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IL-2 Sturmovik The famous combat flight simulator.

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  #151  
Old 06-21-2010, 07:24 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by LukeFF View Post
Hi Oleg,

In these locations here I noticed the texture pattern is the same:

They are really different isn't it?
Yes they hasve some comont structure, but have different locations of forest, trees, other types buildings and so on.

So in filght you can't be able to see this as a repetitive, especially under some angle of view.
  #152  
Old 06-21-2010, 07:31 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by major_setback View Post
Oleg -Hedgerows are quite large by the way. Often taller than a man. They aren't the same as bushes or hedges.












Such things really possible in 3D engine, but not possible on a large surface for rendering. Simply because of overloading - will be too great polygon count that to render it all the time. And if to make it pop up just from the small distance then you will see all the time moving surface and jumping cars... So the compromise - to make it by other ways - graphical, but flat, that from some altitude looks like 3D (same as the details of aircraft panels/covering method).

Not the time yet for such things to make it in real time rendering in overloaded flight sim
by other important advanced program codes. As in Il-2 we use compomises, but in many other than Il-2 areas.
  #153  
Old 06-21-2010, 07:33 AM
Sagamore Sagamore is offline
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Update is wonderful! I want to ask, will it is possible to do hands and feet of pilot visible, like LockOn or Arma 2?
  #154  
Old 06-21-2010, 07:47 AM
genbrien genbrien is offline
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Hi.
Last week I asked a question but it was just before your Friday update, so I'll quote myself and ask it again
Quote:
Hi Oleg.
Nice update as always

I was wondering if you can tell us more about how the single player(campagn) will work:

-If the plane conserve the damage it received from mission to mission, will we have the ability to chose what to repair? (like hydrolics line would be 1st priority compare to small bullet holes)

-Will the pilot keep injuries from previous battles ?

Thank you for your time
  #155  
Old 06-21-2010, 08:13 AM
Chivas Chivas is offline
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There is some very similar (almost exact) textures in the terrain, but they don't appear to be that noticeable. I would have to see a much larger landscape shot to be sure. Again I doubt it will be noticeable if roads, rails, creeks, and rivers are historically placed.
  #156  
Old 06-21-2010, 08:51 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Fansadox View Post
Nice screens but why are all screenshots without AF and AA?
When we will have new video cards that are compatible with new technologies. At the moment we haven't them.
  #157  
Old 06-21-2010, 09:05 AM
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philip.ed philip.ed is offline
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Oleg, can't hedges be made as whole, static objects, maybe for show? From an aerial view, they would look awesome, and then like the grass when you get down low they can change into more detailed objects....
  #158  
Old 06-21-2010, 09:14 AM
zodiac zodiac is offline
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Quote:
Originally Posted by Oleg Maddox View Post
I hope yes. Right now it isn't like in real life. But I would like to have it realistic and not like the all the time winking. It should be really rare effect and almost not visible in some diection and distances.

Ok, hard to explain with my poor English... Simply I want to get it not like the hack... We will see in final...
Thanks for the reply Oleg! I can imagine those reflections are not an easy thing to simulate realistically. I only thought it was worth to ask by seeing the nice light-effects in the pictures. And somehow it doesn't surprise me to know that you and your team were really working on complex things like that .

I still have another question. I'm gonna do it on this forum because I don't know where else to put it. As I live in the Belgian town of Wevelgem I really hope the airfield of Wevelgem will be included. It was used by KG26 (heinkels with codeletters 1H) during their bombing raids on London and was the Belgian military flight school before the war. If there is one thing I could do to give you information, I would be glad to help. I suppose you and development team aren't in the stage of making 3D buildings anymore, but I suppose any information about where they were placed on this airfield and in the neighbourhood is useful? I was thinking about hangars, FLAK locations, remarkable buildings,...

If somebody else on this forum knows where I have to direct this kind of information. Feel free to say so.
  #159  
Old 06-21-2010, 09:40 AM
Doogerie Doogerie is offline
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SoW is Looking sweet now I Hvae just one question about the map how much of thye UK is moddeld I man do you have all of the cities and Villages ect. Am just asking because where I live used to be a POW camp for German Airmen It's just outsde Reading I can't find a pic of it but yeah if he moddeld barksere it maight be there i used to be a big counrty house converted in to POW Camp and the demolished and tuned in to 24 houses after the war alot of the old pilots stayed in the villge after the war.
  #160  
Old 06-21-2010, 10:13 AM
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Rodolphe Rodolphe is offline
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Quote:
Originally Posted by major_setback View Post
I just read today that the earliest Mk.IFs (at Tangmere) were camouflaged.

Found this on the net too (maybe not IFs):

The Beaus shown are Mk.VIf indeed.


Wing Commander C P Green's Mk.VIf .
Command the A flight, No 600 Squadron "County of London" from Nov 1941 till Jun 1942.



Beaufighter Mk VIf KV912 "FLUFF", 416th Night Fighter Squadron at Grottaglie 11/11/1943

...

Last edited by Rodolphe; 06-21-2010 at 10:17 AM.
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