![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
Hey dear 1c,
I was wondering wow the classes differ much more than the previous KB games From TL to CW the warrior always had the most leadership paladin was semi decent in leadership and potentional a good scroll of resu or the like and was a good undead/deamon slayer mage was low leadership but ability to cast spells twice in a turn Now in WOTN things CHANGED alot the warrior no longer hold the throne of getting alot of leadership that has been down to semi decent(previously the paladin) leaving the warrior with barely any spells chances(on first island at least) a very tough start because the rage ability simply doesn't deal enough damage nor does it level up with hero. Furthermore the units really don't get that much stronger than the paladins/skald As for the skald/paladin He now hold the throne of having the most leadership and with a FIXED healing spells(which was previously a scroll of some kind) and on top of that he also gets very quick acces to the song of edda making him a big monster leaving the mage and warrior FAR behind him it's like a triple buff for the paladin/skald in leadership wise/ spellwise and just a random buff from scrolls A warrior has no chance of even competing in the start vs this hero A mage could potentionaly get stronger in the start but due to leadership wise he would still have a very hard time As for the mage he still is pretty weak in leadership and the magic abilities and intellect factor is also a bit harder for him but ok the mage is the only class that has become pretty much the same from all the classes avaible But what i really wonder is, let us the HAMquestion What was the reason to CHANCE the leadership factor from the warrior to the skald? and already giving the skald a spell that is fixed(without even having invested into order magic) this really baffled me a bit not sure what other gamers think about this. But it seems a bit odd maybe cause the paladin wasn;'t very favorite in the first 2 chapters it's also a bit dissapointing that the paladin/skald no longer has any bonusses against demon/undead so please leave a not here as to why plz |
#2
|
|||
|
|||
![]()
Well, the Mind/Spirit class needed a buff, imo.
In previous games, Paladins sucked because they were basically trying to be a Red Mage. You know, Jack of all trades, master of none and all that. It kinda sucked compared to the other two, since it's only real trick was solo stack armageddon. The reason it's not slaughtering undead/demons now (well, not without an Edda) is because a Skald isn't a paladin at all. He's a BARD. |
#3
|
|||
|
|||
![]()
i don't think so that the mind/spirit needed a buff
they had some fixed spells at start and they had ability to resu troop back if it died(nothing for a no loss ofc) but still it was a good class and there is nothing with a jack of trades he could get skills easier than the other 2 classes(he got best divided runes IMHO) so the paladin could go either way and even if mind/spirit needed a buff why the hell he gets 3 buffs? 1. being edda 2. being more ldrship 3. fixed healing spell without ordermagic |
#4
|
|||
|
|||
![]()
the hero with the most leadership is usually the best given they are about leveled without it.. personally i think all the heroes should have the same leadership gains.
tho the amount of undead at the start gives skald's a huge advantage because that undead song is pretty damn powerful. |
#5
|
|||
|
|||
![]()
He needed it.
Why? Previously: Paladin vs. Warrior -Warrior had better Rage, bigger army, probably better stats, two weapon slots. - Paladin had more mana, extra damage to undead/demons, maybe better morale But: What kind of spells would you cast if you're not a mage? Answer: Buffs/debuffs. Do these cost a lot? Pygmy is 15 mana at level 3, iirc, and that had to be the best spell you could use without Intellect. You would almost never cast geyser as a Paladin, for example. Paladin vs. Mage - Mage has higher intellect, double casting, smaller army, more mana, better spells. - Paladin had a bigger army, MAYBE better Rage (you don't have enough Might runes to take every Might talent), plus morale and that bonus versus demons/undead. This one's no contest, really. Even if the mage has a smaller army, a few damage spells would quickly bridge the gap, and then there's the summons. Who needs a big army when you have two units with 3k+ health and better stats than a black dragon? Yeah. The mind/spirit class did need a buff. Also, I don't understand what you're saying about "fixed healing spell without order magic." I'm not sure giving it Edda (which has questionable value, honestly) and increased leadership was the way to go, but it did need a buff. |
#6
|
|||
|
|||
![]()
eh dafuq?
your comparison is weird the only advantage a warrior had on paladin was it's higher leadership the paladin on the other hand could get quicker order/distortion magic cause he gets those mind runes faster and stoneskin or healing does alot in a battle and those are cheap buffs just 2 minor examples and i already said mage was pretty much the same through all series as for the skald go start him and look in his spellbook he has a healing spell (in previous series it would have been a scroll instead of spell) edda is ok just give the higher leadership to warrior which he needs badly and remove the healing spell and make it a scroll instead edda alone is enough to reap havoc on the first island |
#7
|
|||
|
|||
![]() Quote:
2.) Earlier, yes, but late game, Warrior could get some Order/Distortion, too. 3.) Exactly, and those spells cost less than 10 mana, which means the Warrior can use them just as much as Paladin, which means the Paladin doesn't have an advantage over the warrior with these spells at all. ![]() 4.) I'm almost sure Paladin Amelie had Healing in her spellbook at the start, too. This isn't a new buff. 5.) True, but if you only use song of Helheim, then that pretty much means you're just making up for the fact that "Holy Anger" isn't in this game. The other songs are mediocre, imo. Basically, it's like he got the Paladin's old anti-demon thing, but it only works for 6 rounds instead of the whole battle. |
![]() |
|
|