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IL-2 Sturmovik The famous combat flight simulator.

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  #371  
Old 10-28-2009, 08:38 AM
Darkbluesky Darkbluesky is offline
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Hi Oleg

Thanks for the news and for the human and honest answers. That is top quality in the industry, no matter what other could say! Thanks

I have just known that SOW will be DirectX10/11, that is wonderful news for the subject of my question:

I would like to know if you are doing it in a way to be compatible with nvidia 3D Vision technology (stereoscopic gaming product that converts in real time any DirectX game to stereocopy). Maybe nvidia contacted you about that. Nvidia is giving support to developers to make their games compatible. Maybe that could help.


The old IL2 was working in OGL and excellent settings max, with old stereoscopic solution from nvidia, but that product (old stereo solution I mean) was really poorly supported. Nevertheless I couldn't imagine to play IL2 in 2D (or flat 3D if you want), so amazing is IL2 with real depth... The new one (3D Vision) is completely different in terms of marketing and reliability. It is much more supported by the market and nvidia.

In general (and theoretically) it only needs "a fraction" (or not!) of the work that could cost to implement other techs (for example phyXs which you said you were already doubting about it...)

Thank you very much!

PS I am personally VERY satisfied that the next WWII flight sim is developped by you, because I admire your professionality and honesty, as anybody can see by reading your posts. Quite rare to find today. That is.

Last edited by Darkbluesky; 10-28-2009 at 08:50 AM.
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  #372  
Old 10-28-2009, 08:55 AM
Feuerfalke Feuerfalke is offline
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More great news than I can count.

Craters on the runway - hooah!
Shared kills - yeah!
Complex scoring - awesome!

Quote:
And in my opinion Internet now is way better way to advertize anything.... especially when developers speaking directly to users, to old and future.
So true.


I'm really looking forward to see alll those awesome details coming together in a great simulation.

And again thank you for taking your time to answer all our questions. I don't know if you invented this level of communication, but it's definitely a rare sight that the leading developers take so much time to talk to their communities like you and luthier do. Thank you very much for that!
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  #373  
Old 10-28-2009, 08:55 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Darkbluesky View Post
Hi Oleg

Thanks for the news and for the human and honest answers. That is top quality in the industry, no matter what other could say! Thanks

I have just known that SOW will be DirectX10/11, that is wonderful news for the subject of my question:

I would like to know if you are doing it in a way to be compatible with nvidia 3D Vision technology (stereoscopic gaming product that converts in real time any DirectX game to stereocopy). Maybe nvidia contacted you about that. Nvidia is giving support to developers to make their games compatible. Maybe that could help.


The old IL2 was working in OGL and excellent settings max, with old stereoscopic solution from nvidia, but that product (old stereo solution I mean) was really poorly supported. Nevertheless I couldn't imagine to play IL2 in 2D (or flat 3D if you want), so amazing is IL2 with real depth... The new one (3D Vision) is completely different in terms of marketing and reliability. It is much more supported by the market and nvidia.

In general (and theoretically) it only needs "a fraction" (or not!) of the work that could cost to implement other techs (for example phyXs which you said you were already doubting about it...)

Thank you very much!

PS I am personally VERY satisfied that the next WWII flight sim is developped by you, because I admire your professionality and honesty, as anybody can see by reading your posts. Quite rare to find today. That is.
First of all thanks you for you warm words. Really my honesty was always a problem in my life... Especially in soviet time...

If NIVIDIA will give us that hardware later, then I don't think that to implement the page of their souce code would be too complex. I personally have great experience in steroscopic images both in photo and computer. In the past we were one of the very first developers that supported VFX-1 and I-Glasses helmets and stereo gogles. But it was born probably too early.

Last edited by Oleg Maddox; 10-28-2009 at 08:57 AM.
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  #374  
Old 10-28-2009, 09:04 AM
Darkbluesky Darkbluesky is offline
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Thanks for the quick and kind reply!. Glad to hear that you like and have great experience on stereoscopy. I like it too!

According to what I know the stereo images are created by the driver, thus only some "good practices" in the way the 3D rendering is done should be considered...but I am not a developer, so I am not completely sure.

If you don't mind I'll link your answer in a topic in the nvidia 3D vision forums. From time to time Andrew Fear (person in charge of 3D Vision product inside nvidia) appears and answers/reads, etc, so maybe I could "awake" them and make them to contact/supply you with the needed...

