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#1
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If you open the IL-2 Setup (the Setup icon in the conf file, not the Setup in-game) and change a setting, you will lose your custom video mode setting, if it is not one on the list. This was a problem in the past and I'm wondering why it wasn't addressed.
For instance, if I go into the Setup and change the Texture Compression (just as an example) and click on OK, I will lose my video mode setting, which is 1920x1200. This is because that resolution is not available as a choice (See screenshot). I would have to start the game and change it back from the in-game Setup screen. I would think that the Video Mode choices in the Setup program would be the same as the choices in-game. Aviar
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#2
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I think you just set it in game.... I don't even use il2setup any more. I had deleted mine, and it worked fine setting in the options menu... I have widescreen etc.. It showed all my monitor resolutions in game
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"A witty saying proves nothing" - Voltaire |
#3
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A lot of players like to experiment and test the various video settings available on the Setup screen. Because of this 'issue', we have found that we need to make our changes manually in the config file. (Otherwise, we lose our custom screen resolutions that we set up manually in the config file.)
It's not the end of the world but I thought that this 'issue' would have been addressed in 4.12 because of the new widescreen feature. Since the game now supports a greater array of resolutions not included in prior versions of IL-2, I was expecting the same options in the Setup program. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#4
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Bug Report:
When using the new Taxi to Takeoff option, planes totally ignore the first waypoint immediately after takeoff. This can even be seen in the test mission that came with 4.12. See the screenshot below of this mission. The white plane is the Player's plane on autopilot. As you can see, it ignores the first waypoint after takeoff and plots a course for the next waypoint. I looked at the mission further and all the other planes do the same thing. I made some test missions on my own and all of them had the same issue. Basically, if the new Taxi to Takeoff option is used, that particular plane/flight will ignore the first waypoint directly after takeoff. *When makings test missions WITHOUT the new Taxi to Waypoint option, all planes/flights follow all of the waypoints normally. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#5
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Haven't played much, but the patch looks good. Too bad sounds were not updated. One thing I noticed just right now is that the Mustang has it's fuel shut-off valve in the off position - guess that is an old mistake. Maybe in the next patch? Anyway, thanks for the patch TD.
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#6
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But you can put your own sounds in now.
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#7
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I've noticed a very minor bug in the 4.12 patch.
When one AI plane kills a plane that another AI plane was lining up to shoot, the AI plane breaks off the attack and flies straight and level for a moment rather than immediately shifting targets to another enemy plane in the same formation. Still, I can't complain too much. After all, the AI just pauses for a second before switching targets. And it's a joy to see historically accurate kill markings. Last edited by Pursuivant; 06-18-2013 at 02:30 AM. |
#8
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SubTitleLines=3 in the conf.ini doesn't seem to function anymore, tho the newer font, size and colors aren't as obtrusive as before, still would like to have a limit on the column of text when chatter gets heavy.
(This may be related to Aviars waypoint issue. I noticed that object vehicles DELAY waypoint setting [min] now occurs on the third waypoint from the waypoint you input the DELAY as opposed to the second waypoint in the earlier version.) Great stuff so far. Seems some of the sounds have been slightly enhanced. Thanks much TD! Last edited by Ventura; 06-19-2013 at 05:59 AM. |
#9
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I noticed that, too. Gunfire from inside the aircraft sounds better.
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#10
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I've noticed a difference in the new 4.12 patch of mixture settings. For example, In a LaGG 3 series 29 campaign I'm flying, I now have to reduce the fuel mixture to 80% at 3300 meters or I get the brown\black smoke of an overly rich fuel mixture going to the engine. I didn't have to reduce the fuel mixture until 5000 meters before the new patch. Nice addition the complex engine management that is more realistic. I remember when I was learning to fly in a Cessna 152 that I had to start leaning the fuel mixture to the engine above 3000 feet if I wanted more RPMs out of the engine. (I didn't do it in the pattern at the airport I trained at, but the field elevation was 2284 feet which meant leaning began shortly after take off.)
I see we now have a radio command for "bandits". How does this work? I have pressed the W key which is usually assigned to the 'bandits' call and padlocked an enemy aircraft and heard my lead say 'roger'. I've also just padlocked an enemy aircraft and heard the same 'roger' call. I think it's my way of pointing out enemy aircraft to an AI lead, but I'm not sure Exactly how to use this new command. Loving the new patch so far!!! Last edited by Dash 8; 06-19-2013 at 10:23 PM. |
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