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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-22-2012, 09:11 AM
Insuber Insuber is offline
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Default Flak accuracy

Flying online in ATAG everyone can notice how bad is the heavy flak aim. The black puffs are scattered in a random sphere of at least 2 km around the intended target. This doesn't help at all to spot intruders and encourages strafing of enemy airbases.

Question: is it a game flaw or a server-side setting?

Cheers!
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  #2  
Old 10-22-2012, 10:16 AM
Stealth_Eagle Stealth_Eagle is offline
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Quote:
Originally Posted by Insuber View Post
Flying online in ATAG everyone can notice how bad is the heavy flak aim. The black puffs are scattered in a random sphere of at least 2 km around the intended target. This doesn't help at all to spot intruders and encourages strafing of enemy airbases.

Question: is it a game flaw or a server-side setting?

Cheers!
It could be due to a mission builder making the AAA less accurate but probably a better answer would be that the team made the flak a whole less accurate to represnt historical accuracy that is better explained in a really old thread that I or someone else will find for you.

Peace,
Eagle
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  #3  
Old 10-22-2012, 10:26 AM
notafinger! notafinger! is offline
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Flak skill cannot be adjusted. Heavy calibers (88mm, 3-inch, 3.7-inch) leaves black puffs. Smaller caliber (40mm & lower) is far too accurate and should be used sparingly.
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  #4  
Old 10-22-2012, 10:39 AM
SQB SQB is offline
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Small calibre is accurate to the point of (in my opinion) perfection. It is dangerous enough to be a threat! The large calibres? They're useless, they may as well be identification shells to show that there are indeed aircraft, wait for it, in the air. Useless.
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  #5  
Old 10-22-2012, 11:01 AM
salmo salmo is offline
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The flak model certainly needs improvement. At the moment, large calibre flak seems to just fire randomly within a certain volume of space which does not represent how flak actually operated in real life. We can only hope that this feature gets some attention during the development of the next edition of the sim series.

Type of improvement:
Provide a means for mission builders to 'tie' flak units (rangefinders, radar, guns etc) together into an AA battery & to specify the type of flak method a group of flak units will use.

Explanation of proposals:
Historically, anti-aircraft batteries operated as a set of coordinated units. AAA batteries used rangefinder units, radar units & optical sight units to measure aircraft speed, height & direction, this information was sent to a director unit which calcualted the aircraft's future postion. The director unit then sent information to the AA guns directing them to fire at this predicted position. AA batteries used three different firing methods: continiously pointed fire, predicted concentration fire, barrage fire.



AA in the game, seem to use a kind of 'barrage fire' where they just put a number of rounds into a volume of space around the aircraft. You can see from the video above, that this is the least effective flak method, and that evasive procedures by pilots do not improve chances of avoiding flak. It would be useful to be able to tie the AA battery units together (maybe with the 'set' button, and be able to select the firing methodology (3 types) from a 'director unit'.

Benefits: Improved realism to flak operations. Encouraging pilots to adopt historically used evasive manouvers. Attackers could target specific 'critical units' in an AA battery thus reducing the battery's effectiveness.
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  #6  
Old 10-22-2012, 11:02 AM
Flanker15 Flanker15 is offline
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One of the heavy guns managed to knock me out so I must be the most unlucky pilot in the world!
They might get more accurate if you link them together with spotlights and stuff.
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  #7  
Old 10-22-2012, 11:27 AM
MoGas MoGas is offline
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Well, the aiming of AAA/FLAK lacks on lead pursuit. Its most of the time behind the moving target, and sometimes you can see and feel it, when you chase the enemy, on his six, that you get hit, and not the enemy just infront.
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