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#1
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I decided to try and make a QMB mission. I'm having a problem getting started.
I followed all the rules in the 4.10 Guide. When I try and load the mission in the QMB I get the following error: Data file corrupt (see attached screenshot) All I have in the mission so far is 8 Red flights and 8 Blue flights, as required per the instructions. I'm not sure what can possibly be corrupt. Has anyone created a more in-depth tutorial on creating QMB missions? The one in the 4.10 Guide is pretty basic. Aviar
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#2
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It's been a while since I was involved with the QMB stuff... I remember seeing the error but I don't remember all of the reasons that caused it.
You have done something wrong... but what it is, hard to say ![]() I'll PM you my e-mail and you could send it my way if you'd like me to have a look?
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Find my missions and much more at Mission4Today.com |
#3
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Getting a little closer. I found this tutorial which explains a lot more than the 4.10 Guide.
http://www.mission4today.com/index.p...etails&id=4014 After making some changes, I no longer get an error message. However, when I click on the Fly button in the QMB, nothing happens. The button depresses but that's all. The mission never starts. Back to the drawing board. Aviar
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#4
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After reading SOME of the following forum thread my head is spinning.
http://www.mission4today.com/index.p...ish=15&start=0 I originally had some spare time so I thought I would try something I always had wanted to do...create a mission in the QMB. I have been making IL-2 missions since day one so I thought it would be a breeze. I was sadly mistaken. I'll have to put this one on hold for the time being. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#5
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You only need to create one template for the QMB to work so you can start simple and add more templates as you get more comfortable making them.
I always make the head on pass template first (The NoneN template) since that is one of the easiest for me to make. After you make the template using the FMB you can test it in the QMB to make sure it works as expected. For Pacific Fighters maps use USA None and Japanese None squadrons in your templates. usa0100 usa0101 usa0102 usa0103 usa0110 usa0111 usa0112 usa0113 ja0100 ja0101 ja0102 ja0103 ja0110 ja0111 ja0112 ja0113 For FB maps use German None and Russian None squadrons in your templates. g0100 g0103 g0101 g0102 g0110 g0111 g0112 g0113 r0101 r0102 r0103 r0100 r0110 r0111 r0112 r0113 Don't forget that there are several map templates at M4T that you can use to save some time populating your map. Mission Templates: http://www.mission4today.com/index.p...Downloads&c=95 Wheels
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#6
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Good stuff wheelsup!
![]() I would also suggest against too much populating on a QMB setup. It's meant to be quick missions without a lot of frill. Just my thoughts on the matter. I'd go with spending time making it play well than putting in a lot of doodads.
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