouldn't have to choose between fun or making the most out of my character. That's what mmorpgs are for.
You have absolutely nailed the point!
In most fight by the end of 3rd turn i have completely destroyed the most enemy stacks save for one melee unit. Then I cast slow on the unit and use my dragon' push ability to keep knocking that unit back to starting point while i cast as much as stone-skin spell, fire spell, shield spell and inquisitor's holy rage ability and what not for 3-4 mind bogglingly boring turns to level up my medals.

Let me tell you when i was playing KBTL a year ago i was giving that game 5+ hrs sitting in one session. Here in KBAP i get bored after a single hour of uselessly leveling up medal and decide to play after some time.
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  #50  
Old 11-25-2009, 06:43 PM
DGDobrev DGDobrev is offline
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Well, as the saying goes, to each one his own I, for one, love to level up the medals. Gives me something else to do, and to strive for.
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