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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#201
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Type of improvement: Gameplay cooperative
Explanation of proposals: In a multiplayer environment, allow one player to be a admin. This admin can oversee all aircraft, ships and vehicles on the map and see all aircraft in external view. This admin player who is managing the server can then introduce missions on the fly and act as air controller directing the flights to AI targets. This admin player can be considered a gamemaster of sorts. i.e. introduces a mission to sink a ship that just left calaise for boulogne or destroy a Hitlers train just leaving dunkirk for calais etc. This player can also move front lines depending on the success of missions. Ideally, the admin player should have a mini editor allowing home to place flights and vehicles etc in the game, but just even introducing prepared missions as can be now will do. Benefits: The game could be more dynamic in a sense depending on the number of players and flight arrangements. Just more fun to add to this already incredible game. ATAG-Spinfx |
#202
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Type of improvement:
Allow the player to have the choice (even if by a switch marked on/off) to see the pilot model in cockpit. Explanation of Proposal: Flight simulation movies have been and still are very much enjoyed by the community. Not all have to be 'instructional' and where possible it would be great to see a pilot model actually holding the control stick and throttle. There is no-need for the pilot model to push buttons or touch dials, just a simple model of the body, arms and legs for use in replays only (if that's the compromise that needs to be made?) Benefits: Much better realism in Flight Sim movies made using this software and with more people watching the movies, much more publicity (people will want to use it to make their own movies) and therefore revenue could be brought in to the company coffers? Please give us a Pilot model, viewable by the player in cockpit view. It would be a great addition and is already being used in War Thunder: World of Planes and I am sure you could do it so much better?
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#203
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Type of Improvement
Selectable CPU Multicore optimization. Explanation of Proposal: Either through an addition to the game setup GUI or the conf ini the ability for the user to set the cores for various selected parts that the game uses. Benefits As an Example Windows 7 64 o/s runs on core 0 on an AMD CORE6 CPU. The Game could be then devided across the other cores dependant on which are the most demanding elements. possible setup:0 system 1+2 Game engine 3+4 Textures 5 Particles. Or in configerations the user finds what works best for the operation of their system sharing higher demands ocross two or more cores while easier parts run on one. Future proofing A brief conf or gui setup guide could be packed into the game folder showing what aspects of the game can be assigned and spread across the CPU cores allowing the user to optimise the game to their setup.Information from community members would quickly cover various CPU`s and further hardware releases could be added on later game updates as an increase in core numbers in the future seems highly likely. I have requested this as a future feature and posted on http://www.il2bugtracker.com/project...1&tracker_id=3 Last edited by 6BL Bird-Dog; 05-11-2012 at 10:23 PM. Reason: Add link |
#204
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Type of Improvement
Graphics Explanation of Proposal: The graphical quality of the water needs to be able to be manipulated until it can look either... This Good: (with 3-D waves, transparency, ripple/distortion and reflections from everything near the water) ![]() -or- This simple: ![]() Benefits To satisfy all of the disappointed IL-2 pilots who like to see realism as well as feel it in the performance of the aircraft and other objects. My first exposure to the IL-2 series was with pacific fighters and that simulator was the first I'd seen with that good of a rendering of water: ![]() It doesn't make sense how steps have only been taken back from that quality since then. You had it done very well, no need to regress or make it worse. It just needs to be a lot more manageable by the pilot depending on the capability of his/her computer. Thank you for your time. Very Respectfully, SkyCapSn Last edited by skycapsn; 05-15-2012 at 03:49 PM. |
#205
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Type of improvement:
Dedicated Server Explanation of proposals: Would it be possible for a Dedicated server to be released (maybe for at least Repka and ATAG for testing) to see if that provides improvements to online play. Ghosting of planes is a big issue online. Can you provide any information as to limits we should have in missions online of AI? and limits of Static objects? Is there someone working on the ONLINE Multiplayer scripting to improve online play. Currenlty if you have over about 1700 static objects in game you begin to get FPS drop when 16+ players join Benefits: Better Online game play where most people interact and support the game.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals Last edited by hc_wolf; 08-23-2012 at 10:59 PM. |
#206
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Please note the first post in this thread:
Quote:
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#207
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I moved last 3 posts in the this thread:
http://forum.1cpublishing.eu/showthread.php?t=34018 |
#208
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Type of improvement:
Revert to the old method of track recording where the track was recorded whether the player wanted it to or not BUT at the end of the mission the player could choose whether to save the track or discard it. Currently if you forget to start the track recording, you have no-way of saving it Explanation of Proposal: Currently the player has to start a mission and then remember to start recording. Many times I have played a mission, got some excellent strafing attacks or kills and then realised I hadn't started recording. Benefits: no more frustration at ending a mission only to realise that there is no way of reviewing your mistakes or enjoying your moments of skill just because you forgot that the track needs to be manually started recording. This would also mean that many tracks showing the glory of the game could be shared and turned into short films without the frustration of forgetting to record.
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#209
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Type of improvement:
Main Menu Explanation of proposals: Please allow menu music playing in each menu section Benefits: at the moment music is only playing in the two upper meny levels. when navigating backwards to main manu the music is changing. this is a ugly interruption. For those who use more and different music it would be nice if music could be played without interruption as long one navigates through all menu pages. |
#210
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Type of improvement:
Better co-op multiplayer Explanation of proposals: Currently you can get in the same plane with your buddy with using a bug. (greate two different planes and then other one goes back to the lobby and can suddenly join the other one in hes plane.)I would like to see that made more easy. Maybe a question for the bomber pilot when creating the bomber to allow or not to allow other players to join in hes plane. Benefits: I would suppose many people would like to fly in co-op at the bombers. Type of improvement: Finnish the planes Explanation of proposals: Many of the planes. (expecially bombers) are not ready at all. Please make the current planes ready and other in game planes flyable (forexample vickers wellington). I would rather fly with a working plane in a grafically glitched world than to fly a bugfilled plane in a perfect world. (Forexample BR 20 randomly takes bombs in multiplayer or doesn't, Gyros started to work in JU88 only in the latest beta patch , klickable cockpits in all of them (pitot heater putton does not work in JU88 and so on and so on)) Benefits: Planes would be flyable Last edited by Modiglian; 08-24-2012 at 08:25 PM. |
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