Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #171  
Old 10-26-2009, 06:14 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by ZaltysZ View Post
It seems No AA was used and probably no (or too little) AF. It is likely that with higher AF, landscape textures will look way sharper. Now they are too blurry.

Question to Oleg:
Currently market of LCDs is getting flooded with wide gamut displays and they show too saturated colors in non color managed environment. If I recall correctly, OpenGL has extension which lets to use color management on textures. Maybe it is possible to make this extension available as optional, so that owners of wide gamut LCDs could play with exact colors this game was intended to be played?
NEW LCD types are not too saturated... real thing is that old LCD was out of neccessary range for saturation and deep of colors
Its why we now look to some old digital photos as it is so suturated on new LCD....
Author of such shots tried to saturate on old LCD... then we get now resul of too saturated colors and some time contrast on moder LCD that have more right range of all these things.
Reply With Quote
  #172  
Old 10-26-2009, 06:19 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by ChrisDNT View Post
The lighting in the cockpit looks amazingly realistic, the feeling of "being there".

Aircrafts are simply perfect.

As always, I could mention some minor criticism against the colors of the landscapes which don't look really "British", especially on the coastal area.
Maybe some tweeking in this sector could be useful.
Perhaps less "Velvia'ish" colors (they look too much vivid) and more "Kodachrome" ones
That will be later. Technolody that we are using should be tuned finally, then we need to correct the saturation for this technology. The thing only around this.
Its why I told that don't take in account these colors in the head of dev. update.
Even scales of some trees and grass will be other.
Reply With Quote
  #173  
Old 10-26-2009, 06:25 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by 150GCT_Veltro View Post
+1

Seriously, what is this? An update about a pre-alpha multiplayer map? I was waiting for Britain not for Jurassic Park.

http://files.games.1c.ru/il2pict/grab0101.jpg

Bird of Prey land looks so good.

1. First of all would be good to read the header of dev. update. I will show Britain when it will be ready. Don't you think that others also didn't show the map a year before release?
2. Terrain there isn't bad, yes. But we have already better in detail with the close look. Remember, I told not only about controlable aricaft in future....
Reply With Quote
  #174  
Old 10-26-2009, 06:48 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Igo kyu View Post
1. I liked the text on the aircraft, but the overall paintwork looked too glossy to me, they ought to be somewhat matt. The matt paint on some plastic models probably overdoes the mattness, but the purpose is camouflage, shiny is usually wrong for camouflage.


2. I didn't like the way the cliffs ended just before sea level, when there is a beach below a cliff often the beach extends quite a long way out to sea at low tide, and the sea washes the cliff face at high tide. Tides around the UK vary from place to place between 1 or 2 metres up to 12 metres difference in water height between high and low tide, and even then, "spring" tides are much higher than neap tides (12 metres is a spring tide, with a neap tide at that place being around 7 metres high ( with the relative low being about 4 metres high (for a difference of about 3 metres))).

I look forward to the release of SoW, I suspect the decision to drop OpenGL is a good one.
1. If you was watching the old DVD-video in the pack of 1946 release with two DVDs then you should remeber that we have unique technology: weathering of aircraft. The aricraft arriviong from manufacture is new... then in time - old with weatherd surface, matt, without paint in some places, etc...
The technology we have in some items never used in any game before.
We will begin to sho such thing when it will be ready and tuned. But at the moment all aircraft will be new and without markings (that also would be weathering in time)

2. There is the beach, like you tell. I selected the point of view especially very low... until we will finish the smooth transition between too different textures. Because some would tell that is isn't so nice .
The water is traspatent. From underwater you may see something.
Reply With Quote
  #175  
Old 10-26-2009, 06:51 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by ECV56_Guevara View Post
Oleg and team: about the radars seens in those lovely screenshots, and regarding that DT is working on it for Il-2, will be functionals and operables in Bob?
That spit over the wood is wonderfull
thanx for the update!
Radars are working and will play great role in a gameplay doesn't matter single of multi.
Reply With Quote
  #176  
Old 10-26-2009, 06:55 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Baron View Post
Despite the "critisism" i think i can speak for most when i say that ingame screenshots is a giant step forward uppdate wice.

Thank u very much and looking forward to seeing more.


