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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Check out Olegs interview for the new IL-2 SOW for pc look at this interesting piece he says though. Lets hope that BOP won't be dummed down to much.
Doug: "Will we ever see a time again when flight sims have the prominence they did in the mid-1990s?" Oleg: "I doubt it. Flight simulators today are very complex due to the ever increasing quality and fidelity in regards to physics, graphics, and most other features. Back in the 1990s things were much simpler. These days creating an IL-2 level AAA simulator costs an enormous amount of money, and few can afford it due to the shrinking PC market.That’s a moot point however, since true flight simulators can only be made on the PC and not on consoles. I think there’s room for no more than three or four major flight sim developers on the market right now, and probably in the non-competing segments of it (WWI, WWII, modern, and perhaps helicopter sims as a separate segment). This is due to the fact that the increased complexity leads to very narrow specialization. A single developer can hardly pull off sims spanning the entire history of aviation, or try to make a fully arcade game / UFO simulator." Another interesting point of the article. Other Flight Sim Questions Doug: Do either of you care to comment about the new console title, Birds of Prey? IIya: Oleg has very limited contact with BoP developers, but I have more of a working relationship with the guys at Gaijin Entertainment. They are an incredibly dedicated team and I know they’re very excited about bringing IL-2 to new platforms. They have a very difficult task at hand, as IL-2s complexity is not ideally suited for consoles. I’m confident they’ll do a heck of a job however, and I personally plan to get the game the day it comes out. I really hope it’ll be very successful in introducing a whole new demographic to flight simulation. http://www.simhq.com/_air11/air_341a.html Last edited by trk29; 05-27-2009 at 09:43 PM. |
#2
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So, how is it that it can't work? Or is it that many pc developers don't care to take the time to come up with ways to implement the controls? When I map a pc game to a controller, it's usually not that hard. A large number of the kb buttons used are for basic communication. On consoles, pretty much everyone has a headset and no need for controls for that to be mapped out. The consoles can each incorporate a keyboard and have their own keypads that can go on the controllers themselves, even if the game really DID need that for some odd reason. Both consoles have flightsticks as well. Sounds more like "I'm not working on it, so it must not be possible" to me. Might be a perfectly nice guy, but that was a ridiculous statement. And not all flight enthusiasts want a sim as in-depth as full controls on DCS Blackshark. Even IL2 on the PC had settings so that you could actually bounce the plane off the ground. LOL Does that mean it's not a sim? |
#3
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It is not impossible to put a well developed simulator on a console, it's just thats no one has tried ![]() ![]() |
#4
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Nothing wrong with what Oleg said. The PC is the realm of flight sims and always will be. Console flight games can never be as realistic as their big brother counter parts. Anyone who plays IL-2: 1946 can clearly see that with BoP.
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#5
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Exactly why is that? I've got flight sims on my pc, including IL-2. I've even set up some to use a 360 controller with them with Pinnacle software before I got my X-52. There are hardly ANY flight sims on pc these days other than smaller releases like Blackshark and Wings series.
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#6
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I would hardly call DCS: Blackshark a small release. It is the single best flight sim on the market. And we have SoW, Rise of Flight, and DCS: A-10 coming in the near future. But that's beside the point.
The point is none of these sims could ever be directly ported to the consoles. It's nice that you were able to play IL-2 with an Xbox controller but you still had to use the keyboard, didn't you? On full real in IL-2 you have control over Prop pitch, superchargers, fuel mix, radiators, trim, airbrakes, and even magnetos. Of course all these functions cannot fit on an ordinary console controller. So that means that either they wont be modeled in BoP, or they will all be automatic. Neither of which is realistic. And that's just one example of how vastly different BoP will be from IL-2. |
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