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  #751  
Old 07-16-2011, 08:51 PM
IceFire IceFire is offline
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Quote:
Originally Posted by idonno View Post
Please, please, please do something about the ability of gunners, both human and AI, to fire accurately (or at all) while the airplane is maneuvering violently.

I'm so sick of taking hits from inverted bombers pulling 5 "G's".

Does anybody really think this kind of thing as at all reasonable? And it's been like this for how long?

It's long past time for this incredible oversight to be addressed.


I.D.
Sorry but you make it sound like it's this really easy thing to fix and that by throwing a switch it'll be done. How dare people not throw the switch. That isn't how it is.

AI programming is not the easiest thing... Cliffs of Dover had a totally different AI implementation from the ground up and that's why that system is so much better than the way the AI gunners in IL-2 behave. I know stuff has been worked on in the past and probably will be worked on in the future... but it isn't an easy thing.
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  #752  
Old 07-16-2011, 11:19 PM
idonno idonno is offline
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Would it be that hard to just temporarily disable the gun for a human or switch off the AI gunner while the plane is pulling a certain "G" load?

When I say it's long past time this were fixed, what I mean is the game should never have been released this way. I know you Daidalos Team guys haven't been tinkering with the sim that long, relatively speaking. I don't blame you for the fact that Oleg never did anything about it, but I do think something like this, that would benefit everyone and greatly improve the realism of the sim, is very much worth the time it would take to do it, no matter what needed to be pushed to the back burner.


I.D.
  #753  
Old 07-18-2011, 06:45 AM
Bat*21 Bat*21 is offline
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Originally Posted by Pursuivant View Post
The problem is that the sort of work that patrol/recce floatplanes did doesn't lend itself to in-game action. In the game, they're just targets and there are already plenty of planes which serve that role.
When I first had the idea I was actually thinking of SeaHurricanes used on the Arctic convoys.

And I don't think the game is past a bit of patrol/recce work, I've had to fly SAR missions in the past which just involved me flying over the pacific ocean looking for a pilot in a raft....

Could use the floatplanes for ASW mission for a larger carrier group maybe?
Put some depth charges in game and take on those submerged subs!
  #754  
Old 07-18-2011, 06:52 AM
Pursuivant Pursuivant is offline
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Originally Posted by Bat*21 View Post
Could use the floatplanes for ASW mission for a larger carrier group maybe? Put some depth charges in game and take on those submerged subs!
I agree. ASW would be an interesting area which hasn't been covered (at least from the aerial sub-hunter's point of view) and would fit in nicely with some of the strike-fighter, navigation and electronic warfare mods which have been developed.

SAR operations would take more more work, such as animated swimming figures or figures in lifeboats or life rafts.
  #755  
Old 07-18-2011, 06:59 AM
Bat*21 Bat*21 is offline
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Originally Posted by Pursuivant View Post
SAR operations would take more more work, such as animated swimming figures or figures in lifeboats or life rafts.
The USN Bomber campaign has one or two of these. Very long distance flying though, and all to try and spot the pilot in a life raft object from height!
  #756  
Old 07-21-2011, 03:35 PM
Bat*21 Bat*21 is offline
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Not to seem demanding or anything, but maybe this one day?
EDIT: I can't see the picture just at the moment (may be my version of Flash playing up) but the pic is a He-343 Strahlbomber.



This website (http://www.militaryfactory.com/aircr...ircraft_id=859) has all the relevant speculation needed (I think).

Last edited by Bat*21; 07-21-2011 at 03:44 PM.
  #757  
Old 07-21-2011, 03:52 PM
Asheshouse Asheshouse is offline
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At the moment during an offline mission you can escape to Controls then rejoin the Mission. When you rejoin would it be possible to select a different aircraft, switch planes mid-mission in other words.

I can remember having a facility like this in "1942 Pacific Air War".
You could start a Midway mission in a torpedo bomber, and when inevitably you were shot down or successfully attacked and evaded, you could then switch to another flight and do the attack run all again. No need to start the mission at the beginning again.
  #758  
Old 07-24-2011, 07:25 PM
LeLv8_Otto LeLv8_Otto is offline
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Originally Posted by 6S.Manu View Post
This is the problem that bores me the most in flight sims.

...

I think a sim should use Icon (very small) and should simulate what the pilot see and what he does not: clouds, sun... the dots/icon should totally disappear in that case.

Build a Toggle Icon key and I'm ok with that.
Could this finally be implemented in IL-2 series as well - dot is a dot regardless of the side or camouflage??
  #759  
Old 07-25-2011, 12:30 AM
Ace1staller Ace1staller is offline
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We REALLY NEED the D-520. It would fill a hole in the early French Aircraft.
  #760  
Old 07-31-2011, 05:34 PM
bitterman bitterman is offline
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dear developers! how about controlable Douglas DC-3, li-2, ju-52 and other cargo crafts? and it would be great to have cargo boxes, paratroopers and agents as loadouts on some planes. Many thnx!
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