Btw, Igu Kyu, at sertain angles camoflage paint where infact glossy. Thats just how light reflects. Irl matt finishes never stays completly matt, u only need to wipe it down once and it becomes more glossy. Not counting dirt and wheatehering of course.
Very well said about everything.
Especially about diffeent adngles to the surface, painted in camoflase. Something even on matter surface we may see the reflection of clouds in real life. Its what we are doing in technology.
Reply With Quote
  #177  
Old 10-26-2009, 07:07 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by krz9000 View Post
the attentionspan in this forum seems to be even shorter then on youtube, doh.

first: oleg tells us that the colors are to be tweaked...and then i see one post after another that the colors are ALL WRONG. why so many people these days need to open their mouth if they have nothing to say.

this update is clearly an engine demo and not to show off the recreation of britian in its true colors.

you should point your attention to:

- normalmaped landscape and game objects
- hdri lighting
- (hardware) geometry instances (trees, grass)
- lots of cloud particles
- great attention to details from the modelling team
- curved roads (based on projected splines?)
- landclasses for terrain?
- realtime shadows with self-shadowing even on alphatextured geo (grass)
- great view-distance
- clever LODs (e.g. grass only visible when it makes sense)

hdri lighting alows for great lighting changes and affects the complete scene. at sunset everything gets a orange hue, at noon a more blueish look.

seems like there are also post-fx like object-based motion-blur. (camera motion-blur too?)
add in some vignetting and a DOF and things will look very good.

dont let youself be fooled by the crazy colors you see here. the features that make a great render are all there it seems...and this is much more important then to show a landscape that looks like britain. (content can be done by the comunity if it might suck,...the core engine not)

so lets be happy and not fall for pointless topics/wishes like vegetation grow based on weather data...doh, its nice to see olegs creation inspire people but wishes should stay reasonable i think. the holodeck is not around the corner...and oleg is not trying to build it anyway.

my questions:

1. - do clouds cast realtime shadows
2. - will there be volumetric effects? (sunbeams through clouds,...)
3. - do you plan to show lots of situationbased post fx e.g. wounds that cause blurred/darker/reddish vision or stronger vignetting, stronger blurring of the vignette with higher speeds?
4 - are instanced geometries collisionobjects (trees)


ps: i created a google wave for STORM OF WAR you can find it by searching for "group:storm-of-war@googlegroups.com"

Almost nothing to add! You have the Eye like Eagle!

Answer your questions


1. Yes.
2. Probably. Depending of time before release. At least we have all in technology to make it looking realistic. And we have already 3D search lights
3. plan, but i don't think that lots
4. Each teee has collision. There are now just one type of trees and they are not like voted in the past by community one of the graphics settings.

Last edited by Oleg Maddox; 10-26-2009 at 07:38 AM.
Reply With Quote
  #178  
Old 10-26-2009, 07:09 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
Approved Member
 
Join Date: Oct 2007
Posts: 247
Thumbs up

Wow! thanks Oleg.
Reply With Quote
  #179  
Old 10-26-2009, 07:21 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Can't help but being biased - any pics of the 109? A nice large cockpit shot perhaps? I'm in need of a new desktop background.

Oh BTW Oleg - you have mail.
Reply With Quote
  #180  
Old 10-26-2009, 07:24 AM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by nearmiss View Post
Looks like a scene from Shrek.



Hmm.... I'm sure that this map will be one of the most playable in online later.
Reading sugguesions of thousands users in the past for online gameplay we did it then(Ihave great compilation of users suggestions on my PC, accumulated for a long life of Il-2 on the market. Also this map will show most of the features for third party map creators... Don't you think about it?
This online map demonstrating already too much that no one sim had in the past and probably long time will not have.... Adn I especaiily don't show all things on this map that we have there for demostration of 3D engine features that never was present in any sim and are useful also for the ground-water-underwater based gameplay.

When I posted first in game shots of Il-2... some said that there isn't nothing new.... Then I begun to post later new and new shots of development progress and same these guys begun to say that it is too beatiful that to be real thing in the game.... The Il-2 then became N1 WWII sim in the world...

Last edited by Oleg Maddox; 10-26-2009 at 07:34 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:03 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.