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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Has anybody had the Polikarpov I-16 stall on them?
I've had it twice now on Realistic mode where the engine cuts out in a dive with WEP on full. I've had to restart the mission on both occasions because I couldn't get the engine to restart. Any ideas? |
#2
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First off, why are you using WEP going into a dive? Second, probably because your burning out your engine.
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#3
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Yep that happened to me a few times when I was getting used to the plane. Don't restart the mission though! Just bailout and get a fresh plane.
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#4
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I find myself using WEP virtually all of the time in an attempt to keep the airspeed up and prevent it from stalling. (This may include the start of a dive if I have previously been inverted.)
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#5
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It's probably because your pulling to hard back, and to the side. The I-16 is maneuverable, but it does have its limits. Try not to pull back so hard, theny you'll do fine with keeping the speed up. Rolling around and around kills your airspeed anyway, and if you do it more and more times in a row, then your going to stall fast. But that's with any aircraft.
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#6
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I'll answer this.
The I-16 uses a carburator and in service it had problems with negative G's choking the supply of fuel to the engine. This was modelled in IL2 and apparently made the transition to BOP. So basically, don't push FOWARD on the stick for extended periods, instead roll you plane over so you don't pull neg-Gs. Also, since this is realistically modelled, you have an excellent escape method against I-16s if you are in a fuel injected plane, just do a slow negative-G dive then roll into a immelman - the I-16 will have to either roll and follow (you get extra separation while he does this) or he'll try neg_G and his engine will cut and you have an easy kill. Someone should sticky info on this so people don't think this is a bug in the game. |
#7
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For me it was using WEP too much and locking up the engine...which actually impressed the hell out of me. LOL
I figure it's basically committing suicide. ![]() |
#8
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If you take an I-16 above 15,00 Feet the fixed pitch 2 bladed prop struggles for traction. I've noticed that they've included historical altitude performance into the X-Box 360 version.
I took an I-16 up to 26,000 Feet in simulator model in an experiment and ended up with a forward speed of 87 MPH (WEP) with a climb speed of 78 MPH (WEP) with the nose at 10 Degrees above the horizon. Needless to say, the aircraft was becoming a pig to fly and the damned engine kept cutting out with out WEP applied. Eventually it cut out completely and I had to windmill it down over 15,000 Feet to restart the engine. Another problem is that the I-16 is not that stable, as all highly maneverable fighters (the Brewster Buffalo being the exception to the rule) tend to want to spin and the I-16 was notorious for easily tipping into a spin, as was the notoriously awful LaGG-1 and LaGG3 "Varnished Guarenteed Coffins". If you're a veteran from any of the Red Baron series of WW1 combat simulators, coping with extrememly unstable aircraft does develop the quick reactions to cope with them. Try applying negative rudder when making a turn as this is what the Red Baron flying manual tells players to do. It does eneable me to turn a Fw-190 A5 inside a Spitfire IX from time to time, though it is like balancing on a shaky tight rope in realistic and simulator. Just familiarise yourself with a particular fighter's quirks, just as real pilots have to do, before trying it in combat. Compared to flying WW1 winged deathtraps on Red Baron, IL-2 BOP is a doddle.... at least the fighters don't pull their wings off during modest stunts. |
#9
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Panzer i think its just a safe bet not to take this thing into combat haha. Id be more scared of the plane than the enemy
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#10
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