Last edited by Darkbluesky; 10-28-2009 at 09:10 AM.
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  #375  
Old 10-28-2009, 09:12 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Darkbluesky View Post
Thanks for the quick and kind reply!. Glad to hear that you like and have great experience on stereoscopy.

According to what I know the stereo images are created by the driver, thus only some "good practices" in the way the 3D rendering is done should be considered...but I am not a developer, so I am not completely sure.

If you don't mind I'll link your answer in a topic in the nvidia 3D vision forums. From time to time Andrew Fear (person in charge of 3D Vision product inside nvidia) appears and answers/reads, etc, so maybe I could "awake" them and make them to contact/supply you with the needed...
NVIDIA in direct contact with us. Currently they want us implement the separate support of CUDA.
However its not a time when we may spend additional great time to work with it even it is possible. But we are in constant contact and they never told me about new steroscopic item.
Anyway any implementation of such things as steroscopic should go only when everything is clear and we may spend additional time. Maybe even after release. Because I'm sure there will be add-ons. Not like in the past, but will be. Something will be free. Something - not. The project is too much time and money engrossing due to its complexity.
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  #376  
Old 10-28-2009, 09:19 AM
Tree_UK
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Hi Oleg, its good you expect the game to be released in 2010, can I ask at what point of the development do you plan to start creating the campaigns for BOB, is this something you do after beta test? Also is it possible you could give us some insight into how the Campaigns will differ from Il2. I wish you luck it sounds like you have a massive amount of work to complete.
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  #377  
Old 10-28-2009, 09:22 AM
Oleg Maddox Oleg Maddox is offline
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Please discuss here. On Monday I will read and maybe answer some questions about only posted shots.
He-he.... seems you got answers way more than promised.....
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  #378  
Old 10-28-2009, 09:35 AM
Darkbluesky Darkbluesky is offline
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Originally Posted by Oleg Maddox View Post
But we are in constant contact and they never told me about new steroscopic item.
LOL Incredible ...I guess nvidia is too big and they fight in several different fronts . Well, but the product exists and is called 3D Vision. They know about it (and it is normally available in Russia as it is in Europe or America)

Completely agree, the basic/important things are the first. Moreover I remember some other games released patches for stereo support (at the time of the old stereoscopic solution) even after release (LockOn did that, and the first Blazing Angels too)

I'll post in 3d vision nvidia forums anyway to make people be aware SOW:BOB.

I can hardly believe "talking" with you. Thanks a lot for all you do and for being as you are.
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  #379  
Old 10-28-2009, 09:37 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tree_UK View Post
Hi Oleg, its good you expect the game to be released in 2010, can I ask at what point of the development do you plan to start creating the campaigns for BOB, is this something you do after beta test? Also is it possible you could give us some insight into how the Campaigns will differ from Il2. I wish you luck it sounds like you have a massive amount of work to complete.
Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online

However simple Il-2 style dogfight we will keep for novices and their trainings
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....

Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim.
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  #380  
Old 10-28-2009, 09:46 AM
Abbeville-Boy Abbeville-Boy is offline
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Quote:
Originally Posted by Oleg Maddox View Post
Really my thoughts about campaign now changed. I don't think anymore that single play campaign is so importnat thing in a modern fligth sim (or speaking common - in any game). It doesn't means we stop it. It measn that we will try to put more gameplay features into online modes... and all of them will be based on the special BATTLE ENGINE that we are almost finished in development (with the possibility to increase features in future) its a complex system that allow to get the modes of gameplay from the only one universal gameplay engine in which are present elements of many known types of online and single gameplay of very different games. Just for example we may use it for deathmatch like in shooter, of for constant cooperative play... Constant cooperative gameplay means that in single play we may use it just for one gamer... How this mode (single play) will looks in final - I don't know 100%. We know what should be. But I wont say everything now. Already told too much about online

However simple Il-2 style dogfight we will keep for novices and their trainings
But I thin bomber there also will be playable as multicrew. Don't know if we will keep the name for this as dogfight....

Everything I told here in code is ready as alpha, except sigle play campaign based on this code. We will begin tunings of this code when we will have way more objects implemented in the sim.




i wish for 24/7 online war that i can join and play when time permits. that to me would be great, and i could have impact on the advance of my army
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