![]() |
|
#1
|
|||
|
|||
![]()
TD can you tell me why it is .. that I can be chasing a bandit .. in a dive.. and he is pulling away from me which obviously means he is going faster than I am .. and he can jink and juke.. and not only that he can pull up out of his dive and do very high.. very tight yo yo and come down and nail me with a short burst ... because I pulled up even shallower than he did and yet I STILL blacked out.... and he obviously didn't pulling an even tighter climb while pulling away from me..? How is this possible. Mind you .. I took a shallower climb because I started greying out following his every move and I knew that if I continued I would black out so I backed off... yet he just pops up .. rolls over.. BANG!! I'm dead..
One would think that at the very least his aim would be off a bit because he was partly blacked out if not outright blacked out and not be able to shoot me... right? That's what happens when I am on the fleeing end ... I black out .. come oo.. Where is he.. it takes me a few seconds to reacquire.. and some times that comes from the tracers over my shoulder or across my nose.. This is more a question than an outright gripe .. because I am trying to understand what is happening and what I can do to prevent it.. I see some of the improvements in the AI.. They do panic and stall they do fly into the ground .. apparently from blacking out.. but it just seems that the two thresholds for blacking out are not in synch.. I would think that if I was starting to black out then the bandit I am chasing who is pulling away going faster and turning tighter should be doing the same thing... maybe even sooner.. Why is that not the case? Last edited by Bearcat; 04-20-2013 at 08:56 PM. |
#2
|
|||
|
|||
![]()
+1
Also experienced this, last time I chased a 190 in a Yak-9, with same results as you described. Also happened with A6M vs Wildcat. |
#3
|
||||
|
||||
![]() Quote:
But I have to agree with BC, as I've sometimes witnessed the same things in early Eastern Front campaigns, and though the Bf109F2 far outdives everything else in the early missions, the I-16 or I-153 I'm chasing can often pull very sharply out of the dive, whereas I have to just keep going on my way in the 109 because I either quickly black out or break the airplane if I try to stay behind the other guy. |
#4
|
||||
|
||||
![]()
Agreed. The AI does not have the same threshold for blackouts when compared to humans. This is very obvious if you play IL-2 for any reasonable amount of time.
I'm still hoping that one day TD can resolve this issue. Aviar
__________________
Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 04-20-2013 at 11:22 PM. |
#5
|
|||
|
|||
![]()
No, this happens also online Aviar.
I witness this specially against US planes. You're both diving, the plane in front pulls a tight turn, you try to follow, drop throttle and follow a less tighter turn, but still blackout. By the time you're out of it the enemy is in your six and you have lost so much energy you're dead. But when roles reverse this can be used against them, jerking the stick a little will make them try to follow without reducing speed, and if they're on a spit or p-51 they'll loose a wing. |
#6
|
|||
|
|||
![]()
I think there are two things at play:
1) The AI may not have the same blackout hindrance as a human pilot. I'm not sure if they do or not... but it does seem like they can do so much more than a human at high speed ... SOMETIMES. Other times they aren't any more effective. But it does tend to be a problem... sometimes they can do some pretty amazing things. 2) Peoples perceptions are often wrong. Dead wrong. They think they pulled the same turn angle as the aircraft they are in pursuit of but most people get a little anxious and try and end up pulling tighter to try and get a possible lead shot on the target. I've done it, I've seen lots of people do it, it happens more often than you think. If you record a track and watch extremely closely from both perspectives it starts to show. Number 1 is more of an issue offline. Number 2 is more of an issue online but still remains in play for offline as well.
__________________
Find my missions and much more at Mission4Today.com |
![]() |
|
|