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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 05-25-2009, 02:07 AM
KG26_Alpha KG26_Alpha is offline
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Default IL2 core dll's -( request for updated ones )

Hi

If by chance some one from 1c team look in here

Can we have an updated set of graphics dll's as the current ones are in need of updating to "clean up" the bugs.

There's problems with ATI & Nvidia cards

Nvidia have "rings" around the aircraft on external view most noticeable on water and snow textures in perfect mode.

ATI have a purple cockpit "tint" and strange textures in tracer/bullet graphics.

These are just some of the most common issues and there are more besides.

Hopefully others will post here their graphics bugs with supporting pictures and settings to help give a clearer idea of the problems.

Can this be done when you release the final v409m ?

Cheers

Nvidia 9800GTX+
All drivers tested.
v409 march dll's (last ones)
XP, Vista, Win 7 32 & 64 bit


Last edited by KG26_Alpha; 05-25-2009 at 01:21 PM.
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  #2  
Old 05-25-2009, 03:22 AM
flyingbullseye flyingbullseye is offline
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Did you ever try the 4.09 beta dll's? They fixed all the graphical problems I had such as land texture tearing and flickering as well as a ring around my a/c when viewing externally. Found that last one kind of odd for an ATI card.

Flyingbullseye
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  #3  
Old 05-25-2009, 03:23 AM
=815=TooCooL =815=TooCooL is offline
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+1.

We know you're busy with SOW so we don't ask the legendary final 4.09.
Just graphic dlls with bug fix would be more than enough.
Only show-stopper for me is warping clouds reflection on water at medium-high alt.
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  #4  
Old 05-25-2009, 06:10 AM
Tree_UK
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Looks like you will have to wait long time, Oleg has previously said no more work on IL2 until SOW is complete.
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  #5  
Old 05-25-2009, 09:01 AM
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furbs furbs is offline
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a loooooooooooooooooong time
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  #6  
Old 05-25-2009, 10:06 PM
KG26_Alpha KG26_Alpha is offline
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Strange thing is you don't see the rings at these types of angles.


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  #7  
Old 05-26-2009, 10:26 AM
Feuerfalke Feuerfalke is offline
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It rather looks like the water-rendering was changed, KG26_Alpha.

In the first screenshot you have dark water with foam like Water=4, in the lower it's the basic water without different wave-layers and no white foam on the waves.


Maybe just the different shots, though.


Do you have AA enabled? It increases quality of distant textures dramatically on higher levels. And disable forcing mipmaps.

Last edited by Feuerfalke; 05-26-2009 at 10:30 AM.
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