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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 10-16-2009, 04:51 PM
Crispus222 Crispus222 is offline
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Default Good try, but not realistic...

First off let me say that this is honestly my favourite game on PS3. It's so much fun and as a pilot, I decided to play the campaign on simulator mode. Now I expect realism as much as possible with a simulator mode which they have not achieved.

First, spin recovery. They don't teach this in the US anymore but they do here in Canada still. Spin recovery is as such: If in a fully developed spin, pull off the throttle immediately, full rudder deflection in the opposite direction of the spin. Once the spin has broken, level wings with aileron if necessary and pull out of dive using ailerons. YOU SHOULD NEVER TOUCH THE AILERON CONTROL AS IT WILL ACCENTUATE THE SPIN TO THE POINT WHERE YOU MAY NOT BE ABLE TO RECOVER. In the game however, it requires you to use aileron control.

Next, how come on full sensitivity, full deflection of the controls on simulator mode (as well as realistic) results in an instant spin? This is not what should happen and is incredibly frustrating.

You guys managed to program spins into the game (good job, because there is so much involved) but where are spiral dives then. Most people on sim mode are going to be entering into steep turns incorrectly which results in spiral dives.

Torque effect is my next beef. After lift off the ground torque effect becomes so minimal that it is not recognized. Why when I am straight and level on sim mode why do I experience torque effect? How about instead you be actually realistic and add asymmetric thrust for climbing and descending because that is a HUGE factor once you have are in the air.

There's quite a bit more (like WEP, that's not realistic and should not be in sim mode...), but I don't want to get into it much more. Except maybe the overpriced DLC on PSN (which has nothing to do with this topic and also has everything to do with Sony...). Bottom line, if your gonna make a simulator mode and say it's realistic, as well as put a caption that says it's for experienced pilot's, then make it realistic... It just bugs me when people on this forum keep saying it's: "SO REALISTIC"... when it's not. It bugs me so much that I created an account just to say this lol...

But, ya... Still an awesome game. Can't wait for the content update!
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  #2  
Old 10-16-2009, 05:37 PM
SL83 SL83 is offline
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Quote:
Originally Posted by Crispus222 View Post
First off let me say that this is honestly my favourite game on PS3. It's so much fun and as a pilot, I decided to play the campaign on simulator mode. Now I expect realism as much as possible with a simulator mode which they have not achieved.

First, spin recovery. They don't teach this in the US anymore but they do here in Canada still. Spin recovery is as such: If in a fully developed spin, pull off the throttle immediately, full rudder deflection in the opposite direction of the spin. Once the spin has broken, level wings with aileron if necessary and pull out of dive using ailerons. YOU SHOULD NEVER TOUCH THE AILERON CONTROL AS IT WILL ACCENTUATE THE SPIN TO THE POINT WHERE YOU MAY NOT BE ABLE TO RECOVER. In the game however, it requires you to use aileron control.

Next, how come on full sensitivity, full deflection of the controls on simulator mode (as well as realistic) results in an instant spin? This is not what should happen and is incredibly frustrating.

You guys managed to program spins into the game (good job, because there is so much involved) but where are spiral dives then. Most people on sim mode are going to be entering into steep turns incorrectly which results in spiral dives.

Torque effect is my next beef. After lift off the ground torque effect becomes so minimal that it is not recognized. Why when I am straight and level on sim mode why do I experience torque effect? How about instead you be actually realistic and add asymmetric thrust for climbing and descending because that is a HUGE factor once you have are in the air.

There's quite a bit more (like WEP, that's not realistic and should not be in sim mode...), but I don't want to get into it much more. Except maybe the overpriced DLC on PSN (which has nothing to do with this topic and also has everything to do with Sony...). Bottom line, if your gonna make a simulator mode and say it's realistic, as well as put a caption that says it's for experienced pilot's, then make it realistic... It just bugs me when people on this forum keep saying it's: "SO REALISTIC"... when it's not. It bugs me so much that I created an account just to say this lol...

But, ya... Still an awesome game. Can't wait for the content update!
Die in a fire.


(just kidding)

Are you a pilot? Do you know of this stuff? Cause it bugs me too that when I'm playing on Realistic or Sim, pulling the stick a little bit makes the plane stall and spin all of a sudden. That can't be how real planes are.


