Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #31  
Old 09-08-2009, 10:41 AM
redtiger02 redtiger02 is offline
Approved Member
 
Join Date: Aug 2009
Posts: 140
Default

Quote:
Originally Posted by browntrout79 View Post
You should send me a F.R. on xbox live, Browntrout79. We can team up with our "little puny soviet bees." and really show them 109's. Just dont get shot, She DOES NOT take bullets well.
"Careful Ryan, Some things in here dont react well to bullets..." Movie quote...

Thanks for the tip on the 153, I'll try that tommorow.

Those "little puny soviet bees" seems to be putting a lot of very large holes in people's wings.
Reply With Quote
  #32  
Old 09-08-2009, 02:20 PM
trk29 trk29 is offline
Approved Member
 
Join Date: Mar 2009
Location: NC USA
Posts: 1,800
Default

Why can't we all just get along on here? People take things way to personal and then drag it out for a page or two.
Reply With Quote
  #33  
Old 10-20-2009, 05:49 PM
Panzergranate Panzergranate is offline
Approved Member
 
Join Date: Sep 2009
Posts: 167
Default

If you take an I-16 above 15,00 Feet the fixed pitch 2 bladed prop struggles for traction. I've noticed that they've included historical altitude performance into the X-Box 360 version.

I took an I-16 up to 26,000 Feet in simulator model in an experiment and ended up with a forward speed of 87 MPH (WEP) with a climb speed of 78 MPH (WEP) with the nose at 10 Degrees above the horizon. Needless to say, the aircraft was becoming a pig to fly and the damned engine kept cutting out with out WEP applied. Eventually it cut out completely and I had to windmill it down over 15,000 Feet to restart the engine.

Another problem is that the I-16 is not that stable, as all highly maneverable fighters (the Brewster Buffalo being the exception to the rule) tend to want to spin and the I-16 was notorious for easily tipping into a spin, as was the notoriously awful LaGG-1 and LaGG3 "Varnished Guarenteed Coffins".

If you're a veteran from any of the Red Baron series of WW1 combat simulators, coping with extrememly unstable aircraft does develop the quick reactions to cope with them.

Try applying negative rudder when making a turn as this is what the Red Baron flying manual tells players to do. It does eneable me to turn a Fw-190 A5 inside a Spitfire IX from time to time, though it is like balancing on a shaky tight rope in realistic and simulator.

Just familiarise yourself with a particular fighter's quirks, just as real pilots have to do, before trying it in combat.

Compared to flying WW1 winged deathtraps on Red Baron, IL-2 BOP is a doddle.... at least the fighters don't pull their wings off during modest stunts.
Reply With Quote
  #34  
Old 10-20-2009, 05:54 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

Panzer i think its just a safe bet not to take this thing into combat haha. Id be more scared of the plane than the enemy
Reply With Quote
  #35  
Old 10-20-2009, 07:45 PM
Soviet Ace Soviet Ace is offline
Approved Member
 
Join Date: Jul 2009
Location: Guarding the skies of the Motherland!!
Posts: 1,271
Default

Quote:
Originally Posted by Panzergranate View Post
If you take an I-16 above 15,00 Feet the fixed pitch 2 bladed prop struggles for traction. I've noticed that they've included historical altitude performance into the X-Box 360 version.

I took an I-16 up to 26,000 Feet in simulator model in an experiment and ended up with a forward speed of 87 MPH (WEP) with a climb speed of 78 MPH (WEP) with the nose at 10 Degrees above the horizon. Needless to say, the aircraft was becoming a pig to fly and the damned engine kept cutting out with out WEP applied. Eventually it cut out completely and I had to windmill it down over 15,000 Feet to restart the engine.

Another problem is that the I-16 is not that stable, as all highly maneverable fighters (the Brewster Buffalo being the exception to the rule) tend to want to spin and the I-16 was notorious for easily tipping into a spin, as was the notoriously awful LaGG-1 and LaGG3 "Varnished Guarenteed Coffins".

If you're a veteran from any of the Red Baron series of WW1 combat simulators, coping with extrememly unstable aircraft does develop the quick reactions to cope with them.

Try applying negative rudder when making a turn as this is what the Red Baron flying manual tells players to do. It does eneable me to turn a Fw-190 A5 inside a Spitfire IX from time to time, though it is like balancing on a shaky tight rope in realistic and simulator.

Just familiarise yourself with a particular fighter's quirks, just as real pilots have to do, before trying it in combat.

Compared to flying WW1 winged deathtraps on Red Baron, IL-2 BOP is a doddle.... at least the fighters don't pull their wings off during modest stunts.
I agree with everything. Besides what was highlighted. They're called the "Laminated Coffins". There was no varnish involved.
Reply With Quote
  #36  
Old 10-20-2009, 07:50 PM
Lexandro Lexandro is offline
Approved Member
 
Join Date: Sep 2009
Location: Ankh-Morpork
Posts: 339
Default

Quote:
Originally Posted by browntrout79 View Post
"Careful Ryan, Some things in here dont react well to bullets..." Movie quote...
Sean Connery speaking to Alec Baldwin in the film "The hunt for Red October", during the scene in the ICBM housing hold on the sub.

Sorry just had to.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.