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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 10-06-2008, 01:42 AM
laffwis laffwis is offline
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Default Beating Spider-boos

Hi, i found out how you can beat the spider boss in lower hardar (?)

the first time i fight against him i lost badly because i was focussing on the spiders the boss threw into battle. but the point is that everytime you beat one stack of them the boss throws in stronger ones. so i changed my tactics. and be aware that the boss changes its positon! keep that in mind!

what we do is basically attack him with our hero's spells and from the distance. i fought him with alchemists, orc shamanes as distance fighters and some strong units with high HPs and defence level during that time of the game, like bears!

the basic tactic is, you keep all the spiders away from the your shamanes and alchemists and dont fight them!!!!! (just concentrate on the spider since it has pretty much HPs (20.000 i think)

so when you start the battle, the best you place the distance-troops in the middle between your meelee-combatant and leave the distance-troopers at the edge of the field. next to do is you surround the distance-troops with your meelee-troops and protect them. but leaving one square free for the healing totem of the shamane, which heals your troops after every round!!!!

the advantage of the alchemists and the shamanes are, they have very powerfull spells. which do a lot of damage from the distance and recharge!

now fight the boss with your "fire arrow" spell, very effective and cheap (should be upgraded to leve 3 already), just concentrate on firing at him with your spells and your distance-troops and dont attack the spiders with your troops, they are just there to keep them away from your distance-troops. if you attack them, that means they attack you twice a turn, one time through retaliation and and the second time in their turn. so just ignore and keep passive.

but thats not it, the boss will changes its position and then your distance-troopers will be directly next to the spider. dont attack him (so he wont attack you) after he changes his position again. during that time use your hero spells.

it worked quite well with this method. hope you try out and give feedback
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  #2  
Old 10-06-2008, 03:27 AM
PHJF PHJF is offline
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Really? he only ever throws stacks of ~70-170 venemous spiders, which can most often be killed in a single attack. Then he often wastes and *entire* turn simple changing positions, which has nearly no effect on your ability to destroy him.
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  #3  
Old 10-06-2008, 05:07 AM
Saridu Saridu is offline
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Not so PHJF the spider stacks get bigger and bigger (Like the Kraken) as he resummons them, in the end he was dropping down 350 spider stacks!

Nice strat but I faced it completely differently, I'm a paladin by the way.

My first attempt he wore me down (and I was at the start of the dwarven quest), so the second time, after I had finished the dwarves I went back in with , cannoneers, swordsman, dwarves, polar bears and something else, but those were the main components. Right, nighttime tactis maxed (It works underground as well) and Frenzy maxed. Cast mass haste and my swordsman and dwarves and bears went wild, basically for every unit they killed the frenzy gave them enough att to kill the next summoned stack. Cannoneers just sat in the middle and Salvoed once in a while.
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  #4  
Old 10-06-2008, 01:36 PM
Raider Raider is offline
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Hmm, if you want the boss levels to be easier simply play on impossible difficulty Seriously, the main quests are incredibly easy on this difficulty level, i have more problems with random walking monters on the map

I beat the spider boss without taking any damage whatsoever. I was lvl 17 at the time, my army composition - Canoneers, inquisitors, evil eyes, cavaliers and royal snakes. This is one of the only battles where i actually used fits of energy or however the spell is called but it wasn't necessary

The stacks don't grow but instead depend on the spider's healts - from 50k to 33.333 health the spider throws 130-240 spiders to reach something like 250-400 for when the health is below 10k and the spider teleports for the last time. Anyway almost all the units were able to inflict enough damage to kill the little spiders from the first shot and after that i used the remaining troops to inflict damage on the spider queen
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  #5  
Old 10-06-2008, 01:44 PM
Writhan Writhan is offline
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I took out spider as level 17 mage with the current spec:

Army:
Dwarfs (High morale)
Giants (High morale)
Cannoneer (High morale)
Cyclops (Normal morale)
Evil Beholders (Normal morale)

Spells:
Flame arrow (Rank 3 ~900 damage)
Teleport

Strategi:
Nearly every single turn, I flame arrowed the spider boss. Only when I was abit overrun with spider babies, I smacked them one instead. I had my archers placed in the center of the screen, and simply kept shooting at him. Nothing special here. What I noticed however, was whenever I engaged him with a melee unit, he either hit me, or summoned new spiders. So what I did was, simply place either my dwarfs or my giants in his face, so he had a choice what to do. It didn't matter to me if he hit them, as they could take a huge beating. I never attacked him with them, I simply just placed them on defensive stance so they took less damage. Whenever he digs down, and moves to a new location, I teleported one of the tanker units (Whichever one could reach him) over to him immidiately. Worked wonders.

I tried earlier by letting him spam summon spiders (Not engaging in melee), which resulted in me getting massively overrun eventually.

Good luck though.
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  #6  
Old 10-06-2008, 03:11 PM
ureal ureal is offline
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rather easy boss I used royal snakes cast berserk on it and just let it lose on the boss, I place my range units in the middle and use my shamans to summon death totem and life totems. My range units attacked the spider, my griffin attack the smaller spiders.
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