:shrug:
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  #3  
Old 10-16-2009, 06:00 PM
Doktorwzzerd Doktorwzzerd is offline
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From the Wikipedia article on War Emergency Power:
War Emergency Power (WEP) is an American term for the throttle setting on some World War II military aircraft engines. For use in emergency situations, it produced more than 100% of the engine's normal rated power for a limited amount of time, often about five minutes.[1][2] Similar systems used by non-US forces are now often referred to as WEP as well, although they may not have been at the time.
Apparently WEP actually is realistic, because whats in the game sounds remarkably like this description.

Also yeah your're sooooo much better than us for teaching stall recovery. Hope you feel like a big tough Canadian man

I'm just kidding but really? I don't fly, but its hard to believe someone could possibly get a pilot's license in the US without having been taught how to recover from a stall.
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  #4  
Old 10-16-2009, 06:02 PM
Crispus222 Crispus222 is offline
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Ya, I'm a pilot. The plane should not spin the way it does in the game with full deflection of the controls. A spin is a result of one wing stalling before the other and therefore drops resulting in said spin.
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  #5  
Old 10-16-2009, 06:04 PM
SL83 SL83 is offline
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Quote:
Originally Posted by Doktorwzzerd View Post
From the Wikipedia article on War Emergency Power:
War Emergency Power (WEP) is an American term for the throttle setting on some World War II military aircraft engines. For use in emergency situations, it produced more than 100% of the engine's normal rated power for a limited amount of time, often about five minutes.[1][2] Similar systems used by non-US forces are now often referred to as WEP as well, although they may not have been at the time.
I'm just kidding but really? I don't fly, but its hard to believe someone could possibly get a pilot's license in the US without having been taught how to recover from a stall.
Although it has been removed from most flight test syllabuses, there are some countries that still require flight training on spin recovery. In the U.S. spin training is required only for flight instructor candidates. A spin occurs only after a stall, so the FAA emphasizes training pilots in stall recognition, prevention, and recovery as a means to reduce accidents due to unintentional stalls and/or spins.

From Wiki:

http://en.wikipedia.org/wiki/Spin_(flight)#Spin_Kit
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  #6  
Old 10-16-2009, 06:04 PM
Ancient Seraph Ancient Seraph is offline
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Quote:
Originally Posted by Doktorwzzerd View Post
From the Wikipedia article on War Emergency Power:
War Emergency Power (WEP) is an American term for the throttle setting on some World War II military aircraft engines. For use in emergency situations, it produced more than 100% of the engine's normal rated power for a limited amount of time, often about five minutes.[1][2] Similar systems used by non-US forces are now often referred to as WEP as well, although they may not have been at the time.
Apparently WEP actually is realistic, because whats in the game sounds remarkably like this description.

Also yeah your're sooooo much better than us for teaching stall recovery. Hope you feel like a big tough Canadian man

I'm just kidding but really? I don't fly, but its hard to believe someone could possibly get a pilot's license in the US without having been taught how to recover from a stall.
For the commercial license you need it for sure. In Europe it's not allowed, so we don't get to practice it. I did because I flew gliders, but that's it. In the gliders I flew you also had to leave ailerons neutral. So either the planes of WWII needed aileron input as well, or it's just to not make it too easy to get out of a spin. In RL it's tough enough, but in a game it seems easy just to put one joystick to the left/right, and that's it. That might be the reason. I do know you can get out of a spin in-game just using the rudder. This is easier since you won't get into another spin as fast after you've recovered.
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  #7  
Old 10-16-2009, 06:08 PM
SL83 SL83 is offline
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I don't know about you guys - but if I were a pilot - I think I'd rather have spin recovery training just in case I manage to get into one.

Sure - teach me stall recognition and avoidance - but why wouldn't you require spin training? Any reason they yanked it from US flight training except for instructors?

It's like teaching student drivers how to avoid needing to use their brakes - but not teaching them how to use it.

In the case that you need to use it - you won't know wtf to do.
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  #8  
Old 10-16-2009, 06:14 PM
SEE SEE is offline
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Try adjusting the sensitivity down (about 40% works for me). Rarely go into a spin in Sim mode unless taken damage or made a real horses ass of it....
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  #9  
Old 10-16-2009, 06:19 PM
SL83 SL83 is offline
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This looks scary. Hahaha.

I'll stick to skydiving instead.


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  #10  
Old 10-16-2009, 06:24 PM
Crispus222 Crispus222 is offline
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Here in Canada we are taught stall recognition and spin recovery. Stall recognition in order to avoid a stall and spin recovery just in case... I think it's really stupid not to teach spin recovery. Also, spins are honestly so fun, it would have been lame to not have done them.
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