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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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I'd like to see respawns of some monsters during the game. Either via a similar system to the one HoMM uses (i.e. "Week of the Vampire") or perhaps a system which adds a number of enemy heroes+troops (like the pirate ships) every day or so somewhere.
This would add a means to accumulate a little extra experience, and to satisfy some of the artifacts or wives which have powers based on the number of battles fought. Currently there are a finite number of battles in the game, so if these items are found late in the game, they can never be activated. It would also add some surprises in areas previously thought to be safe and clear. -Morloc |
#2
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(and that's the short version) One thing I loved about this game is the not-respawning feature. |
#3
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Maybe a combination would work? Like certain dungeons that were repopulated randomly each time you entered them? Sort of like in some roguelikes. That way you would always have access to some experience and possible item drops, but you wouldn't have to deal with respawning enemies if you didn't want to (I know I prefer that dead enemies stay dead on the main adventure map).
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#4
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I just don't like random repops. I wouldn't mind a voluntary thing like tournaments you can enter if you just need fights, as long as they're minor things. I just love the feeling that I cleared an area of monsters and made it a peaceful place.
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#5
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I support the idea of a tournament feature to accumulate more experience after cleaning a map. The idea of having to kill again and again small groups of devilfish polluting the land is not in my wishlist
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#6
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I really hate "grinding".
But I'm not totaly against things like "week of the unit" spawnig few random stacks (it could even repopulate some units in buildings). After all, it's much more controlled then simple "go to the cave and get experience" unlimited times. |
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