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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #11  
Old 10-02-2009, 05:59 PM
Kirill Yudintsev Kirill Yudintsev is offline
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Originally Posted by l88bastard View Post
Im not sure exactly what I am looking at with those links, but if I go in row 1 of xbox sales its looks like almost 40,000 units and ps3 sales also looks like 40,000 units so roughly 80,000 units x $49.99 = $4,000,000.00

Four million bucks on a game that probably barely cost a half million to make given that the game engine and base models were already in place...id say they made a profit and gave them a platform to build on for a sequel. If they fix all of the multiplayer problems and actually market the game I would say we are in for a nice golden age of console simming!
Once again.
Game has it's own engine and technology, made specially for this game. Did you ever seen such detailed flightsim before?
All aircraft or ladnscape models were made for this title. PC Il-2 have incomparable level of detail - all of them were done years ago for outdated technology.
Thats about your wrong suggestions about content and game.
Also half of million for game for both X360 and PS3 title is ridiculous suggestion. I do not know any title made with such budget for both platforms with any quality. Not with quality of BoP I mean but any.
Also you are wrong with your calculations. Part of money are taken by sellers, part by platform holders, and manufacture. And those parts in sum are more then a half.

One more thing about money. Publisher will start sequel only if they get, let's say 2 or 3 of production+marketing budgets back. Because this is their buisiness - not all games are profitable and they want to get not only these risks but profit.

And the last point - developers are not publishers. That means a lot of things but in terms of royalties developers are the last link of chain.

Let's talk about game, not about money, please. Your opinions about game are much more interesting for us and much more useful.

Last edited by Kirill Yudintsev; 10-02-2009 at 06:10 PM.
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  #12  
Old 10-02-2009, 06:01 PM
Kirill Yudintsev Kirill Yudintsev is offline
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Originally Posted by mdbuehler View Post
Wonder if they can do an extensive "add on" pack to the original game? That would get them around the patch size limit, they could charge a bit for it, and roll into it all the changes they were looking to make along with some additions. They have a great base game now (like COD has) so improving on it shouldn't take as much time or money I'd imagine.
Guys, we can. But it depends not on us, but on publisher.
Hope there will be addons, even lots of them, but cannot give you any information now.
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  #13  
Old 10-02-2009, 06:07 PM
FOZ_1983 FOZ_1983 is offline
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I thought of this idea whoop whoop (my claim to fame), do i get my name in the credits? lol.
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  #14  
Old 10-02-2009, 06:09 PM
Ancient Seraph Ancient Seraph is offline
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Great news!
Just wondering what the release date/year will be .
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  #15  
Old 10-02-2009, 08:57 PM
Zeroptimus Zeroptimus is offline
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I work at a game store, and I've sold every copy that we've got in, which was...5 total. So I'm trying to do my part! But yes, I will buy a sequel. I will buy twenty sequels. I will buy twenty sequels and the DLC for all of them.
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  #16  
Old 10-02-2009, 10:12 PM
Axe99 Axe99 is offline
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Sequels FTW! Particularly with the online sorted - while I love my single player, I'm also a keen online game (nearly 100 hours online on KZ2, SOCOM and bits and bobs on the CoDs, Civ:Rev, lots of other stuff), and am _really_ looking forward to online IL-2 gameplay without the lengthy lobby waits, quitting and a few new modes .
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  #17  
Old 10-03-2009, 10:22 AM
Anton Yudintsev Anton Yudintsev is offline
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Quote:
Originally Posted by l88bastard View Post
Im not sure exactly what I am looking at with those links, but if I go in row 1 of xbox sales its looks like almost 40,000 units and ps3 sales also looks like 40,000 units so roughly 80,000 units x $49.99 = $4,000,000.00

Four million bucks on a game that probably barely cost a half million to make given that the game engine and base models were already in place...id say they made a profit and gave them a platform to build on for a sequel. If they fix all of the multiplayer problems and actually market the game I would say we are in for a nice golden age of console simming!
Half a million??
Can you make two or three games for me? I'll pay twice.

Last edited by Anton Yudintsev; 10-03-2009 at 10:26 AM.
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  #18  
Old 10-03-2009, 11:52 AM
dazz1971 dazz1971 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
Half a million??
Can you make two or three games for me? I'll pay twice.
lmao !!

what worrys me is that all this talk of a sequel does this mean that your not going to focus on making expansions to the original game first ???

i mean i want to play this game for a long time and would like to see it devlope into the benchmark game i think it can be

anyway congrats on such a good job so far and keep up the good work
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  #19  
Old 10-03-2009, 02:46 PM
Anton Yudintsev Anton Yudintsev is offline
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Originally Posted by dazz1971 View Post
lmao !!

what worrys me is that all this talk of a sequel does this mean that your not going to focus on making expansions to the original game first ???

i mean i want to play this game for a long time and would like to see it devlope into the benchmark game i think it can be

anyway congrats on such a good job so far and keep up the good work
It is not depends on us.
We - ourselves - can not release even DLC or title update on our own. So it is completely publisher's decision.
Right now, we are talking publisher to make DLCs with our own money, self-funded, and release them (and get royalties), so that's not about we don't want to. Nothing decided yet.
We'll keep you updated.

Making sequel, on the other hand, is something we can do on our own.
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  #20  
Old 10-03-2009, 03:16 PM
dazz1971 dazz1971 is offline
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Quote:
Originally Posted by Anton Yudintsev View Post
It is not depends on us.
We - ourselves - can not release even DLC or title update on our own. So it is completely publisher's decision.
Right now, we are talking publisher to make DLCs with our own money, self-funded, and release them (and get royalties), so that's not about we don't want to. Nothing decided yet.
We'll keep you updated.

Making sequel, on the other hand, is something we can do on our own.
ahh ok i understand lets hope they let u guys make dlc on your own but they would prob want a share of the profit (money grabbing *****)

if you do make the sequel on your own i bet its going to be kick ass

good luck guys
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