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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Explain
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#2
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The question is aimed to get information wether people fly offline or online. But why do you want me to explain your own question?
![]() Okay, okay. Onliner - as probably most of us, I started offline, but then quickly hit the limit and was tempted by flying against human players. I did with the original IL2 after only a few days and since then flew only a few missions offline. The AI is just too dump IMHO or it's defying the laws of physics if you set it to hard, which makes it more dangerous, but not more intelligent. |
#3
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100% Offline
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#4
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100% offline. I want a sense of purpose, historical plane sets, and a sense of immersion. I haven't tried many co-ops but certainly the dogfight servers don't offer that enough for my liking. What's more, offline you can really make full use of the FMB to create a 'world' whereas this is restricted online due to connection issues and soon.
I freely admit that the AI can be irritating sometimes but usually less so than human players, if the chat bar is anything to go by. Please make a fully featured, replayable,immersive offline experience. I want to feel like I'm THERE! |
#5
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99.9% offline here.
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#6
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#7
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Offline is the most boring thing in IL-2 world.
On the other hand, online can become extremely annoying, since the whole experience depends highly on the people you're flying with. All in all, what we need from SoW:BoB above EVERYTHING, is a good offline experience. And this can happen mostly if the offline experience becomes difficult and comparable, so people can compete against each other. Furthermore, we definitely need some new campaign system. Something to make you want to continue the campaign after the first couple of missions. |
#8
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Online only.
Offline is only spent testing when there's a new flyable or if I want to make a tutorial track, neither of which I've done in the last 2 years. |
#9
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Quote from Pierre Clostermann's 'The Big Show' - pilot with the Alsace Squadron - "In the middle of the Channel I sensed things were going badly - we accelerated, 2,600 revs. and plus 6 boost, and climbed. (He was flying his Spitfire Mk.IXc NL-B during this mission) The controller was getting on our nerves: 'Twenty-five Huns, over Abbeville, 15,000 feet, climbing.' 'Thirty plus over Saint-Omer, 20,000 feet, going west.' 'Fifteen plus 10 miles south of Hardelot, no height yet.' 'Forty plus 5 miles from the Big Boys, 25,000 feet, about to engage'. The whole Luftwaffe was in the air today! things were going to get warm." The above quote is what 'offline' campaigns are all about - trying to accurately recreate real historical events and then flying them in IL2 - even flying against AI aircraft, things can suddenly get very tough? I am looking forward to the release of the 'Cross Channel Map Mod' for IL2 from the 352ndVFG, Clockwatcher and Ramjagger and of course BOB SOW to continue making 'offline' historical campaigns. DFLion |
#10
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Anyone who thinks they can recreate the WW2 air combat experience in any way, online or off, is out of their mind.
Really guys, it a freaking video game. A very good one and one that I dearly love, but it's just a video game and none of you are in any danger of death or injury playing it. Ergo, it can never approach the kind of realism you keep yapping about, as you fly from the comfort of your den, in your nice comfortable chair, with the volume of your speakers or headsets adjusted so as not to cause you to go deaf after 20 missions. ![]()
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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